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connection.cpp: remove unused constructor

This commit is contained in:
Loic Blot 2015-07-14 17:56:55 +02:00
parent 515e7028ac
commit 8ac0cf500f
2 changed files with 0 additions and 25 deletions

View File

@ -2639,30 +2639,6 @@ SharedBuffer<u8> ConnectionReceiveThread::processPacket(Channel *channel,
Connection
*/
Connection::Connection(u32 protocol_id, u32 max_packet_size, float timeout,
bool ipv6) :
m_udpSocket(ipv6),
m_command_queue(),
m_event_queue(),
m_peer_id(0),
m_protocol_id(protocol_id),
m_sendThread(max_packet_size, timeout),
m_receiveThread(max_packet_size),
m_info_mutex(),
m_bc_peerhandler(0),
m_bc_receive_timeout(0),
m_shutting_down(false),
m_next_remote_peer_id(2)
{
m_udpSocket.setTimeoutMs(5);
m_sendThread.setParent(this);
m_receiveThread.setParent(this);
m_sendThread.Start();
m_receiveThread.Start();
}
Connection::Connection(u32 protocol_id, u32 max_packet_size, float timeout,
bool ipv6, PeerHandler *peerhandler) :
m_udpSocket(ipv6),

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@ -1013,7 +1013,6 @@ public:
friend class ConnectionSendThread;
friend class ConnectionReceiveThread;
Connection(u32 protocol_id, u32 max_packet_size, float timeout, bool ipv6);
Connection(u32 protocol_id, u32 max_packet_size, float timeout, bool ipv6,
PeerHandler *peerhandler);
~Connection();