mirror of
https://github.com/moparisthebest/minetest
synced 2024-12-25 00:48:52 -05:00
Jungle biome/whatever thing
This commit is contained in:
parent
fdf14471c6
commit
8993d9dd83
BIN
data/junglegrass.png
Normal file
BIN
data/junglegrass.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 672 B |
BIN
data/jungletree.png
Normal file
BIN
data/jungletree.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 502 B |
BIN
data/jungletree_top.png
Normal file
BIN
data/jungletree_top.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 507 B |
@ -198,6 +198,17 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|||||||
AtlasPointer pa_papyrus = g_texturesource->getTexture(
|
AtlasPointer pa_papyrus = g_texturesource->getTexture(
|
||||||
g_texturesource->getTextureId("papyrus.png"));
|
g_texturesource->getTextureId("papyrus.png"));
|
||||||
material_papyrus.setTexture(0, pa_papyrus.atlas);
|
material_papyrus.setTexture(0, pa_papyrus.atlas);
|
||||||
|
|
||||||
|
// junglegrass material
|
||||||
|
video::SMaterial material_junglegrass;
|
||||||
|
material_junglegrass.setFlag(video::EMF_LIGHTING, false);
|
||||||
|
material_junglegrass.setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||||
|
material_junglegrass.setFlag(video::EMF_FOG_ENABLE, true);
|
||||||
|
material_junglegrass.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||||
|
AtlasPointer pa_junglegrass = g_texturesource->getTexture(
|
||||||
|
g_texturesource->getTextureId("junglegrass.png"));
|
||||||
|
material_junglegrass.setTexture(0, pa_junglegrass.atlas);
|
||||||
|
|
||||||
for(s16 z=0; z<MAP_BLOCKSIZE; z++)
|
for(s16 z=0; z<MAP_BLOCKSIZE; z++)
|
||||||
for(s16 y=0; y<MAP_BLOCKSIZE; y++)
|
for(s16 y=0; y<MAP_BLOCKSIZE; y++)
|
||||||
for(s16 x=0; x<MAP_BLOCKSIZE; x++)
|
for(s16 x=0; x<MAP_BLOCKSIZE; x++)
|
||||||
@ -966,6 +977,57 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|||||||
collector.append(material_papyrus, vertices, 4, indices, 6);
|
collector.append(material_papyrus, vertices, 4, indices, 6);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else if(n.d == CONTENT_JUNGLEGRASS)
|
||||||
|
{
|
||||||
|
u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
|
||||||
|
video::SColor c(255,l,l,l);
|
||||||
|
|
||||||
|
for(u32 j=0; j<4; j++)
|
||||||
|
{
|
||||||
|
video::S3DVertex vertices[4] =
|
||||||
|
{
|
||||||
|
video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c,
|
||||||
|
pa_papyrus.x0(), pa_papyrus.y1()),
|
||||||
|
video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c,
|
||||||
|
pa_papyrus.x1(), pa_papyrus.y1()),
|
||||||
|
video::S3DVertex(BS/2,BS/1,0, 0,0,0, c,
|
||||||
|
pa_papyrus.x1(), pa_papyrus.y0()),
|
||||||
|
video::S3DVertex(-BS/2,BS/1,0, 0,0,0, c,
|
||||||
|
pa_papyrus.x0(), pa_papyrus.y0()),
|
||||||
|
};
|
||||||
|
|
||||||
|
if(j == 0)
|
||||||
|
{
|
||||||
|
for(u16 i=0; i<4; i++)
|
||||||
|
vertices[i].Pos.rotateXZBy(45);
|
||||||
|
}
|
||||||
|
else if(j == 1)
|
||||||
|
{
|
||||||
|
for(u16 i=0; i<4; i++)
|
||||||
|
vertices[i].Pos.rotateXZBy(-45);
|
||||||
|
}
|
||||||
|
else if(j == 2)
|
||||||
|
{
|
||||||
|
for(u16 i=0; i<4; i++)
|
||||||
|
vertices[i].Pos.rotateXZBy(135);
|
||||||
|
}
|
||||||
|
else if(j == 3)
|
||||||
|
{
|
||||||
|
for(u16 i=0; i<4; i++)
|
||||||
|
vertices[i].Pos.rotateXZBy(-135);
|
||||||
|
}
|
||||||
|
|
||||||
|
for(u16 i=0; i<4; i++)
|
||||||
|
{
|
||||||
|
vertices[i].Pos *= 1.3;
|
||||||
|
vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
|
||||||
|
}
|
||||||
|
|
||||||
|
u16 indices[] = {0,1,2,2,3,0};
|
||||||
|
// Add to mesh collector
|
||||||
|
collector.append(material_junglegrass, vertices, 4, indices, 6);
|
||||||
|
}
|
||||||
|
}
|
||||||
else if(n.d == CONTENT_RAIL)
|
else if(n.d == CONTENT_RAIL)
|
||||||
{
|
{
|
||||||
u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
|
u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
|
||||||
|
@ -136,12 +136,34 @@ void content_mapnode_init()
|
|||||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||||
setWoodLikeDiggingProperties(f->digging_properties, 1.0);
|
setWoodLikeDiggingProperties(f->digging_properties, 1.0);
|
||||||
|
|
||||||
|
i = CONTENT_JUNGLETREE;
|
||||||
|
f = &content_features(i);
|
||||||
|
f->setAllTextures("jungletree.png");
|
||||||
|
f->setTexture(0, "jungletree_top.png");
|
||||||
|
f->setTexture(1, "jungletree_top.png");
|
||||||
|
f->param_type = CPT_MINERAL;
|
||||||
|
//f->is_ground_content = true;
|
||||||
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||||
|
setWoodLikeDiggingProperties(f->digging_properties, 1.0);
|
||||||
|
|
||||||
|
i = CONTENT_JUNGLEGRASS;
|
||||||
|
f = &content_features(i);
|
||||||
|
f->setInventoryTexture("junglegrass.png");
|
||||||
|
f->light_propagates = true;
|
||||||
|
f->param_type = CPT_LIGHT;
|
||||||
|
//f->is_ground_content = true;
|
||||||
|
f->air_equivalent = false; // grass grows underneath
|
||||||
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||||
|
f->solidness = 0; // drawn separately, makes no faces
|
||||||
|
f->walkable = false;
|
||||||
|
setWoodLikeDiggingProperties(f->digging_properties, 0.10);
|
||||||
|
|
||||||
i = CONTENT_LEAVES;
|
i = CONTENT_LEAVES;
|
||||||
f = &content_features(i);
|
f = &content_features(i);
|
||||||
f->light_propagates = true;
|
f->light_propagates = true;
|
||||||
//f->param_type = CPT_MINERAL;
|
//f->param_type = CPT_MINERAL;
|
||||||
f->param_type = CPT_LIGHT;
|
f->param_type = CPT_LIGHT;
|
||||||
f->is_ground_content = true;
|
//f->is_ground_content = true;
|
||||||
if(new_style_leaves)
|
if(new_style_leaves)
|
||||||
{
|
{
|
||||||
f->solidness = 0; // drawn separately, makes no faces
|
f->solidness = 0; // drawn separately, makes no faces
|
||||||
|
@ -57,6 +57,8 @@ void content_mapnode_init();
|
|||||||
#define CONTENT_PAPYRUS 28
|
#define CONTENT_PAPYRUS 28
|
||||||
#define CONTENT_BOOKSHELF 29
|
#define CONTENT_BOOKSHELF 29
|
||||||
#define CONTENT_RAIL 30
|
#define CONTENT_RAIL 30
|
||||||
|
#define CONTENT_JUNGLETREE 31
|
||||||
|
#define CONTENT_JUNGLEGRASS 32
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
168
src/mapgen.cpp
168
src/mapgen.cpp
@ -152,6 +152,92 @@ static void make_tree(VoxelManipulator &vmanip, v3s16 p0)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void make_jungletree(VoxelManipulator &vmanip, v3s16 p0)
|
||||||
|
{
|
||||||
|
MapNode treenode(CONTENT_JUNGLETREE);
|
||||||
|
MapNode leavesnode(CONTENT_LEAVES);
|
||||||
|
|
||||||
|
for(s16 x=-1; x<=1; x++)
|
||||||
|
for(s16 z=-1; z<=1; z++)
|
||||||
|
{
|
||||||
|
if(myrand_range(0, 2) == 0)
|
||||||
|
continue;
|
||||||
|
v3s16 p1 = p0 + v3s16(x,0,z);
|
||||||
|
v3s16 p2 = p0 + v3s16(x,-1,z);
|
||||||
|
if(vmanip.m_area.contains(p2)
|
||||||
|
&& vmanip.m_data[vmanip.m_area.index(p2)] == CONTENT_AIR)
|
||||||
|
vmanip.m_data[vmanip.m_area.index(p2)] = treenode;
|
||||||
|
else if(vmanip.m_area.contains(p1))
|
||||||
|
vmanip.m_data[vmanip.m_area.index(p1)] = treenode;
|
||||||
|
}
|
||||||
|
|
||||||
|
s16 trunk_h = myrand_range(8, 12);
|
||||||
|
v3s16 p1 = p0;
|
||||||
|
for(s16 ii=0; ii<trunk_h; ii++)
|
||||||
|
{
|
||||||
|
if(vmanip.m_area.contains(p1))
|
||||||
|
vmanip.m_data[vmanip.m_area.index(p1)] = treenode;
|
||||||
|
p1.Y++;
|
||||||
|
}
|
||||||
|
|
||||||
|
// p1 is now the last piece of the trunk
|
||||||
|
p1.Y -= 1;
|
||||||
|
|
||||||
|
VoxelArea leaves_a(v3s16(-3,-2,-3), v3s16(3,2,3));
|
||||||
|
//SharedPtr<u8> leaves_d(new u8[leaves_a.getVolume()]);
|
||||||
|
Buffer<u8> leaves_d(leaves_a.getVolume());
|
||||||
|
for(s32 i=0; i<leaves_a.getVolume(); i++)
|
||||||
|
leaves_d[i] = 0;
|
||||||
|
|
||||||
|
// Force leaves at near the end of the trunk
|
||||||
|
{
|
||||||
|
s16 d = 1;
|
||||||
|
for(s16 z=-d; z<=d; z++)
|
||||||
|
for(s16 y=-d; y<=d; y++)
|
||||||
|
for(s16 x=-d; x<=d; x++)
|
||||||
|
{
|
||||||
|
leaves_d[leaves_a.index(v3s16(x,y,z))] = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add leaves randomly
|
||||||
|
for(u32 iii=0; iii<30; iii++)
|
||||||
|
{
|
||||||
|
s16 d = 1;
|
||||||
|
|
||||||
|
v3s16 p(
|
||||||
|
myrand_range(leaves_a.MinEdge.X, leaves_a.MaxEdge.X-d),
|
||||||
|
myrand_range(leaves_a.MinEdge.Y, leaves_a.MaxEdge.Y-d),
|
||||||
|
myrand_range(leaves_a.MinEdge.Z, leaves_a.MaxEdge.Z-d)
|
||||||
|
);
|
||||||
|
|
||||||
|
for(s16 z=0; z<=d; z++)
|
||||||
|
for(s16 y=0; y<=d; y++)
|
||||||
|
for(s16 x=0; x<=d; x++)
|
||||||
|
{
|
||||||
|
leaves_d[leaves_a.index(p+v3s16(x,y,z))] = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Blit leaves to vmanip
|
||||||
|
for(s16 z=leaves_a.MinEdge.Z; z<=leaves_a.MaxEdge.Z; z++)
|
||||||
|
for(s16 y=leaves_a.MinEdge.Y; y<=leaves_a.MaxEdge.Y; y++)
|
||||||
|
for(s16 x=leaves_a.MinEdge.X; x<=leaves_a.MaxEdge.X; x++)
|
||||||
|
{
|
||||||
|
v3s16 p(x,y,z);
|
||||||
|
p += p1;
|
||||||
|
if(vmanip.m_area.contains(p) == false)
|
||||||
|
continue;
|
||||||
|
u32 vi = vmanip.m_area.index(p);
|
||||||
|
if(vmanip.m_data[vi].d != CONTENT_AIR
|
||||||
|
&& vmanip.m_data[vi].d != CONTENT_IGNORE)
|
||||||
|
continue;
|
||||||
|
u32 i = leaves_a.index(x,y,z);
|
||||||
|
if(leaves_d[i] == 1)
|
||||||
|
vmanip.m_data[vi] = leavesnode;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void make_papyrus(VoxelManipulator &vmanip, v3s16 p0)
|
void make_papyrus(VoxelManipulator &vmanip, v3s16 p0)
|
||||||
{
|
{
|
||||||
MapNode papyrusnode(CONTENT_PAPYRUS);
|
MapNode papyrusnode(CONTENT_PAPYRUS);
|
||||||
@ -1004,13 +1090,26 @@ double tree_amount_2d(u64 seed, v2s16 p)
|
|||||||
double noise = noise2d_perlin(
|
double noise = noise2d_perlin(
|
||||||
0.5+(float)p.X/125, 0.5+(float)p.Y/125,
|
0.5+(float)p.X/125, 0.5+(float)p.Y/125,
|
||||||
seed+2, 4, 0.66);
|
seed+2, 4, 0.66);
|
||||||
double zeroval = -0.35;
|
double zeroval = -0.39;
|
||||||
if(noise < zeroval)
|
if(noise < zeroval)
|
||||||
return 0;
|
return 0;
|
||||||
else
|
else
|
||||||
return 0.04 * (noise-zeroval) / (1.0-zeroval);
|
return 0.04 * (noise-zeroval) / (1.0-zeroval);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
double surface_humidity_2d(u64 seed, v2s16 p)
|
||||||
|
{
|
||||||
|
double noise = noise2d_perlin(
|
||||||
|
0.5+(float)p.X/500, 0.5+(float)p.Y/500,
|
||||||
|
seed+72384, 4, 0.66);
|
||||||
|
noise = (noise + 1.0)/2.0;
|
||||||
|
if(noise < 0.0)
|
||||||
|
noise = 0.0;
|
||||||
|
if(noise > 1.0)
|
||||||
|
noise = 1.0;
|
||||||
|
return noise;
|
||||||
|
}
|
||||||
|
|
||||||
#if 0
|
#if 0
|
||||||
double randomstone_amount_2d(u64 seed, v2s16 p)
|
double randomstone_amount_2d(u64 seed, v2s16 p)
|
||||||
{
|
{
|
||||||
@ -1909,11 +2008,19 @@ void make_block(BlockMakeData *data)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Add trees
|
Calculate some stuff
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
float surface_humidity = surface_humidity_2d(data->seed, p2d_center);
|
||||||
|
bool is_jungle = surface_humidity > 0.75;
|
||||||
// Amount of trees
|
// Amount of trees
|
||||||
u32 tree_count = block_area_nodes * tree_amount_2d(data->seed, p2d_center);
|
u32 tree_count = block_area_nodes * tree_amount_2d(data->seed, p2d_center);
|
||||||
|
if(is_jungle)
|
||||||
|
tree_count *= 5;
|
||||||
|
|
||||||
|
/*
|
||||||
|
Add trees
|
||||||
|
*/
|
||||||
PseudoRandom treerandom(blockseed);
|
PseudoRandom treerandom(blockseed);
|
||||||
// Put trees in random places on part of division
|
// Put trees in random places on part of division
|
||||||
for(u32 i=0; i<tree_count; i++)
|
for(u32 i=0; i<tree_count; i++)
|
||||||
@ -1938,7 +2045,8 @@ void make_block(BlockMakeData *data)
|
|||||||
{
|
{
|
||||||
u32 i = data->vmanip->m_area.index(p);
|
u32 i = data->vmanip->m_area.index(p);
|
||||||
MapNode *n = &data->vmanip->m_data[i];
|
MapNode *n = &data->vmanip->m_data[i];
|
||||||
if(n->d != CONTENT_AIR && n->d != CONTENT_WATERSOURCE && n->d != CONTENT_IGNORE)
|
//if(n->d != CONTENT_AIR && n->d != CONTENT_WATERSOURCE && n->d != CONTENT_IGNORE)
|
||||||
|
if(content_features(n->d).is_ground_content)
|
||||||
{
|
{
|
||||||
found = true;
|
found = true;
|
||||||
break;
|
break;
|
||||||
@ -1965,7 +2073,11 @@ void make_block(BlockMakeData *data)
|
|||||||
else if((n->d == CONTENT_MUD || n->d == CONTENT_GRASS) && y > WATER_LEVEL + 2)
|
else if((n->d == CONTENT_MUD || n->d == CONTENT_GRASS) && y > WATER_LEVEL + 2)
|
||||||
{
|
{
|
||||||
p.Y++;
|
p.Y++;
|
||||||
make_tree(vmanip, p);
|
//if(surface_humidity_2d(data->seed, v2s16(x, y)) < 0.5)
|
||||||
|
if(is_jungle == false)
|
||||||
|
make_tree(vmanip, p);
|
||||||
|
else
|
||||||
|
make_jungletree(vmanip, p);
|
||||||
}
|
}
|
||||||
// Cactii grow only on sand, on land
|
// Cactii grow only on sand, on land
|
||||||
else if(n->d == CONTENT_SAND && y > WATER_LEVEL + 2)
|
else if(n->d == CONTENT_SAND && y > WATER_LEVEL + 2)
|
||||||
@ -1976,6 +2088,54 @@ void make_block(BlockMakeData *data)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
Add jungle grass
|
||||||
|
*/
|
||||||
|
if(is_jungle)
|
||||||
|
{
|
||||||
|
PseudoRandom grassrandom(blockseed);
|
||||||
|
for(u32 i=0; i<surface_humidity*5*tree_count; i++)
|
||||||
|
{
|
||||||
|
s16 x = grassrandom.range(node_min.X, node_max.X);
|
||||||
|
s16 z = grassrandom.range(node_min.Z, node_max.Z);
|
||||||
|
s16 y = find_ground_level_from_noise(data->seed, v2s16(x,z), 4);
|
||||||
|
if(y < WATER_LEVEL)
|
||||||
|
continue;
|
||||||
|
if(y < node_min.Y || y > node_max.Y)
|
||||||
|
continue;
|
||||||
|
/*
|
||||||
|
Find exact ground level
|
||||||
|
*/
|
||||||
|
v3s16 p(x,y+6,z);
|
||||||
|
bool found = false;
|
||||||
|
for(; p.Y >= y-6; p.Y--)
|
||||||
|
{
|
||||||
|
u32 i = data->vmanip->m_area.index(p);
|
||||||
|
MapNode *n = &data->vmanip->m_data[i];
|
||||||
|
if(content_features(n->d).is_ground_content
|
||||||
|
|| n->d == CONTENT_JUNGLETREE)
|
||||||
|
{
|
||||||
|
found = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// If not found, handle next one
|
||||||
|
if(found == false)
|
||||||
|
continue;
|
||||||
|
p.Y++;
|
||||||
|
if(vmanip.m_area.contains(p) == false)
|
||||||
|
continue;
|
||||||
|
if(vmanip.m_data[vmanip.m_area.index(p)].d != CONTENT_AIR)
|
||||||
|
continue;
|
||||||
|
/*p.Y--;
|
||||||
|
if(vmanip.m_area.contains(p))
|
||||||
|
vmanip.m_data[vmanip.m_area.index(p)] = CONTENT_MUD;
|
||||||
|
p.Y++;*/
|
||||||
|
if(vmanip.m_area.contains(p))
|
||||||
|
vmanip.m_data[vmanip.m_area.index(p)] = CONTENT_JUNGLEGRASS;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#if 0
|
#if 0
|
||||||
/*
|
/*
|
||||||
Add some kind of random stones
|
Add some kind of random stones
|
||||||
|
@ -120,6 +120,7 @@ struct ContentFeatures
|
|||||||
|
|
||||||
video::ITexture *inventory_texture;
|
video::ITexture *inventory_texture;
|
||||||
|
|
||||||
|
// True for all ground-like things like stone and mud, false for eg. trees
|
||||||
bool is_ground_content;
|
bool is_ground_content;
|
||||||
bool light_propagates;
|
bool light_propagates;
|
||||||
bool sunlight_propagates;
|
bool sunlight_propagates;
|
||||||
|
Loading…
Reference in New Issue
Block a user