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https://github.com/moparisthebest/minetest
synced 2024-11-05 08:55:01 -05:00
Replace constant red hurt screen with fade out red
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parent
2c472a66d1
commit
8493979d86
18
src/game.cpp
18
src/game.cpp
@ -1307,7 +1307,7 @@ void the_game(
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bool digging = false;
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bool ldown_for_dig = false;
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float damage_flash_timer = 0;
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float damage_flash = 0;
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s16 farmesh_range = 20*MAP_BLOCKSIZE;
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const float object_hit_delay = 0.2;
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@ -2055,10 +2055,8 @@ void the_game(
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{
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//u16 damage = event.player_damage.amount;
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//infostream<<"Player damage: "<<damage<<std::endl;
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damage_flash_timer = 0.05;
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if(event.player_damage.amount >= 2){
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damage_flash_timer += 0.05 * event.player_damage.amount;
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}
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damage_flash += 100.0;
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damage_flash += 8.0 * event.player_damage.amount;
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}
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else if(event.type == CE_PLAYER_FORCE_MOVE)
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{
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@ -2088,7 +2086,7 @@ void the_game(
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/* Handle visualization */
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damage_flash_timer = 0;
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damage_flash = 0;
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/*LocalPlayer* player = client.getLocalPlayer();
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player->setPosition(player->getPosition() + v3f(0,-BS,0));
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@ -3049,14 +3047,14 @@ void the_game(
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/*
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Damage flash
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*/
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if(damage_flash_timer > 0.0)
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if(damage_flash > 0.0)
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{
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damage_flash_timer -= dtime;
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video::SColor color(128,255,0,0);
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video::SColor color(std::min(damage_flash, 220.0f),180,0,0);
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driver->draw2DRectangle(color,
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core::rect<s32>(0,0,screensize.X,screensize.Y),
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NULL);
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damage_flash -= 100.0*dtime;
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}
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/*
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