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https://github.com/moparisthebest/minetest
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Implement AreaStore serialization
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@ -2737,6 +2737,10 @@ If you chose the parameter-less constructor, a fast implementation will be autom
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block_radius = number, -- the radius (in nodes) of the areas the cache generates prefiltered lists for, minimum 16, default 64
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limit = number, -- the cache's size, minimum 20, default 1000
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}
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* `to_string()`: Experimental. Returns area store serialized as a (binary) string.
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* `to_file(filename)`: Experimental. Like `to_string()`, but writes the data to a file.
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* `from_string(str)`: Experimental. Deserializes string and loads it into the AreaStore. Returns success and, optionally, an error message.
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* `from_file(filename)`: Experimental. Like `from_string()`, but reads the data from a file.
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### `ItemStack`
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An `ItemStack` is a stack of items.
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@ -70,6 +70,22 @@ static inline void push_areas(lua_State *L, const std::vector<Area *> &areas,
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}
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}
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// Deserializes value and handles errors
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static int deserialization_helper(lua_State *L, AreaStore *as,
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std::istream &is)
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{
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try {
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as->deserialize(is);
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} catch (const SerializationError &e) {
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lua_pushboolean(L, false);
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lua_pushstring(L, e.what());
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return 2;
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}
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lua_pushboolean(L, true);
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return 1;
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}
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// garbage collector
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int LuaAreaStore::gc_object(lua_State *L)
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{
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@ -217,17 +233,15 @@ int LuaAreaStore::l_set_cache_params(lua_State *L)
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return 0;
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}
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#if 0
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// to_string()
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int LuaAreaStore::l_to_string(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaAreaStore *o = checkobject(L, 1);
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AreaStore *ast = o->as;
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std::ostringstream os(std::ios_base::binary);
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ast->serialize(os);
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o->as->serialize(os);
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std::string str = os.str();
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lua_pushlstring(L, str.c_str(), str.length());
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@ -258,16 +272,12 @@ int LuaAreaStore::l_from_string(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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LuaAreaStore *o = checkobject(L, 1);
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AreaStore *ast = o->as;
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size_t len;
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const char *str = luaL_checklstring(L, 2, &len);
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std::istringstream is(std::string(str, len), std::ios::binary);
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bool success = ast->deserialize(is);
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lua_pushboolean(L, success);
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return 1;
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return deserialization_helper(L, o->as, is);
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}
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// from_file(filename)
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@ -276,18 +286,13 @@ int LuaAreaStore::l_from_file(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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LuaAreaStore *o = checkobject(L, 1);
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AreaStore *ast = o->as;
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const char *filename = luaL_checkstring(L, 2);
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CHECK_SECURE_PATH_OPTIONAL(L, filename);
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std::ifstream is(filename, std::ios::binary);
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bool success = ast->deserialize(is);
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lua_pushboolean(L, success);
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return 1;
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return deserialization_helper(L, o->as, is);
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}
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#endif
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LuaAreaStore::LuaAreaStore()
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{
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@ -377,9 +382,9 @@ const luaL_reg LuaAreaStore::methods[] = {
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luamethod(LuaAreaStore, reserve),
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luamethod(LuaAreaStore, remove_area),
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luamethod(LuaAreaStore, set_cache_params),
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/* luamethod(LuaAreaStore, to_string),
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luamethod(LuaAreaStore, to_string),
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luamethod(LuaAreaStore, to_file),
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luamethod(LuaAreaStore, from_string),
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luamethod(LuaAreaStore, from_file),*/
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luamethod(LuaAreaStore, from_file),
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{0,0}
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};
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@ -43,11 +43,11 @@ private:
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static int l_set_cache_params(lua_State *L);
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/* static int l_to_string(lua_State *L);
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static int l_to_string(lua_State *L);
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static int l_to_file(lua_State *L);
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static int l_from_string(lua_State *L);
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static int l_from_file(lua_State *L); */
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static int l_from_file(lua_State *L);
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public:
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AreaStore *as;
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@ -31,6 +31,7 @@ public:
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void genericStoreTest(AreaStore *store);
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void testVectorStore();
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void testSpatialStore();
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void testSerialization();
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};
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static TestAreaStore g_test_instance;
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@ -41,6 +42,7 @@ void TestAreaStore::runTests(IGameDef *gamedef)
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#if USE_SPATIAL
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TEST(testSpatialStore);
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#endif
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TEST(testSerialization);
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}
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////////////////////////////////////////////////////////////////////////////////
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@ -121,3 +123,40 @@ void TestAreaStore::genericStoreTest(AreaStore *store)
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store->removeArea(d.id);
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}
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void TestAreaStore::testSerialization()
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{
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VectorAreaStore store;
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Area a(v3s16(-1, 0, 1), v3s16(0, 1, 2));
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a.data = "Area A";
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store.insertArea(&a);
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Area b(v3s16(123, 456, 789), v3s16(32000, 100, 10));
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b.data = "Area B";
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store.insertArea(&b);
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std::ostringstream os;
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store.serialize(os);
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std::string str = os.str();
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std::string str_wanted("\x00" // Version
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"\x00\x02" // Count
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"\xFF\xFF\x00\x00\x00\x01" // Area A min edge
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"\x00\x00\x00\x01\x00\x02" // Area A max edge
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"\x00\x06" // Area A data length
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"Area A" // Area A data
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"\x00\x7B\x00\x64\x00\x0A" // Area B min edge (last two swapped with max edge for sorting)
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"\x7D\x00\x01\xC8\x03\x15" // Area B max edge (^)
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"\x00\x06" // Area B data length
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"Area B", // Area B data
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1 + 2 +
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6 + 6 + 2 + 6 +
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6 + 6 + 2 + 6);
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UASSERTEQ(std::string, str, str_wanted);
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std::istringstream is(str);
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store.deserialize(is);
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UASSERTEQ(size_t, store.size(), 4); // deserialize() doesn't clear the store
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}
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@ -62,56 +62,41 @@ const Area *AreaStore::getArea(u32 id) const
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return &it->second;
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}
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#if 0
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Currently, serialisation is commented out. This is because of multiple reasons:
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1. Why do we store the areastore into a file, why not into the database?
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2. We don't use libspatial's serialisation, but we should, or perhaps not, because
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it would remove the ability to switch. Perhaps write migration routines?
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3. Various things need fixing, e.g. the size is serialized as
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c++ implementation defined size_t
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bool AreaStore::deserialize(std::istream &is)
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{
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u8 ver = readU8(is);
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if (ver != 1)
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return false;
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u16 count_areas = readU16(is);
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for (u16 i = 0; i < count_areas; i++) {
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// deserialize an area
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Area a;
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a.id = readU32(is);
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a.minedge = readV3S16(is);
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a.maxedge = readV3S16(is);
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a.datalen = readU16(is);
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a.data = new char[a.datalen];
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is.read((char *) a.data, a.datalen);
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insertArea(a);
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}
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return true;
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}
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static bool serialize_area(void *ostr, Area *a)
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{
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std::ostream &os = *((std::ostream *) ostr);
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writeU32(os, a->id);
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writeV3S16(os, a->minedge);
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writeV3S16(os, a->maxedge);
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writeU16(os, a->datalen);
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os.write(a->data, a->datalen);
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return false;
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}
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void AreaStore::serialize(std::ostream &os) const
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{
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// write initial data
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writeU8(os, 1); // serialisation version
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writeU16(os, areas_map.size()); //DANGER: not platform independent
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forEach(&serialize_area, &os);
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writeU8(os, 0); // Serialisation version
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// TODO: Compression?
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writeU16(os, areas_map.size());
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for (AreaMap::const_iterator it = areas_map.begin();
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it != areas_map.end(); ++it) {
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const Area &a = it->second;
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writeV3S16(os, a.minedge);
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writeV3S16(os, a.maxedge);
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writeU16(os, a.data.size());
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os.write(a.data.data(), a.data.size());
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}
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}
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#endif
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void AreaStore::deserialize(std::istream &is)
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{
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u8 ver = readU8(is);
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if (ver != 0)
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throw SerializationError("Unknown AreaStore "
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"serialization version!");
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u16 num_areas = readU16(is);
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for (u32 i = 0; i < num_areas; ++i) {
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Area a;
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a.minedge = readV3S16(is);
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a.maxedge = readV3S16(is);
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u16 data_len = readU16(is);
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char *data = new char[data_len];
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is.read(data, data_len);
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a.data = std::string(data, data_len);
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insertArea(&a);
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}
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}
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void AreaStore::invalidateCache()
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{
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@ -226,18 +211,6 @@ void VectorAreaStore::getAreasInArea(std::vector<Area *> *result,
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}
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}
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#if 0
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bool SimpleAreaStore::forEach(ForEachCallback callback, void *arg) const
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{
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for (size_t i = 0; i < m_areas.size(); ++i) {
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if (callback(m_areas[i], arg)) {
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return true;
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}
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}
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return false;
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}
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#endif
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#if USE_SPATIAL
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static inline SpatialIndex::Region get_spatial_region(const v3s16 minedge,
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@ -301,14 +274,6 @@ void SpatialAreaStore::getAreasInArea(std::vector<Area *> *result,
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}
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}
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#if 0
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bool SpatialAreaStore::forEach(ForEachCallback callback, void *arg) const
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{
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// TODO ?? (this is only needed for serialisation, but libspatial has its own serialisation)
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return false;
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}
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#endif
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SpatialAreaStore::~SpatialAreaStore()
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{
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delete m_tree;
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/// or NULL if it doesn't exist.
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const Area *getArea(u32 id) const;
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#if 0
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typedef bool (*ForEachCallback)(const Area *a, void *arg);
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/// Calls a passed function for every stored area, until the
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/// callback returns true. If that happens, it returns true,
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/// if the search is exhausted, it returns false.
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virtual bool forEach(ForEachCallback, void *arg=NULL) const = 0;
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/// Serializes the store's areas to a binary ostream.
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void serialize(std::ostream &is) const;
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bool deserialize(std::istream &is);
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#endif
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/// Deserializes the Areas from a binary istream.
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/// This does not currently clear the AreaStore before adding the
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/// areas, making it possible to deserialize multiple serialized
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/// AreaStores.
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void deserialize(std::istream &is);
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protected:
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/// Invalidates the getAreasForPos cache.
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@ -141,7 +139,6 @@ public:
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virtual bool removeArea(u32 id);
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virtual void getAreasInArea(std::vector<Area *> *result,
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v3s16 minedge, v3s16 maxedge, bool accept_overlap);
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//virtual bool forEach(ForEachCallback, void *arg) const;
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protected:
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virtual void getAreasForPosImpl(std::vector<Area *> *result, v3s16 pos);
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@ -162,7 +159,6 @@ public:
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virtual bool removeArea(u32 id);
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virtual void getAreasInArea(std::vector<Area *> *result,
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v3s16 minedge, v3s16 maxedge, bool accept_overlap);
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//virtual bool forEach(ForEachCallback, void *arg) const;
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protected:
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virtual void getAreasForPosImpl(std::vector<Area *> *result, v3s16 pos);
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