Add redis options to documentation

This commit is contained in:
sfan5 2014-06-29 21:34:49 +02:00
parent c39992e429
commit 7f99904eb1
1 changed files with 3 additions and 0 deletions

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@ -129,6 +129,7 @@ ENABLE_FREETYPE - Build with Freetype2; Allows using TTF fonts
ENABLE_GETTEXT - Build with Gettext; Allows using translations
ENABLE_GLES - Search for Open GLES headers & libraries and use them
ENABLE_LEVELDB - Build with LevelDB; Enables use of LevelDB, which is much faster than SQLite, as map backend
ENABLE_REDIS - Build with libhiredis; Enables use of redis map backend
ENABLE_SOUND - Build with OpenAL, libogg & libvorbis; in-game Sounds
DISABLE_LUAJIT - Do not search for LuaJIT headers & library
RUN_IN_PLACE - Create a portable install (worlds, settings etc. in current directory)
@ -157,6 +158,8 @@ IRRLICHT_INCLUDE_DIR - directory that contains IrrCompileConfig.h
IRRLICHT_LIBRARY - path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a
LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h
LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll
REDIS_INCLUDE_DIR - Only when building with redis support; directory that contains hiredis.h
REDIS_LIBRARY - Only when building with redis support; path to libhiredis.a/libhiredis.so
LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located
LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
MINGWM10_DLL - Only if compiling with MinGW; path to mingwm10.dll