mirror of
https://github.com/moparisthebest/minetest
synced 2024-12-23 08:08:47 -05:00
Only keep players loaded while they're connected
This commit is contained in:
parent
50127510e7
commit
7e6db1b803
@ -1027,6 +1027,8 @@ void PlayerSAO::removingFromEnvironment()
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{
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m_player->setPlayerSAO(NULL);
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m_player->peer_id = 0;
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m_env->savePlayer(m_player->getName());
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m_env->removePlayer(m_player->getName());
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}
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}
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@ -100,6 +100,18 @@ void Environment::removePlayer(u16 peer_id)
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}
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}
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void Environment::removePlayer(const char *name)
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{
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for (std::list<Player*>::iterator it = m_players.begin();
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it != m_players.end(); ++it) {
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if (strcmp((*it)->getName(), name) == 0) {
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delete *it;
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m_players.erase(it);
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return;
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}
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}
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}
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Player * Environment::getPlayer(u16 peer_id)
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{
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for(std::list<Player*>::iterator i = m_players.begin();
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@ -332,10 +344,12 @@ void ActiveBlockList::update(std::list<v3s16> &active_positions,
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*/
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ServerEnvironment::ServerEnvironment(ServerMap *map,
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GameScripting *scriptIface, IGameDef *gamedef):
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GameScripting *scriptIface, IGameDef *gamedef,
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const std::string &path_world) :
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m_map(map),
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m_script(scriptIface),
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m_gamedef(gamedef),
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m_path_world(path_world),
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m_send_recommended_timer(0),
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m_active_block_interval_overload_skip(0),
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m_game_time(0),
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@ -401,196 +415,85 @@ bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize, v3s16
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return true;
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}
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void ServerEnvironment::serializePlayers(const std::string &savedir)
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void ServerEnvironment::saveLoadedPlayers()
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{
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std::string players_path = savedir + "/players";
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std::string players_path = m_path_world + DIR_DELIM "players";
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fs::CreateDir(players_path);
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std::set<Player*> saved_players;
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for (std::list<Player*>::iterator it = m_players.begin();
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it != m_players.end();
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++it) {
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RemotePlayer *player = static_cast<RemotePlayer*>(*it);
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if (player->checkModified()) {
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player->save(players_path);
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}
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}
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}
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void ServerEnvironment::savePlayer(const std::string &playername)
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{
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std::string players_path = m_path_world + DIR_DELIM "players";
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fs::CreateDir(players_path);
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RemotePlayer *player = static_cast<RemotePlayer*>(getPlayer(playername.c_str()));
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if (player) {
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player->save(players_path);
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}
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}
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Player *ServerEnvironment::loadPlayer(const std::string &playername)
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{
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std::string players_path = m_path_world + DIR_DELIM "players";
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RemotePlayer *player = static_cast<RemotePlayer*>(getPlayer(playername.c_str()));
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bool newplayer = false;
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bool foundplayer = false;
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if (!player) {
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player = new RemotePlayer(m_gamedef);
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newplayer = true;
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}
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std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
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for(u32 i=0; i<player_files.size(); i++)
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{
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if(player_files[i].dir || player_files[i].name[0] == '.')
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continue;
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// Full path to this file
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std::string path = players_path + "/" + player_files[i].name;
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//infostream<<"Checking player file "<<path<<std::endl;
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// Load player to see what is its name
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RemotePlayer testplayer(m_gamedef);
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{
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// Open file and deserialize
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std::ifstream is(path.c_str(), std::ios_base::binary);
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if(is.good() == false)
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{
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infostream<<"Failed to read "<<path<<std::endl;
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continue;
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}
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testplayer.deSerialize(is, player_files[i].name);
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}
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//infostream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
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// Search for the player
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std::string playername = testplayer.getName();
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Player *player = getPlayer(playername.c_str());
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if(player == NULL)
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{
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infostream<<"Didn't find matching player, ignoring file "<<path<<std::endl;
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continue;
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}
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//infostream<<"Found matching player, overwriting."<<std::endl;
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// OK, found. Save player there.
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if(player->checkModified())
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{
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// Open file and serialize
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std::ostringstream ss(std::ios_base::binary);
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player->serialize(ss);
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if(!fs::safeWriteToFile(path, ss.str()))
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{
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infostream<<"Failed to write "<<path<<std::endl;
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continue;
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}
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saved_players.insert(player);
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} else {
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saved_players.insert(player);
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}
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}
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for(std::list<Player*>::iterator i = m_players.begin();
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i != m_players.end(); ++i)
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{
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Player *player = *i;
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if(saved_players.find(player) != saved_players.end())
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{
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/*infostream<<"Player "<<player->getName()
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<<" was already saved."<<std::endl;*/
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continue;
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}
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std::string playername = player->getName();
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// Don't save unnamed player
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if(playername == "")
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{
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//infostream<<"Not saving unnamed player."<<std::endl;
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continue;
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}
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/*
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Find a sane filename
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*/
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if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS) == false)
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playername = "player";
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std::string path = players_path + "/" + playername;
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bool found = false;
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for(u32 i=0; i<1000; i++)
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{
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if(fs::PathExists(path) == false)
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{
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found = true;
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break;
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}
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path = players_path + "/" + playername + itos(i);
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}
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if(found == false)
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{
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infostream<<"Didn't find free file for player"<<std::endl;
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continue;
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}
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{
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/*infostream<<"Saving player "<<player->getName()<<" to "
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<<path<<std::endl;*/
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// Open file and serialize
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std::ostringstream ss(std::ios_base::binary);
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player->serialize(ss);
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if(!fs::safeWriteToFile(path, ss.str()))
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{
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infostream<<"Failed to write "<<path<<std::endl;
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continue;
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}
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saved_players.insert(player);
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}
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}
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//infostream<<"Saved "<<saved_players.size()<<" players."<<std::endl;
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}
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void ServerEnvironment::deSerializePlayers(const std::string &savedir)
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{
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std::string players_path = savedir + "/players";
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std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
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for(u32 i=0; i<player_files.size(); i++)
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{
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for (u32 i = 0; i < player_files.size(); i++) {
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if (player_files[i].dir)
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continue;
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// Full path to this file
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std::string path = players_path + "/" + player_files[i].name;
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//infostream<<"Checking player file "<<path<<std::endl;
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// Load player to see what is its name
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RemotePlayer testplayer(m_gamedef);
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{
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// Open file and deserialize
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std::ifstream is(path.c_str(), std::ios_base::binary);
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if(is.good() == false)
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{
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infostream<<"Failed to read "<<path<<std::endl;
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continue;
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}
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testplayer.deSerialize(is, player_files[i].name);
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}
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if(!string_allowed(testplayer.getName(), PLAYERNAME_ALLOWED_CHARS))
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{
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infostream<<"Not loading player with invalid name: "
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<<testplayer.getName()<<std::endl;
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}
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/*infostream<<"Loaded test player with name "<<testplayer.getName()
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<<std::endl;*/
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// Search for the player
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std::string playername = testplayer.getName();
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Player *player = getPlayer(playername.c_str());
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bool newplayer = false;
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if(player == NULL)
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{
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//infostream<<"Is a new player"<<std::endl;
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player = new RemotePlayer(m_gamedef);
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newplayer = true;
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}
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// Load player
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{
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verbosestream<<"Reading player "<<testplayer.getName()<<" from "
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<<path<<std::endl;
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// Open file and deserialize
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std::ifstream is(path.c_str(), std::ios_base::binary);
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if(is.good() == false)
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{
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if (!is.good()) {
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infostream << "Failed to read " << path << std::endl;
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continue;
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}
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player->deSerialize(is, player_files[i].name);
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if (!string_allowed(player->getName(), PLAYERNAME_ALLOWED_CHARS)) {
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infostream << "Not loading player with invalid name: "
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<< player->getName() << std::endl;
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continue;
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}
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if(newplayer)
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{
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if (player->getName() == playername) {
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// We found our player
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foundplayer = true;
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break;
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}
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}
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if (!foundplayer) {
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return NULL;
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}
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if (newplayer) {
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addPlayer(player);
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}
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}
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return player;
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}
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void ServerEnvironment::saveMeta(const std::string &savedir)
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void ServerEnvironment::saveMeta()
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{
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std::string path = savedir + "/env_meta.txt";
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std::string path = m_path_world + DIR_DELIM "env_meta.txt";
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// Open file and serialize
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std::ostringstream ss(std::ios_base::binary);
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@ -609,9 +512,9 @@ void ServerEnvironment::saveMeta(const std::string &savedir)
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}
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}
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void ServerEnvironment::loadMeta(const std::string &savedir)
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void ServerEnvironment::loadMeta()
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{
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std::string path = savedir + "/env_meta.txt";
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std::string path = m_path_world + DIR_DELIM "env_meta.txt";
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// Open file and deserialize
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std::ifstream is(path.c_str(), std::ios_base::binary);
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@ -70,6 +70,7 @@ public:
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virtual void addPlayer(Player *player);
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void removePlayer(u16 peer_id);
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void removePlayer(const char *name);
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Player * getPlayer(u16 peer_id);
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Player * getPlayer(const char *name);
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Player * getRandomConnectedPlayer();
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@ -199,7 +200,7 @@ class ServerEnvironment : public Environment
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{
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public:
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ServerEnvironment(ServerMap *map, GameScripting *scriptIface,
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IGameDef *gamedef);
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IGameDef *gamedef, const std::string &path_world);
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~ServerEnvironment();
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Map & getMap();
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@ -216,17 +217,16 @@ public:
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float getSendRecommendedInterval()
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{ return m_recommended_send_interval; }
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/*
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Save players
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*/
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void serializePlayers(const std::string &savedir);
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void deSerializePlayers(const std::string &savedir);
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// Save players
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void saveLoadedPlayers();
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void savePlayer(const std::string &playername);
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Player *loadPlayer(const std::string &playername);
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/*
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Save and load time of day and game timer
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*/
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void saveMeta(const std::string &savedir);
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void loadMeta(const std::string &savedir);
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void saveMeta();
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void loadMeta();
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/*
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External ActiveObject interface
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@ -368,6 +368,8 @@ private:
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GameScripting* m_script;
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// Game definition
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IGameDef *m_gamedef;
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// World path
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const std::string m_path_world;
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// Active object list
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std::map<u16, ServerActiveObject*> m_active_objects;
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// Outgoing network message buffer for active objects
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@ -283,6 +283,72 @@ void Player::clearHud()
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}
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}
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void RemotePlayer::save(const std::string &savedir)
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{
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bool newplayer = true;
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/* We have to iterate through all files in the players directory
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* and check their player names because some file systems are not
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* case-sensitive and player names are case-sensitive.
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*/
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// A player to deserialize files into to check their names
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RemotePlayer testplayer(m_gamedef);
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std::vector<fs::DirListNode> player_files = fs::GetDirListing(savedir);
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for(u32 i = 0; i < player_files.size(); i++) {
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if (player_files[i].dir || player_files[i].name[0] == '.') {
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continue;
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}
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// Full path to this file
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std::string path = savedir + "/" + player_files[i].name;
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// Open file and deserialize
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std::ifstream is(path.c_str(), std::ios_base::binary);
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if (!is.good()) {
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infostream << "Failed to read " << path << std::endl;
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continue;
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}
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testplayer.deSerialize(is, player_files[i].name);
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if (strcmp(testplayer.getName(), m_name) == 0) {
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// Open file and serialize
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std::ostringstream ss(std::ios_base::binary);
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serialize(ss);
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if (!fs::safeWriteToFile(path, ss.str())) {
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infostream << "Failed to write " << path << std::endl;
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}
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newplayer = false;
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break;
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}
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}
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if (newplayer) {
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bool found = false;
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std::string path = savedir + "/" + m_name;
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for (u32 i = 0; i < 1000; i++) {
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if (!fs::PathExists(path)) {
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found = true;
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break;
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}
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path = savedir + "/" + m_name + itos(i);
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}
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if (!found) {
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infostream << "Didn't find free file for player " << m_name << std::endl;
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return;
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}
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// Open file and serialize
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std::ostringstream ss(std::ios_base::binary);
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serialize(ss);
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if (!fs::safeWriteToFile(path, ss.str())) {
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infostream << "Failed to write " << path << std::endl;
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}
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}
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}
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/*
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RemotePlayer
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*/
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@ -292,3 +358,4 @@ void RemotePlayer::setPosition(const v3f &position)
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if(m_sao)
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m_sao->setBasePosition(position);
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}
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@ -335,6 +335,8 @@ public:
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RemotePlayer(IGameDef *gamedef): Player(gamedef), m_sao(0) {}
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virtual ~RemotePlayer() {}
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void save(const std::string &savedir);
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PlayerSAO *getPlayerSAO()
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{ return m_sao; }
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void setPlayerSAO(PlayerSAO *sao)
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@ -344,7 +344,7 @@ Server::Server(
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// Initialize Environment
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ServerMap *servermap = new ServerMap(path_world, this, m_emerge);
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m_env = new ServerEnvironment(servermap, m_script, this);
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m_env = new ServerEnvironment(servermap, m_script, this, m_path_world);
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m_clients.setEnv(m_env);
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@ -361,19 +361,13 @@ Server::Server(
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servermap->addEventReceiver(this);
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// If file exists, load environment metadata
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if(fs::PathExists(m_path_world+DIR_DELIM+"env_meta.txt"))
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if(fs::PathExists(m_path_world + DIR_DELIM "env_meta.txt"))
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{
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infostream<<"Server: Loading environment metadata"<<std::endl;
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m_env->loadMeta(m_path_world);
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m_env->loadMeta();
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}
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// Load players
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infostream<<"Server: Loading players"<<std::endl;
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m_env->deSerializePlayers(m_path_world);
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/*
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Add some test ActiveBlockModifiers to environment
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*/
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// Add some test ActiveBlockModifiers to environment
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add_legacy_abms(m_env, m_nodedef);
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m_liquid_transform_every = g_settings->getFloat("liquid_update");
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@ -383,42 +377,23 @@ Server::~Server()
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{
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infostream<<"Server destructing"<<std::endl;
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/*
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Send shutdown message
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*/
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{
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std::wstring line = L"*** Server shutting down";
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SendChatMessage(PEER_ID_INEXISTENT, line);
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}
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// Send shutdown message
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SendChatMessage(PEER_ID_INEXISTENT, L"*** Server shutting down");
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{
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JMutexAutoLock envlock(m_env_mutex);
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/*
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Execute script shutdown hooks
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*/
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// Execute script shutdown hooks
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m_script->on_shutdown();
|
||||
}
|
||||
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
|
||||
/*
|
||||
Save players
|
||||
*/
|
||||
infostream<<"Server: Saving players"<<std::endl;
|
||||
m_env->serializePlayers(m_path_world);
|
||||
m_env->saveLoadedPlayers();
|
||||
|
||||
/*
|
||||
Save environment metadata
|
||||
*/
|
||||
infostream<<"Server: Saving environment metadata"<<std::endl;
|
||||
m_env->saveMeta(m_path_world);
|
||||
m_env->saveMeta();
|
||||
}
|
||||
|
||||
/*
|
||||
Stop threads
|
||||
*/
|
||||
// Stop threads
|
||||
stop();
|
||||
delete m_thread;
|
||||
|
||||
@ -444,14 +419,12 @@ Server::~Server()
|
||||
delete m_script;
|
||||
|
||||
// Delete detached inventories
|
||||
{
|
||||
for (std::map<std::string, Inventory*>::iterator
|
||||
i = m_detached_inventories.begin();
|
||||
i != m_detached_inventories.end(); i++) {
|
||||
delete i->second;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Server::start(Address bind_addr)
|
||||
{
|
||||
@ -1141,18 +1114,19 @@ void Server::AsyncRunStep(bool initial_step)
|
||||
|
||||
ScopeProfiler sp(g_profiler, "Server: saving stuff");
|
||||
|
||||
//Ban stuff
|
||||
if(m_banmanager->isModified())
|
||||
// Save ban file
|
||||
if (m_banmanager->isModified()) {
|
||||
m_banmanager->save();
|
||||
}
|
||||
|
||||
// Save changed parts of map
|
||||
m_env->getMap().save(MOD_STATE_WRITE_NEEDED);
|
||||
|
||||
// Save players
|
||||
m_env->serializePlayers(m_path_world);
|
||||
m_env->saveLoadedPlayers();
|
||||
|
||||
// Save environment metadata
|
||||
m_env->saveMeta(m_path_world);
|
||||
m_env->saveMeta();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1178,27 +1152,16 @@ void Server::Receive()
|
||||
"SerializationError: what()="
|
||||
<<e.what()<<std::endl;
|
||||
}
|
||||
catch(con::PeerNotFoundException &e)
|
||||
{
|
||||
//NOTE: This is not needed anymore
|
||||
|
||||
// The peer has been disconnected.
|
||||
// Find the associated player and remove it.
|
||||
|
||||
/*JMutexAutoLock envlock(m_env_mutex);
|
||||
|
||||
infostream<<"ServerThread: peer_id="<<peer_id
|
||||
<<" has apparently closed connection. "
|
||||
<<"Removing player."<<std::endl;
|
||||
|
||||
m_env->removePlayer(peer_id);*/
|
||||
}
|
||||
catch(ClientStateError &e)
|
||||
{
|
||||
errorstream << "ProcessData: peer=" << peer_id << e.what() << std::endl;
|
||||
DenyAccess(peer_id, L"Your client sent something server didn't expect."
|
||||
L"Try reconnecting or updating your client");
|
||||
}
|
||||
catch(con::PeerNotFoundException &e)
|
||||
{
|
||||
// Do nothing
|
||||
}
|
||||
}
|
||||
|
||||
PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
|
||||
@ -5032,15 +4995,16 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/*
|
||||
Create a new player if it doesn't exist yet
|
||||
*/
|
||||
if(player == NULL)
|
||||
{
|
||||
// Load player if it isn't already loaded
|
||||
if (!player) {
|
||||
player = static_cast<RemotePlayer*>(m_env->loadPlayer(name));
|
||||
}
|
||||
|
||||
// Create player if it doesn't exist
|
||||
if (!player) {
|
||||
newplayer = true;
|
||||
player = new RemotePlayer(this);
|
||||
player->updateName(name);
|
||||
|
||||
/* Set player position */
|
||||
infostream<<"Server: Finding spawn place for player \""
|
||||
<<name<<"\""<<std::endl;
|
||||
@ -5051,9 +5015,7 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
|
||||
m_env->addPlayer(player);
|
||||
}
|
||||
|
||||
/*
|
||||
Create a new player active object
|
||||
*/
|
||||
// Create a new player active object
|
||||
PlayerSAO *playersao = new PlayerSAO(m_env, player, peer_id,
|
||||
getPlayerEffectivePrivs(player->getName()),
|
||||
isSingleplayer());
|
||||
@ -5065,8 +5027,9 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
|
||||
m_env->addActiveObject(playersao);
|
||||
|
||||
/* Run scripts */
|
||||
if(newplayer)
|
||||
if (newplayer) {
|
||||
m_script->on_newplayer(playersao);
|
||||
}
|
||||
|
||||
return playersao;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user