mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-15 13:55:11 -05:00
Fix regression dirt texture not beeing default in non cloud menu
This commit is contained in:
parent
5b3bbde1ef
commit
7b3602bab3
@ -60,9 +60,12 @@ function mm_texture.reset()
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mm_texture.set_generic("footer")
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mm_texture.set_generic("header")
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if not have_bg and
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core.setting_getbool("menu_clouds") then
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if not have_bg then
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if core.setting_getbool("menu_clouds") then
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core.set_clouds(true)
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else
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mm_texture.set_dirt_bg()
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end
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end
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end
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@ -83,9 +86,13 @@ function mm_texture.update_game(gamedetails)
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mm_texture.clear("footer")
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core.set_clouds(false)
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if not have_bg and
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core.setting_getbool("menu_clouds") then
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if not have_bg then
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if core.setting_getbool("menu_clouds") then
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core.set_clouds(true)
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else
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mm_texture.set_dirt_bg()
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end
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end
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mm_texture.set_game("footer",gamedetails)
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@ -144,3 +151,16 @@ function mm_texture.set_game(identifier,gamedetails)
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return false
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end
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function mm_texture.set_dirt_bg()
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if mm_texture.texturepack ~= nil then
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local path = mm_texture.texturepack .. DIR_DELIM .."default_dirt.png"
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if core.set_background("background", path, true, 128) then
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return true
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end
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end
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--use base pack
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local minimalpath = defaulttexturedir .. "dirt_bg.png"
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core.set_background("background", minimalpath, true, 128)
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end
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@ -103,8 +103,11 @@ core.explode_textlist_event(string) -> table
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^ type: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click)
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GUI:
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core.set_background(type, texturepath)
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core.set_background(type, texturepath,[tile],[minsize])
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^ type: "background", "overlay", "header" or "footer"
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^ tile: tile the image instead of scaling (background only)
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^ minsize: minimum tile size, images are scaled to at least this size prior
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^ doing tiling (background only)
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core.set_clouds(<true/false>)
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core.set_topleft_text(text)
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core.show_keys_menu()
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@ -31,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "sound_openal.h"
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#include "clouds.h"
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#include "httpfetch.h"
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#include "util/numeric.h"
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#include <IGUIStaticText.h>
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#include <ICameraSceneNode.h>
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@ -140,7 +141,7 @@ GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
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{
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//initialize texture pointers
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for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
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m_textures[i] = 0;
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m_textures[i].texture = NULL;
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}
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// is deleted by guiformspec!
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m_buttonhandler = new TextDestGuiEngine(this);
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@ -238,7 +239,6 @@ bool GUIEngine::loadMainMenuScript()
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/******************************************************************************/
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void GUIEngine::run()
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{
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// Always create clouds because they may or may not be
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// needed based on the game selected
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video::IVideoDriver* driver = m_device->getVideoDriver();
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@ -292,8 +292,8 @@ GUIEngine::~GUIEngine()
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//clean up texture pointers
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for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
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if (m_textures[i] != 0)
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driver->removeTexture(m_textures[i]);
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if (m_textures[i].texture != NULL)
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driver->removeTexture(m_textures[i].texture);
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}
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delete m_texture_source;
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@ -362,7 +362,7 @@ void GUIEngine::drawBackground(video::IVideoDriver* driver)
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{
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v2u32 screensize = driver->getScreenSize();
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video::ITexture* texture = m_textures[TEX_LAYER_BACKGROUND];
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video::ITexture* texture = m_textures[TEX_LAYER_BACKGROUND].texture;
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/* If no texture, draw background of solid color */
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if(!texture){
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@ -372,8 +372,27 @@ void GUIEngine::drawBackground(video::IVideoDriver* driver)
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return;
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}
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/* Draw background texture */
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v2u32 sourcesize = texture->getOriginalSize();
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if (m_textures[TEX_LAYER_BACKGROUND].tile)
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{
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v2u32 tilesize(
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MYMAX(sourcesize.X,m_textures[TEX_LAYER_BACKGROUND].minsize),
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MYMAX(sourcesize.Y,m_textures[TEX_LAYER_BACKGROUND].minsize));
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for (unsigned int x = 0; x < screensize.X; x += tilesize.X )
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{
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for (unsigned int y = 0; y < screensize.Y; y += tilesize.Y )
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{
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driver->draw2DImage(texture,
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core::rect<s32>(x, y, x+tilesize.X, y+tilesize.Y),
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core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
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NULL, NULL, true);
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}
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}
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return;
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}
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/* Draw background texture */
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driver->draw2DImage(texture,
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core::rect<s32>(0, 0, screensize.X, screensize.Y),
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core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
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@ -385,7 +404,7 @@ void GUIEngine::drawOverlay(video::IVideoDriver* driver)
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{
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v2u32 screensize = driver->getScreenSize();
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video::ITexture* texture = m_textures[TEX_LAYER_OVERLAY];
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video::ITexture* texture = m_textures[TEX_LAYER_OVERLAY].texture;
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/* If no texture, draw background of solid color */
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if(!texture)
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@ -404,7 +423,7 @@ void GUIEngine::drawHeader(video::IVideoDriver* driver)
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{
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core::dimension2d<u32> screensize = driver->getScreenSize();
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video::ITexture* texture = m_textures[TEX_LAYER_HEADER];
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video::ITexture* texture = m_textures[TEX_LAYER_HEADER].texture;
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/* If no texture, draw nothing */
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if(!texture)
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@ -438,7 +457,7 @@ void GUIEngine::drawFooter(video::IVideoDriver* driver)
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{
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core::dimension2d<u32> screensize = driver->getScreenSize();
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video::ITexture* texture = m_textures[TEX_LAYER_FOOTER];
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video::ITexture* texture = m_textures[TEX_LAYER_FOOTER].texture;
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/* If no texture, draw nothing */
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if(!texture)
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@ -466,29 +485,38 @@ void GUIEngine::drawFooter(video::IVideoDriver* driver)
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}
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/******************************************************************************/
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bool GUIEngine::setTexture(texture_layer layer,std::string texturepath) {
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bool GUIEngine::setTexture(texture_layer layer, std::string texturepath,
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bool tile_image, unsigned int minsize)
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{
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video::IVideoDriver* driver = m_device->getVideoDriver();
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assert(driver != 0);
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if (m_textures[layer] != 0)
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if (m_textures[layer].texture != NULL)
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{
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driver->removeTexture(m_textures[layer]);
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m_textures[layer] = 0;
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driver->removeTexture(m_textures[layer].texture);
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m_textures[layer].texture = NULL;
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}
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if ((texturepath == "") || !fs::PathExists(texturepath))
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{
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return false;
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}
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m_textures[layer] = driver->getTexture(texturepath.c_str());
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m_textures[layer].texture = driver->getTexture(texturepath.c_str());
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m_textures[layer].tile = tile_image;
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m_textures[layer].minsize = minsize;
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if (m_textures[layer] == 0) return false;
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if (m_textures[layer].texture == NULL)
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{
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return false;
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}
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return true;
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}
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/******************************************************************************/
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bool GUIEngine::downloadFile(std::string url,std::string target) {
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bool GUIEngine::downloadFile(std::string url,std::string target)
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{
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#if USE_CURL
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std::ofstream targetfile(target.c_str(), std::ios::out | std::ios::binary);
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@ -515,7 +543,8 @@ bool GUIEngine::downloadFile(std::string url,std::string target) {
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}
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/******************************************************************************/
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void GUIEngine::setTopleftText(std::string append) {
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void GUIEngine::setTopleftText(std::string append)
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{
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std::string toset = std::string("Minetest ") + minetest_version_hash;
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if (append != "") {
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@ -541,7 +570,8 @@ void GUIEngine::stopSound(s32 handle)
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/******************************************************************************/
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unsigned int GUIEngine::queueAsync(std::string serialized_func,
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std::string serialized_params) {
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std::string serialized_params)
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{
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return m_script->queueAsync(serialized_func, serialized_params);
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}
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@ -41,6 +41,12 @@ typedef enum {
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TEX_LAYER_MAX
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} texture_layer;
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typedef struct {
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video::ITexture* texture;
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bool tile;
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unsigned int minsize;
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} image_definition;
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/******************************************************************************/
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/* forward declarations */
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/******************************************************************************/
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@ -143,11 +149,11 @@ public:
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* @param data struct to transfer data to main game handling
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*/
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GUIEngine( irr::IrrlichtDevice* dev,
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gui::IGUIElement* parent,
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IMenuManager *menumgr,
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scene::ISceneManager* smgr,
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MainMenuData* data,
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bool& kill);
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gui::IGUIElement* parent,
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IMenuManager *menumgr,
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scene::ISceneManager* smgr,
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MainMenuData* data,
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bool& kill);
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/** default destructor */
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virtual ~GUIEngine();
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@ -155,14 +161,16 @@ public:
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/**
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* return MainMenuScripting interface
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*/
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MainMenuScripting* getScriptIface() {
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MainMenuScripting* getScriptIface()
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{
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return m_script;
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}
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/**
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* return dir of current menuscript
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*/
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std::string getScriptDir() {
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std::string getScriptDir()
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{
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return m_scriptdir;
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}
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@ -181,38 +189,38 @@ private:
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void limitFrameRate();
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/** device to draw at */
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irr::IrrlichtDevice* m_device;
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irr::IrrlichtDevice* m_device;
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/** parent gui element */
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gui::IGUIElement* m_parent;
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gui::IGUIElement* m_parent;
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/** manager to add menus to */
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IMenuManager* m_menumanager;
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IMenuManager* m_menumanager;
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/** scene manager to add scene elements to */
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scene::ISceneManager* m_smgr;
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scene::ISceneManager* m_smgr;
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/** pointer to data beeing transfered back to main game handling */
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MainMenuData* m_data;
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MainMenuData* m_data;
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/** pointer to texture source */
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ISimpleTextureSource* m_texture_source;
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ISimpleTextureSource* m_texture_source;
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/** pointer to soundmanager*/
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ISoundManager* m_sound_manager;
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ISoundManager* m_sound_manager;
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/** representation of form source to be used in mainmenu formspec */
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FormspecFormSource* m_formspecgui;
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FormspecFormSource* m_formspecgui;
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/** formspec input receiver */
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TextDestGuiEngine* m_buttonhandler;
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TextDestGuiEngine* m_buttonhandler;
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/** the formspec menu */
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GUIFormSpecMenu* m_menu;
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GUIFormSpecMenu* m_menu;
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/** reference to kill variable managed by SIGINT handler */
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bool& m_kill;
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bool& m_kill;
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/** variable used to abort menu and return back to main game handling */
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bool m_startgame;
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bool m_startgame;
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/** scripting interface */
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MainMenuScripting* m_script;
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MainMenuScripting* m_script;
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/** script basefolder */
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std::string m_scriptdir;
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std::string m_scriptdir;
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/**
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* draw background layer
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@ -240,7 +248,8 @@ private:
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* @param layer draw layer to specify texture
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* @param texturepath full path of texture to load
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*/
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bool setTexture(texture_layer layer,std::string texturepath);
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bool setTexture(texture_layer layer, std::string texturepath,
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bool tile_image, unsigned int minsize);
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/**
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* download a file using curl
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@ -250,7 +259,7 @@ private:
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static bool downloadFile(std::string url,std::string target);
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/** array containing pointers to current specified texture layers */
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video::ITexture* m_textures[TEX_LAYER_MAX];
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image_definition m_textures[TEX_LAYER_MAX];
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/** draw version string in topleft corner */
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void drawVersion();
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@ -274,19 +283,19 @@ private:
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/** internam data required for drawing clouds */
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struct clouddata {
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/** delta time since last cloud processing */
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f32 dtime;
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f32 dtime;
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/** absolute time of last cloud processing */
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u32 lasttime;
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u32 lasttime;
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/** pointer to cloud class */
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Clouds* clouds;
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Clouds* clouds;
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/** camera required for drawing clouds */
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scene::ICameraSceneNode* camera;
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};
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/** is drawing of clouds enabled atm */
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bool m_clouds_enabled;
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bool m_clouds_enabled;
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/** data used to draw clouds */
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clouddata m_cloud;
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clouddata m_cloud;
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/** start playing a sound and return handle */
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s32 playSound(SimpleSoundSpec spec, bool looped);
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@ -146,22 +146,36 @@ int ModApiMainMenu::l_set_background(lua_State *L)
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std::string backgroundlevel(luaL_checkstring(L, 1));
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std::string texturename(luaL_checkstring(L, 2));
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bool retval = false;
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bool tile_image = false;
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bool retval = false;
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unsigned int minsize = 16;
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if (!lua_isnone(L, 3)) {
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tile_image = lua_toboolean(L, 3);
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}
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if (!lua_isnone(L, 4)) {
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minsize = lua_tonumber(L, 4);
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}
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if (backgroundlevel == "background") {
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retval |= engine->setTexture(TEX_LAYER_BACKGROUND,texturename);
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retval |= engine->setTexture(TEX_LAYER_BACKGROUND, texturename,
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tile_image, minsize);
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}
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if (backgroundlevel == "overlay") {
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retval |= engine->setTexture(TEX_LAYER_OVERLAY,texturename);
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retval |= engine->setTexture(TEX_LAYER_OVERLAY, texturename,
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tile_image, minsize);
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}
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if (backgroundlevel == "header") {
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retval |= engine->setTexture(TEX_LAYER_HEADER,texturename);
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retval |= engine->setTexture(TEX_LAYER_HEADER, texturename,
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tile_image, minsize);
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}
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if (backgroundlevel == "footer") {
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retval |= engine->setTexture(TEX_LAYER_FOOTER,texturename);
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retval |= engine->setTexture(TEX_LAYER_FOOTER, texturename,
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tile_image, minsize);
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}
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lua_pushboolean(L,retval);
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BIN
textures/base/pack/dirt_bg.png
Normal file
BIN
textures/base/pack/dirt_bg.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.5 KiB |
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