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Fix another heap-use-after-free in pause menu.
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@ -256,12 +256,12 @@ bool GUIPauseMenu::OnEvent(const SEvent& event)
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// ALWAYS return immediately after quitMenu()
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return true;
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case 261:
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quitMenu();
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m_gamecallback->changePassword();
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quitMenu();
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return true;
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case 262:
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quitMenu();
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m_gamecallback->changeVolume();
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quitMenu();
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return true;
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case 260: // disconnect
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m_gamecallback->disconnect();
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