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https://github.com/moparisthebest/minetest
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Remove give_initial_stuff
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c1479a2732
commit
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@ -124,77 +124,4 @@ void craft_set_creative_inventory(Player *player, IGameDef *gamedef)
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}*/
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}*/
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}
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}
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void craft_give_initial_stuff(Player *player, IGameDef *gamedef)
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{
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INodeDefManager *ndef = gamedef->ndef();
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{
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InventoryItem *item = new ToolItem(gamedef, "SteelPick", 0);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}
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{
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InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_TORCH"), 99);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}
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{
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InventoryItem *item = new ToolItem(gamedef, "SteelAxe", 0);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}
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{
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InventoryItem *item = new ToolItem(gamedef, "SteelShovel", 0);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}
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{
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InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_COBBLE"), 99);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}
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/*{
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InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_MESE"), 6);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}
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{
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InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_COALSTONE"), 6);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}
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{
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InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_WOOD"), 6);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}
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{
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InventoryItem *item = new CraftItem(gamedef, "Stick", 4);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}
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{
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InventoryItem *item = new ToolItem(gamedef, "WPick", 32000);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}
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{
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InventoryItem *item = new ToolItem(gamedef, "STPick", 32000);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}*/
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/*// and some signs
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for(u16 i=0; i<4; i++)
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{
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InventoryItem *item = new MapBlockObjectItem(gamedef, "Sign Example text");
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bool r = player->inventory.addItem("main", item);
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assert(r == true);
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}*/
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/*// Give some other stuff
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{
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InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_TREE"), 999);
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bool r = player->inventory.addItem("main", item);
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assert(r == true);
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}*/
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}
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@ -26,8 +26,5 @@ class IGameDef;
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void craft_set_creative_inventory(Player *player, IGameDef *gamedef);
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void craft_set_creative_inventory(Player *player, IGameDef *gamedef);
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// Called when give_initial_stuff setting is used
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void craft_give_initial_stuff(Player *player, IGameDef *gamedef);
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#endif
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#endif
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@ -89,7 +89,6 @@ void set_default_settings(Settings *settings)
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settings->setDefault("enable_damage", "true");
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settings->setDefault("enable_damage", "true");
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settings->setDefault("only_peaceful_mobs", "false");
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settings->setDefault("only_peaceful_mobs", "false");
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settings->setDefault("fixed_map_seed", "");
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settings->setDefault("fixed_map_seed", "");
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settings->setDefault("give_initial_stuff", "false");
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settings->setDefault("default_password", "");
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settings->setDefault("default_password", "");
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settings->setDefault("default_privs", "build, shout");
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settings->setDefault("default_privs", "build, shout");
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@ -4647,10 +4647,6 @@ Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id
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// Set creative inventory
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// Set creative inventory
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craft_set_creative_inventory(player, this);
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craft_set_creative_inventory(player, this);
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}
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}
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else if(g_settings->getBool("give_initial_stuff"))
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{
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craft_give_initial_stuff(player, this);
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}
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return player;
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return player;
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