mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-15 13:55:11 -05:00
LuaVoxelManip: Add get_light_data() and set_light_data()
This commit is contained in:
parent
5be786c804
commit
769b2d7c05
@ -1818,6 +1818,13 @@ methods:
|
||||
- set_lighting(light): Set the lighting within the VoxelManip
|
||||
^ light is a table, {day=<0...15>, night=<0...15>}
|
||||
^ To be used only by a VoxelManip object from minetest.get_mapgen_object
|
||||
|
||||
- get_light_data(): Gets the light data read into the VoxelManip object
|
||||
^ Returns an array (indicies 1 to volume) of integers ranging from 0 to 255
|
||||
^ Each value is the bitwise combination of day and night light values (0..15 each)
|
||||
^ light = day + (night * 16)
|
||||
- set_light_data(light_data): Sets the param1 (light) contents of each node in the VoxelManip
|
||||
^ expects lighting data in the same format that get_light_data() returns
|
||||
- calc_lighting(): Calculate lighting within the VoxelManip
|
||||
^ To be used only by a VoxelManip object from minetest.get_mapgen_object
|
||||
- update_liquids(): Update liquid flow
|
||||
|
@ -178,6 +178,48 @@ int LuaVoxelManip::l_set_lighting(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int LuaVoxelManip::l_get_light_data(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
|
||||
LuaVoxelManip *o = checkobject(L, 1);
|
||||
ManualMapVoxelManipulator *vm = o->vm;
|
||||
|
||||
int volume = vm->m_area.getVolume();
|
||||
|
||||
lua_newtable(L);
|
||||
for (int i = 0; i != volume; i++) {
|
||||
lua_Integer light = vm->m_data[i].param1;
|
||||
lua_pushinteger(L, light);
|
||||
lua_rawseti(L, -2, i + 1);
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int LuaVoxelManip::l_set_light_data(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
|
||||
LuaVoxelManip *o = checkobject(L, 1);
|
||||
ManualMapVoxelManipulator *vm = o->vm;
|
||||
|
||||
if (!lua_istable(L, 2))
|
||||
return 0;
|
||||
|
||||
int volume = vm->m_area.getVolume();
|
||||
for (int i = 0; i != volume; i++) {
|
||||
lua_rawgeti(L, 2, i + 1);
|
||||
u8 light = lua_tointeger(L, -1);
|
||||
|
||||
vm->m_data[i].param1 = light;
|
||||
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int LuaVoxelManip::l_update_map(lua_State *L)
|
||||
{
|
||||
LuaVoxelManip *o = checkobject(L, 1);
|
||||
@ -299,5 +341,7 @@ const luaL_reg LuaVoxelManip::methods[] = {
|
||||
luamethod(LuaVoxelManip, update_liquids),
|
||||
luamethod(LuaVoxelManip, calc_lighting),
|
||||
luamethod(LuaVoxelManip, set_lighting),
|
||||
luamethod(LuaVoxelManip, get_light_data),
|
||||
luamethod(LuaVoxelManip, set_light_data),
|
||||
{0,0}
|
||||
};
|
||||
|
@ -49,8 +49,11 @@ private:
|
||||
|
||||
static int l_update_map(lua_State *L);
|
||||
static int l_update_liquids(lua_State *L);
|
||||
|
||||
static int l_calc_lighting(lua_State *L);
|
||||
static int l_set_lighting(lua_State *L);
|
||||
static int l_get_light_data(lua_State *L);
|
||||
static int l_set_light_data(lua_State *L);
|
||||
|
||||
public:
|
||||
LuaVoxelManip(ManualMapVoxelManipulator *mmvm, bool is_mapgen_vm);
|
||||
|
Loading…
Reference in New Issue
Block a user