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SendInventory when handleCommand_Interact is a use.
This call was missing when change looping to triggering SendInventory: 1b2f64473e
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@ -1724,7 +1724,9 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
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if (m_script->item_OnUse(
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item, playersao, pointed)) {
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// Apply returned ItemStack
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playersao->setWieldedItem(item);
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if (playersao->setWieldedItem(item)) {
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SendInventory(playersao);
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}
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}
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} // action == 4
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