mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-06 17:35:14 -05:00
Mgv5/mgv7: Trigger biome recalculation at underwater surfaces
This commit is contained in:
parent
ba3ff5ef39
commit
74d8b341bc
@ -415,21 +415,24 @@ MgStoneType MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
|
||||
// generated mapchunk or if not, a node of overgenerated base terrain.
|
||||
content_t c_above = vm->m_data[vi + em.X].getContent();
|
||||
bool air_above = c_above == CONTENT_AIR;
|
||||
bool water_above = c_above == c_water_source;
|
||||
|
||||
// If there is air above enable top/filler placement, otherwise force nplaced to
|
||||
// stone level by setting a number that will exceed any possible filler depth.
|
||||
u16 nplaced = (air_above) ? 0 : (u16)-1;
|
||||
// If there is air or water above enable top/filler placement, otherwise force
|
||||
// nplaced to stone level by setting a number exceeding any possible filler depth.
|
||||
u16 nplaced = (air_above || water_above) ? 0 : (u16)-1;
|
||||
|
||||
for (s16 y = node_max.Y; y >= node_min.Y; y--) {
|
||||
content_t c = vm->m_data[vi].getContent();
|
||||
|
||||
// Biome is only (re)calculated for each stone/water upper surface found
|
||||
// below air while working downwards. The chosen biome then remains in
|
||||
// effect for all nodes below until the next biome recalculation.
|
||||
// Biome is (re)calculated when a stone/water node is either: detected
|
||||
// below an air node, or, is at column top and might be underground
|
||||
// or underwater and therefore might not be below air.
|
||||
if (c != CONTENT_AIR && (y == node_max.Y || air_above)) {
|
||||
// Biome is recalculated each time an upper surface is detected while
|
||||
// working down a column. The selected biome then remains in effect for
|
||||
// all nodes below until the next surface and biome recalculation.
|
||||
// Biome is recalculated:
|
||||
// 1. At the surface of stone below air or water.
|
||||
// 2. At the surface of water below air.
|
||||
// 3. When stone or water is detected but biome has not yet been calculated.
|
||||
if ((c == c_stone && (air_above || water_above || !biome)) ||
|
||||
(c == c_water_source && (air_above || !biome))) {
|
||||
biome = bmgr->getBiome(heat_map[index], humidity_map[index], y);
|
||||
depth_top = biome->depth_top;
|
||||
base_filler = MYMAX(depth_top + biome->depth_filler
|
||||
@ -466,17 +469,21 @@ MgStoneType MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
|
||||
}
|
||||
|
||||
air_above = false;
|
||||
water_above = false;
|
||||
} else if (c == c_water_source) {
|
||||
vm->m_data[vi] = MapNode((y > (s32)(water_level - depth_water_top)) ?
|
||||
biome->c_water_top : biome->c_water);
|
||||
nplaced = 0; // Enable top/filler placement for next surface
|
||||
air_above = false; // Biome is not recalculated underwater
|
||||
air_above = false;
|
||||
water_above = true;
|
||||
} else if (c == CONTENT_AIR) {
|
||||
nplaced = 0; // Enable top/filler placement for next surface
|
||||
air_above = true; // Biome will be recalculated at next surface
|
||||
air_above = true;
|
||||
water_above = false;
|
||||
} else { // Possible various nodes overgenerated from neighbouring mapchunks
|
||||
nplaced = (u16)-1; // Disable top/filler placement
|
||||
air_above = false;
|
||||
water_above = false;
|
||||
}
|
||||
|
||||
vm->m_area.add_y(em, vi, -1);
|
||||
|
@ -610,21 +610,24 @@ MgStoneType MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
|
||||
// generated mapchunk or if not, a node of overgenerated base terrain.
|
||||
content_t c_above = vm->m_data[vi + em.X].getContent();
|
||||
bool air_above = c_above == CONTENT_AIR;
|
||||
bool water_above = c_above == c_water_source;
|
||||
|
||||
// If there is air above enable top/filler placement, otherwise force nplaced to
|
||||
// stone level by setting a number that will exceed any possible filler depth.
|
||||
u16 nplaced = (air_above) ? 0 : (u16)-1;
|
||||
// If there is air or water above enable top/filler placement, otherwise force
|
||||
// nplaced to stone level by setting a number exceeding any possible filler depth.
|
||||
u16 nplaced = (air_above || water_above) ? 0 : (u16)-1;
|
||||
|
||||
for (s16 y = node_max.Y; y >= node_min.Y; y--) {
|
||||
content_t c = vm->m_data[vi].getContent();
|
||||
|
||||
// Biome is only (re)calculated for each stone/water upper surface found
|
||||
// below air while working downwards. The chosen biome then remains in
|
||||
// effect for all nodes below until the next biome recalculation.
|
||||
// Biome is (re)calculated when a stone/water node is either: detected
|
||||
// below an air node, or, is at column top and might be underground
|
||||
// or underwater and therefore might not be below air.
|
||||
if (c != CONTENT_AIR && (y == node_max.Y || air_above)) {
|
||||
// Biome is recalculated each time an upper surface is detected while
|
||||
// working down a column. The selected biome then remains in effect for
|
||||
// all nodes below until the next surface and biome recalculation.
|
||||
// Biome is recalculated:
|
||||
// 1. At the surface of stone below air or water.
|
||||
// 2. At the surface of water below air.
|
||||
// 3. When stone or water is detected but biome has not yet been calculated.
|
||||
if ((c == c_stone && (air_above || water_above || !biome)) ||
|
||||
(c == c_water_source && (air_above || !biome))) {
|
||||
biome = bmgr->getBiome(heat_map[index], humidity_map[index], y);
|
||||
depth_top = biome->depth_top;
|
||||
base_filler = MYMAX(depth_top + biome->depth_filler
|
||||
@ -661,17 +664,21 @@ MgStoneType MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
|
||||
}
|
||||
|
||||
air_above = false;
|
||||
water_above = false;
|
||||
} else if (c == c_water_source) {
|
||||
vm->m_data[vi] = MapNode((y > (s32)(water_level - depth_water_top)) ?
|
||||
biome->c_water_top : biome->c_water);
|
||||
nplaced = 0; // Enable top/filler placement for next surface
|
||||
air_above = false; // Biome is not recalculated underwater
|
||||
air_above = false;
|
||||
water_above = true;
|
||||
} else if (c == CONTENT_AIR) {
|
||||
nplaced = 0; // Enable top/filler placement for next surface
|
||||
air_above = true; // Biome will be recalculated at next surface
|
||||
air_above = true;
|
||||
water_above = false;
|
||||
} else { // Possible various nodes overgenerated from neighbouring mapchunks
|
||||
nplaced = (u16)-1; // Disable top/filler placement
|
||||
air_above = false;
|
||||
water_above = false;
|
||||
}
|
||||
|
||||
vm->m_area.add_y(em, vi, -1);
|
||||
|
Loading…
Reference in New Issue
Block a user