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mirror of https://github.com/moparisthebest/minetest synced 2024-12-23 08:08:47 -05:00

GenericNodeMetadata and an example furnace

This commit is contained in:
Perttu Ahola 2011-11-28 17:11:14 +02:00
parent e880cc40e9
commit 705f142b8d
7 changed files with 964 additions and 156 deletions

View File

@ -47,7 +47,24 @@
-- - get_meta(pos) -- Get a NodeMetaRef at that position
--
-- NodeMetaRef
-- - settext(text) -- eg. set the text of a sign
-- - get_type()
-- - allows_text_input()
-- - set_text(text) -- eg. set the text of a sign
-- - get_text()
-- - get_owner()
-- - set_infotext(infotext)
-- - inventory_set_list(name, {item1, item2, ...})
-- - inventory_get_list(name)
-- - set_inventory_draw_spec(string)
-- - set_allow_text_input(bool)
-- - set_allow_removal(bool)
-- - set_enforce_owner(bool)
-- - is_inventory_modified()
-- - reset_inventory_modified()
-- - is_text_modified()
-- - reset_text_modified()
-- - set_string(name, value)
-- - get_string(name)
--
-- ObjectRef is basically ServerActiveObject.
-- ObjectRef methods:
@ -1383,7 +1400,7 @@ end)
action = function(pos, node, active_object_count, active_object_count_wider)
print("ABM: Sign text changed")
local meta = minetest.env:get_meta(pos)
meta:settext("foo")
meta:set_text("foo")
end,
})]]
@ -1391,6 +1408,253 @@ end)
--meta.setvar("somevariable", {x=0, y=0, z=0})
--meta.getvar("somevariable") -> {x=0, y=0, z=0}
--
-- Random stuff
--
minetest.register_node("luafurnace", {
tile_images = {"lava.png", "furnace_side.png", "furnace_side.png",
"furnace_side.png", "furnace_side.png", "furnace_front.png"},
--inventory_image = "furnace_front.png",
inventory_image = inventorycube("furnace_front.png"),
paramtype = "facedir_simple",
metadata_name = "generic",
material = digprop_stonelike(3.0),
})
minetest.register_on_placenode(function(pos, newnode, placer)
if newnode.name == "luafurnace" then
print("get_meta");
local meta = minetest.env:get_meta(pos)
print("inventory_set_list");
meta:inventory_set_list("fuel", {""})
print("inventory_set_list");
meta:inventory_set_list("src", {""})
print("inventory_set_list");
meta:inventory_set_list("dst", {"","","",""})
print("set_inventory_draw_spec");
meta:set_inventory_draw_spec(
"invsize[8,9;]"
.."list[current_name;fuel;2,3;1,1;]"
.."list[current_name;src;2,1;1,1;]"
.."list[current_name;dst;5,1;2,2;]"
.."list[current_player;main;0,5;8,4;]"
)
local total_cooked = 0;
print("set_string")
meta:set_string("total_cooked", total_cooked)
print("set_infotext");
meta:set_infotext("Lua Furnace: total cooked: "..total_cooked)
end
end)
function stackstring_take_item(stackstring)
if stackstring == nil then
return '', nil
end
local stacktype = nil
stacktype = string.match(stackstring,
'([%a%d]+Item[%a%d]*)')
if stacktype == "NodeItem" or stacktype == "CraftItem" then
local itemtype = nil
local itemname = nil
local itemcount = nil
itemtype, itemname, itemcount = string.match(stackstring,
'([%a%d]+Item[%a%d]*) "([^"]*)" (%d+)')
itemcount = tonumber(itemcount)
if itemcount == 0 then
return '', nil
elseif itemcount == 1 then
return '', {type=itemtype, name=itemname}
else
return itemtype.." \""..itemname.."\" "..(itemcount-1),
{type=itemtype, name=itemname}
end
elseif stacktype == "ToolItem" then
local itemtype = nil
local itemname = nil
local itemwear = nil
itemtype, itemname, itemwear = string.match(stackstring,
'([%a%d]+Item[%a%d]*) "([^"]*)" (%d+)')
itemwear = tonumber(itemwear)
return '', {type=itemtype, name=itemname, wear=itemwear}
end
end
function stackstring_put_item(stackstring, item)
if item == nil then
return stackstring, false
end
stackstring = stackstring or ''
local stacktype = nil
stacktype = string.match(stackstring,
'([%a%d]+Item[%a%d]*)')
stacktype = stacktype or ''
if stacktype ~= '' and stacktype ~= item.type then
return stackstring, false
end
if item.type == "NodeItem" or item.type == "CraftItem" then
local itemtype = nil
local itemname = nil
local itemcount = nil
itemtype, itemname, itemcount = string.match(stackstring,
'([%a%d]+Item[%a%d]*) "([^"]*)" (%d+)')
itemtype = itemtype or item.type
itemname = itemname or item.name
if itemcount == nil then
itemcount = 0
end
itemcount = itemcount + 1
return itemtype.." \""..itemname.."\" "..itemcount, true
elseif item.type == "ToolItem" then
if stacktype ~= nil then
return stackstring, false
end
local itemtype = nil
local itemname = nil
local itemwear = nil
itemtype, itemname, itemwear = string.match(stackstring,
'([%a%d]+Item[%a%d]*) "([^"]*)" (%d+)')
itemwear = tonumber(itemwear)
return itemtype.." \""..itemname.."\" "..itemwear, true
end
return stackstring, false
end
function stackstring_put_stackstring(stackstring, src)
while src ~= '' do
--print("src="..dump(src))
src, item = stackstring_take_item(src)
--print("src="..dump(src).." item="..dump(item))
local success
stackstring, success = stackstring_put_item(stackstring, item)
if not success then
return stackstring, false
end
end
return stackstring, true
end
function test_stack()
local stack
local item
local success
stack, item = stackstring_take_item('NodeItem "TNT" 3')
assert(stack == 'NodeItem "TNT" 2')
assert(item.type == 'NodeItem')
assert(item.name == 'TNT')
stack, item = stackstring_take_item('CraftItem "with spaces" 2')
assert(stack == 'CraftItem "with spaces" 1')
assert(item.type == 'CraftItem')
assert(item.name == 'with spaces')
stack, item = stackstring_take_item('CraftItem "with spaces" 1')
assert(stack == '')
assert(item.type == 'CraftItem')
assert(item.name == 'with spaces')
stack, item = stackstring_take_item('CraftItem "s8df2kj3" 0')
assert(stack == '')
assert(item == nil)
stack, item = stackstring_take_item('ToolItem "With Spaces" 32487')
assert(stack == '')
assert(item.type == 'ToolItem')
assert(item.name == 'With Spaces')
assert(item.wear == 32487)
stack, success = stackstring_put_item('NodeItem "With Spaces" 40',
{type='NodeItem', name='With Spaces'})
assert(stack == 'NodeItem "With Spaces" 41')
assert(success == true)
stack, success = stackstring_put_item('CraftItem "With Spaces" 40',
{type='CraftItem', name='With Spaces'})
assert(stack == 'CraftItem "With Spaces" 41')
assert(success == true)
stack, success = stackstring_put_item('ToolItem "With Spaces" 32487',
{type='ToolItem', name='With Spaces'})
assert(stack == 'ToolItem "With Spaces" 32487')
assert(success == false)
stack, success = stackstring_put_item('NodeItem "With Spaces" 40',
{type='ToolItem', name='With Spaces'})
assert(stack == 'NodeItem "With Spaces" 40')
assert(success == false)
assert(stackstring_put_stackstring('NodeItem "With Spaces" 2',
'NodeItem "With Spaces" 1') == 'NodeItem "With Spaces" 3')
end
test_stack()
minetest.register_abm({
nodenames = {"luafurnace"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.env:get_meta(pos)
local fuellist = meta:inventory_get_list("fuel")
local srclist = meta:inventory_get_list("src")
local dstlist = meta:inventory_get_list("dst")
if fuellist == nil or srclist == nil or dstlist == nil then
return
end
_, srcitem = stackstring_take_item(srclist[1])
_, fuelitem = stackstring_take_item(fuellist[1])
if not srcitem or not fuelitem then return end
if fuelitem.type == "NodeItem" then
local prop = minetest.registered_nodes[fuelitem.name]
if prop == nil then return end
if prop.furnace_burntime < 0 then return end
else
return
end
local resultstack = nil
if srcitem.type == "NodeItem" then
local prop = minetest.registered_nodes[srcitem.name]
if prop == nil then return end
if prop.cookresult_item == "" then return end
resultstack = prop.cookresult_item
else
return
end
if resultstack == nil then
return
end
dstlist[1], success = stackstring_put_stackstring(dstlist[1], resultstack)
if not success then
return
end
fuellist[1], _ = stackstring_take_item(fuellist[1])
srclist[1], _ = stackstring_take_item(srclist[1])
meta:inventory_set_list("fuel", fuellist)
meta:inventory_set_list("src", srclist)
meta:inventory_set_list("dst", dstlist)
local total_cooked = meta:get_string("total_cooked")
total_cooked = tonumber(total_cooked) + 1
meta:set_string("total_cooked", total_cooked)
meta:set_infotext("Lua Furnace: total cooked: "..total_cooked)
end,
})
minetest.register_craft({
output = 'NodeItem "luafurnace" 1',
recipe = {
{'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'},
{'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'},
{'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'},
}
})
--
-- Done, print some random stuff
--

View File

@ -18,14 +18,119 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "content_nodemeta.h"
#include <map>
#include "inventory.h"
#include "log.h"
#include "utility.h"
class Inventory;
#define NODEMETA_GENERIC 1
#define NODEMETA_SIGN 14
#define NODEMETA_CHEST 15
#define NODEMETA_LOCKABLE_CHEST 17
#define NODEMETA_FURNACE 16
#define NODEMETA_LOCKABLE_CHEST 17
class SignNodeMetadata : public NodeMetadata
{
public:
SignNodeMetadata(IGameDef *gamedef, std::string text);
//~SignNodeMetadata();
virtual u16 typeId() const;
virtual const char* typeName() const
{ return "sign"; }
static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
static NodeMetadata* create(IGameDef *gamedef);
virtual NodeMetadata* clone(IGameDef *gamedef);
virtual void serializeBody(std::ostream &os);
virtual std::string infoText();
virtual bool allowsTextInput(){ return true; }
virtual std::string getText(){ return m_text; }
virtual void setText(const std::string &t){ m_text = t; }
private:
std::string m_text;
};
class ChestNodeMetadata : public NodeMetadata
{
public:
ChestNodeMetadata(IGameDef *gamedef);
~ChestNodeMetadata();
virtual u16 typeId() const;
virtual const char* typeName() const
{ return "chest"; }
static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
static NodeMetadata* create(IGameDef *gamedef);
virtual NodeMetadata* clone(IGameDef *gamedef);
virtual void serializeBody(std::ostream &os);
virtual std::string infoText();
virtual Inventory* getInventory() {return m_inventory;}
virtual bool nodeRemovalDisabled();
virtual std::string getInventoryDrawSpecString();
private:
Inventory *m_inventory;
};
class LockingChestNodeMetadata : public NodeMetadata
{
public:
LockingChestNodeMetadata(IGameDef *gamedef);
~LockingChestNodeMetadata();
virtual u16 typeId() const;
virtual const char* typeName() const
{ return "locked_chest"; }
static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
static NodeMetadata* create(IGameDef *gamedef);
virtual NodeMetadata* clone(IGameDef *gamedef);
virtual void serializeBody(std::ostream &os);
virtual std::string infoText();
virtual Inventory* getInventory() {return m_inventory;}
virtual bool nodeRemovalDisabled();
virtual std::string getInventoryDrawSpecString();
virtual std::string getOwner(){ return m_text; }
virtual void setOwner(std::string t){ m_text = t; }
private:
Inventory *m_inventory;
std::string m_text;
};
class FurnaceNodeMetadata : public NodeMetadata
{
public:
FurnaceNodeMetadata(IGameDef *gamedef);
~FurnaceNodeMetadata();
virtual u16 typeId() const;
virtual const char* typeName() const
{ return "furnace"; }
virtual NodeMetadata* clone(IGameDef *gamedef);
static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
static NodeMetadata* create(IGameDef *gamedef);
virtual void serializeBody(std::ostream &os);
virtual std::string infoText();
virtual Inventory* getInventory() {return m_inventory;}
virtual void inventoryModified();
virtual bool step(float dtime);
virtual bool nodeRemovalDisabled();
virtual std::string getInventoryDrawSpecString();
private:
Inventory *m_inventory;
float m_step_accumulator;
float m_fuel_totaltime;
float m_fuel_time;
float m_src_totaltime;
float m_src_time;
};
/*
SignNodeMetadata
@ -428,4 +533,229 @@ std::string FurnaceNodeMetadata::getInventoryDrawSpecString()
"list[current_player;main;0,5;8,4;]";
}
/*
GenericNodeMetadata
*/
class GenericNodeMetadata : public NodeMetadata
{
private:
Inventory *m_inventory;
std::string m_text;
std::string m_owner;
std::string m_infotext;
std::string m_inventorydrawspec;
bool m_allow_text_input;
bool m_removal_disabled;
bool m_enforce_owner;
bool m_inventory_modified;
bool m_text_modified;
std::map<std::string, std::string> m_stringvars;
public:
u16 typeId() const
{
return NODEMETA_GENERIC;
}
const char* typeName() const
{
return "generic";
}
GenericNodeMetadata(IGameDef *gamedef):
NodeMetadata(gamedef),
m_inventory(new Inventory()),
m_text(""),
m_owner(""),
m_infotext("GenericNodeMetadata"),
m_inventorydrawspec(""),
m_allow_text_input(false),
m_removal_disabled(false),
m_enforce_owner(false),
m_inventory_modified(false),
m_text_modified(false)
{
NodeMetadata::registerType(typeId(), typeName(), create, create);
}
virtual ~GenericNodeMetadata()
{
delete m_inventory;
}
NodeMetadata* clone(IGameDef *gamedef)
{
GenericNodeMetadata *d = new GenericNodeMetadata(m_gamedef);
*d->m_inventory = *m_inventory;
d->m_text = m_text;
d->m_owner = m_owner;
d->m_infotext = m_infotext;
d->m_inventorydrawspec = m_inventorydrawspec;
d->m_allow_text_input = m_allow_text_input;
d->m_removal_disabled = m_removal_disabled;
d->m_enforce_owner = m_enforce_owner;
d->m_inventory_modified = m_inventory_modified;
d->m_text_modified = m_text_modified;
return d;
}
static NodeMetadata* create(IGameDef *gamedef)
{
GenericNodeMetadata *d = new GenericNodeMetadata(gamedef);
return d;
}
static NodeMetadata* create(std::istream &is, IGameDef *gamedef)
{
GenericNodeMetadata *d = new GenericNodeMetadata(gamedef);
d->m_inventory->deSerialize(is, gamedef);
d->m_text = deSerializeLongString(is);
d->m_owner = deSerializeString(is);
d->m_infotext = deSerializeString(is);
d->m_inventorydrawspec = deSerializeString(is);
d->m_allow_text_input = readU8(is);
d->m_removal_disabled = readU8(is);
d->m_enforce_owner = readU8(is);
int num_vars = readU32(is);
for(int i=0; i<num_vars; i++){
std::string name = deSerializeString(is);
std::string var = deSerializeLongString(is);
d->m_stringvars[name] = var;
}
return d;
}
void serializeBody(std::ostream &os)
{
m_inventory->serialize(os);
os<<serializeLongString(m_text);
os<<serializeString(m_owner);
os<<serializeString(m_infotext);
os<<serializeString(m_inventorydrawspec);
writeU8(os, m_allow_text_input);
writeU8(os, m_removal_disabled);
writeU8(os, m_enforce_owner);
int num_vars = m_stringvars.size();
writeU32(os, num_vars);
for(std::map<std::string, std::string>::iterator
i = m_stringvars.begin(); i != m_stringvars.end(); i++){
os<<serializeString(i->first);
os<<serializeLongString(i->second);
}
}
std::string infoText()
{
return m_infotext;
}
Inventory* getInventory()
{
return m_inventory;
}
void inventoryModified()
{
m_inventory_modified = true;
}
bool step(float dtime)
{
return false;
}
bool nodeRemovalDisabled()
{
return m_removal_disabled;
}
std::string getInventoryDrawSpecString()
{
return m_inventorydrawspec;
}
bool allowsTextInput()
{
return m_allow_text_input;
}
std::string getText()
{
return m_text;
}
void setText(const std::string &t)
{
m_text = t;
m_text_modified = true;
}
std::string getOwner()
{
if(m_enforce_owner)
return m_owner;
else
return "";
}
void setOwner(std::string t)
{
m_owner = t;
}
/* Interface for GenericNodeMetadata */
void setInfoText(const std::string &text)
{
infostream<<"GenericNodeMetadata::setInfoText(\""
<<text<<"\")"<<std::endl;
m_infotext = text;
}
void setInventoryDrawSpec(const std::string &text)
{
m_inventorydrawspec = text;
}
void setAllowTextInput(bool b)
{
m_allow_text_input = b;
}
void setRemovalDisabled(bool b)
{
m_removal_disabled = b;
}
void setEnforceOwner(bool b)
{
m_enforce_owner = b;
}
bool isInventoryModified()
{
return m_inventory_modified;
}
void resetInventoryModified()
{
m_inventory_modified = false;
}
bool isTextModified()
{
return m_text_modified;
}
void resetTextModified()
{
m_text_modified = false;
}
void setString(const std::string &name, const std::string &var)
{
m_stringvars[name] = var;
}
std::string getString(const std::string &name)
{
std::map<std::string, std::string>::iterator i;
i = m_stringvars.find(name);
if(i == m_stringvars.end())
return "";
return i->second;
}
};
// Prototype
GenericNodeMetadata proto_GenericNodeMetadata(NULL);

View File

@ -22,108 +22,5 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "nodemetadata.h"
class Inventory;
class SignNodeMetadata : public NodeMetadata
{
public:
SignNodeMetadata(IGameDef *gamedef, std::string text);
//~SignNodeMetadata();
virtual u16 typeId() const;
virtual const char* typeName() const
{ return "sign"; }
static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
static NodeMetadata* create(IGameDef *gamedef);
virtual NodeMetadata* clone(IGameDef *gamedef);
virtual void serializeBody(std::ostream &os);
virtual std::string infoText();
virtual bool allowsTextInput(){ return true; }
virtual std::string getText(){ return m_text; }
virtual void setText(const std::string &t){ m_text = t; }
private:
std::string m_text;
};
class ChestNodeMetadata : public NodeMetadata
{
public:
ChestNodeMetadata(IGameDef *gamedef);
~ChestNodeMetadata();
virtual u16 typeId() const;
virtual const char* typeName() const
{ return "chest"; }
static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
static NodeMetadata* create(IGameDef *gamedef);
virtual NodeMetadata* clone(IGameDef *gamedef);
virtual void serializeBody(std::ostream &os);
virtual std::string infoText();
virtual Inventory* getInventory() {return m_inventory;}
virtual bool nodeRemovalDisabled();
virtual std::string getInventoryDrawSpecString();
private:
Inventory *m_inventory;
};
class LockingChestNodeMetadata : public NodeMetadata
{
public:
LockingChestNodeMetadata(IGameDef *gamedef);
~LockingChestNodeMetadata();
virtual u16 typeId() const;
virtual const char* typeName() const
{ return "locked_chest"; }
static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
static NodeMetadata* create(IGameDef *gamedef);
virtual NodeMetadata* clone(IGameDef *gamedef);
virtual void serializeBody(std::ostream &os);
virtual std::string infoText();
virtual Inventory* getInventory() {return m_inventory;}
virtual bool nodeRemovalDisabled();
virtual std::string getInventoryDrawSpecString();
virtual std::string getOwner(){ return m_text; }
virtual void setOwner(std::string t){ m_text = t; }
private:
Inventory *m_inventory;
std::string m_text;
};
class FurnaceNodeMetadata : public NodeMetadata
{
public:
FurnaceNodeMetadata(IGameDef *gamedef);
~FurnaceNodeMetadata();
virtual u16 typeId() const;
virtual const char* typeName() const
{ return "furnace"; }
virtual NodeMetadata* clone(IGameDef *gamedef);
static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
static NodeMetadata* create(IGameDef *gamedef);
virtual void serializeBody(std::ostream &os);
virtual std::string infoText();
virtual Inventory* getInventory() {return m_inventory;}
virtual void inventoryModified();
virtual bool step(float dtime);
virtual bool nodeRemovalDisabled();
virtual std::string getInventoryDrawSpecString();
private:
Inventory *m_inventory;
float m_step_accumulator;
float m_fuel_totaltime;
float m_fuel_time;
float m_src_totaltime;
float m_src_time;
};
#endif

View File

@ -1007,9 +1007,14 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
std::string metadata_name = nodemgr->get(n).metadata_name;
if(metadata_name != ""){
NodeMetadata *meta = NodeMetadata::create(metadata_name, m_gamedef);
if(!meta){
errorstream<<"Failed to create node metadata \""
<<metadata_name<<"\""<<std::endl;
} else {
meta->setOwner(player_name);
setNodeMetadata(p, meta);
}
}
/*
If node is under sunlight and doesn't let sunlight through,

View File

@ -53,23 +53,54 @@ public:
virtual const char* typeName() const = 0;
virtual NodeMetadata* clone(IGameDef *gamedef) = 0;
virtual void serializeBody(std::ostream &os) = 0;
// Called on client-side; shown on screen when pointed at
virtual std::string infoText() {return "";}
//
virtual Inventory* getInventory() {return NULL;}
// This is called always after the inventory is modified, before
// the changes are copied elsewhere
// Called always after the inventory is modified, before the changes
// are copied elsewhere
virtual void inventoryModified(){}
// A step in time. Returns true if metadata changed.
// A step in time. Shall return true if metadata changed.
virtual bool step(float dtime) {return false;}
// Whether the related node and this metadata cannot be removed
virtual bool nodeRemovalDisabled(){return false;}
// Used to make custom inventory menus.
// If non-empty, player can interact by using an inventory view
// See format in guiInventoryMenu.cpp.
virtual std::string getInventoryDrawSpecString(){return "";}
// primarily used for locking chests, but others can play too
virtual std::string getOwner(){ return std::string(""); }
virtual void setOwner(std::string t){}
// If true, player can interact by writing text
virtual bool allowsTextInput(){ return false; }
// Get old text for player interaction
virtual std::string getText(){ return ""; }
// Set player-written text
virtual void setText(const std::string &t){}
// If returns non-empty, only given player can modify text/inventory
virtual std::string getOwner(){ return std::string(""); }
// The name of the player who placed the node
virtual void setOwner(std::string t){}
/* Interface for GenericNodeMetadata */
virtual void setInfoText(const std::string &text){};
virtual void setInventoryDrawSpec(const std::string &text){};
virtual void setAllowTextInput(bool b){};
virtual void setRemovalDisabled(bool b){};
virtual void setEnforceOwner(bool b){};
virtual bool isInventoryModified(){return false;};
virtual void resetInventoryModified(){};
virtual bool isTextModified(){return false;};
virtual void resetTextModified(){};
virtual void setString(const std::string &name, const std::string &var){}
virtual std::string getString(const std::string &name){return "";}
protected:
static void registerType(u16 id, const std::string &name, Factory f,
Factory2 f2);

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@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "scriptapi.h"
#include <iostream>
#include <list>
extern "C" {
#include <lua.h>
#include <lualib.h>
@ -42,26 +43,7 @@ extern "C" {
#include "settings.h" // For accessing g_settings
#include "nodemetadata.h"
#include "mapblock.h" // For getNodeBlockPos
/*
TODO:
- All kinds of callbacks
- LuaNodeMetadata
blockdef.metadata_name =
""
"sign"
"furnace"
"chest"
"locked_chest"
"lua"
- Stores an inventory and stuff in a Settings object
meta.inventory_add_list("main")
blockdef.on_inventory_modified
meta.set("owner", playername)
meta.get("owner")
- Item definition (actually, only CraftItem)
- Putting items in NodeMetadata (?)
*/
#include "content_nodemeta.h"
static void stackDump(lua_State *L, std::ostream &o)
{
@ -1069,6 +1051,16 @@ private:
return meta;
}
/*static IGenericNodeMetadata* getgenericmeta(NodeMetaRef *ref)
{
NodeMetadata *meta = getmeta(ref);
if(meta == NULL)
return NULL;
if(meta->typeId() != NODEMETA_GENERIC)
return NULL;
return (IGenericNodeMetadata*)meta;
}*/
static void reportMetadataChange(NodeMetaRef *ref)
{
// Inform other things that the metadata has changed
@ -1080,7 +1072,8 @@ private:
// Set the block to be saved
MapBlock *block = ref->m_env->getMap().getBlockNoCreateNoEx(blockpos);
if(block)
block->raiseModified(MOD_STATE_WRITE_NEEDED, "l_settext");
block->raiseModified(MOD_STATE_WRITE_NEEDED,
"NodeMetaRef::reportMetadataChange");
}
// Exported functions
@ -1092,8 +1085,33 @@ private:
return 0;
}
// settext(self, text)
static int l_settext(lua_State *L)
// get_type(self)
static int l_get_type(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
NodeMetadata *meta = getmeta(ref);
if(meta == NULL){
lua_pushnil(L);
return 1;
}
// Do it
lua_pushstring(L, meta->typeName());
return 1;
}
// allows_text_input(self)
static int l_allows_text_input(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
NodeMetadata *meta = getmeta(ref);
if(meta == NULL) return 0;
// Do it
lua_pushboolean(L, meta->allowsTextInput());
return 1;
}
// set_text(self, text)
static int l_set_text(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
NodeMetadata *meta = getmeta(ref);
@ -1101,11 +1119,260 @@ private:
// Do it
std::string text = lua_tostring(L, 2);
meta->setText(text);
// Inform other things that the metadata has changed
reportMetadataChange(ref);
return 0;
}
// get_text(self)
static int l_get_text(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
NodeMetadata *meta = getmeta(ref);
if(meta == NULL) return 0;
// Do it
std::string text = meta->getText();
lua_pushstring(L, text.c_str());
return 1;
}
// get_owner(self)
static int l_get_owner(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
NodeMetadata *meta = getmeta(ref);
if(meta == NULL) return 0;
// Do it
std::string owner = meta->getOwner();
lua_pushstring(L, owner.c_str());
return 1;
}
/* IGenericNodeMetadata interface */
// set_infotext(self, text)
static int l_set_infotext(lua_State *L)
{
infostream<<__FUNCTION_NAME<<std::endl;
NodeMetaRef *ref = checkobject(L, 1);
NodeMetadata *meta = getmeta(ref);
if(meta == NULL) return 0;
// Do it
std::string text = lua_tostring(L, 2);
meta->setInfoText(text);
reportMetadataChange(ref);
return 0;
}
// inventory_set_list(self, name, {item1, item2, ...})
static int l_inventory_set_list(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
NodeMetadata *meta = getmeta(ref);
if(meta == NULL) return 0;
// Do it
Inventory *inv = meta->getInventory();
std::string name = lua_tostring(L, 2);
// If nil, delete list
if(lua_isnil(L, 3)){
inv->deleteList(name);
return 0;
}
// Otherwise set list
std::list<std::string> items;
luaL_checktype(L, 3, LUA_TTABLE);
int table = 3;
lua_pushnil(L);
infostream<<"items: ";
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TSTRING);
std::string itemstring = lua_tostring(L, -1);
infostream<<"\""<<itemstring<<"\" ";
items.push_back(itemstring);
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
infostream<<std::endl;
InventoryList *invlist = inv->addList(name, items.size());
int index = 0;
for(std::list<std::string>::const_iterator
i = items.begin(); i != items.end(); i++){
const std::string &itemstring = *i;
InventoryItem *newitem = NULL;
if(itemstring != "")
newitem = InventoryItem::deSerialize(itemstring,
ref->m_env->getGameDef());
InventoryItem *olditem = invlist->changeItem(index, newitem);
delete olditem;
index++;
}
reportMetadataChange(ref);
return 0;
}
// inventory_get_list(self, name)
static int l_inventory_get_list(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
NodeMetadata *meta = getmeta(ref);
if(meta == NULL) return 0;
// Do it
Inventory *inv = meta->getInventory();
std::string name = lua_tostring(L, 2);
InventoryList *invlist = inv->getList(name);
if(invlist == NULL){
lua_pushnil(L);
return 1;
}
// Get the table insert function
lua_getglobal(L, "table");
lua_getfield(L, -1, "insert");
int table_insert = lua_gettop(L);
// Create and fill table
lua_newtable(L);
int table = lua_gettop(L);
for(u32 i=0; i<invlist->getSize(); i++){
InventoryItem *item = invlist->getItem(i);
lua_pushvalue(L, table_insert);
lua_pushvalue(L, table);
if(item == NULL){
lua_pushnil(L);
} else {
lua_pushstring(L, item->getItemString().c_str());
}
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s\n", lua_tostring(L, -1));
}
return 1;
}
// set_inventory_draw_spec(self, text)
static int l_set_inventory_draw_spec(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
NodeMetadata *meta = getmeta(ref);
if(meta == NULL) return 0;
// Do it
std::string text = lua_tostring(L, 2);
meta->setInventoryDrawSpec(text);
reportMetadataChange(ref);
return 0;
}
// set_allow_text_input(self, text)
static int l_set_allow_text_input(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
NodeMetadata *meta = getmeta(ref);
if(meta == NULL) return 0;
// Do it
bool b = lua_toboolean(L, 2);
meta->setAllowTextInput(b);
reportMetadataChange(ref);
return 0;
}
// set_allow_removal(self, text)
static int l_set_allow_removal(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
NodeMetadata *meta = getmeta(ref);
if(meta == NULL) return 0;
// Do it
bool b = lua_toboolean(L, 2);
meta->setRemovalDisabled(!b);
reportMetadataChange(ref);
return 0;
}
// set_enforce_owner(self, text)
static int l_set_enforce_owner(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
NodeMetadata *meta = getmeta(ref);
if(meta == NULL) return 0;
// Do it
bool b = lua_toboolean(L, 2);
meta->setEnforceOwner(b);
reportMetadataChange(ref);
return 0;
}
// is_inventory_modified(self)
static int l_is_inventory_modified(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
NodeMetadata *meta = getmeta(ref);
if(meta == NULL) return 0;
// Do it
lua_pushboolean(L, meta->isInventoryModified());
return 1;
}
// reset_inventory_modified(self)
static int l_reset_inventory_modified(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
NodeMetadata *meta = getmeta(ref);
if(meta == NULL) return 0;
// Do it
meta->resetInventoryModified();
reportMetadataChange(ref);
return 0;
}
// is_text_modified(self)
static int l_is_text_modified(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
NodeMetadata *meta = getmeta(ref);
if(meta == NULL) return 0;
// Do it
lua_pushboolean(L, meta->isTextModified());
return 1;
}
// reset_text_modified(self)
static int l_reset_text_modified(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
NodeMetadata *meta = getmeta(ref);
if(meta == NULL) return 0;
// Do it
meta->resetTextModified();
reportMetadataChange(ref);
return 0;
}
// set_string(self, name, var)
static int l_set_string(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
NodeMetadata *meta = getmeta(ref);
if(meta == NULL) return 0;
// Do it
std::string name = lua_tostring(L, 2);
size_t len = 0;
const char *s = lua_tolstring(L, 3, &len);
std::string str(s, len);
meta->setString(name, str);
reportMetadataChange(ref);
return 0;
}
// get_string(self, name)
static int l_get_string(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
NodeMetadata *meta = getmeta(ref);
if(meta == NULL) return 0;
// Do it
std::string name = lua_tostring(L, 2);
std::string str = meta->getString(name);
lua_pushlstring(L, str.c_str(), str.size());
return 1;
}
public:
NodeMetaRef(v3s16 p, ServerEnvironment *env):
m_p(p),
@ -1158,7 +1425,24 @@ public:
};
const char NodeMetaRef::className[] = "NodeMetaRef";
const luaL_reg NodeMetaRef::methods[] = {
method(NodeMetaRef, settext),
method(NodeMetaRef, get_type),
method(NodeMetaRef, allows_text_input),
method(NodeMetaRef, set_text),
method(NodeMetaRef, get_text),
method(NodeMetaRef, get_owner),
method(NodeMetaRef, set_infotext),
method(NodeMetaRef, inventory_set_list),
method(NodeMetaRef, inventory_get_list),
method(NodeMetaRef, set_inventory_draw_spec),
method(NodeMetaRef, set_allow_text_input),
method(NodeMetaRef, set_allow_removal),
method(NodeMetaRef, set_enforce_owner),
method(NodeMetaRef, is_inventory_modified),
method(NodeMetaRef, reset_inventory_modified),
method(NodeMetaRef, is_text_modified),
method(NodeMetaRef, reset_text_modified),
method(NodeMetaRef, set_string),
method(NodeMetaRef, get_string),
{0,0}
};
@ -1188,7 +1472,7 @@ private:
// pos = {x=num, y=num, z=num}
static int l_add_node(lua_State *L)
{
infostream<<"EnvRef::l_add_node()"<<std::endl;
//infostream<<"EnvRef::l_add_node()"<<std::endl;
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
@ -1206,7 +1490,7 @@ private:
// pos = {x=num, y=num, z=num}
static int l_remove_node(lua_State *L)
{
infostream<<"EnvRef::l_remove_node()"<<std::endl;
//infostream<<"EnvRef::l_remove_node()"<<std::endl;
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
@ -1222,7 +1506,7 @@ private:
// pos = {x=num, y=num, z=num}
static int l_get_node(lua_State *L)
{
infostream<<"EnvRef::l_get_node()"<<std::endl;
//infostream<<"EnvRef::l_get_node()"<<std::endl;
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
@ -1239,7 +1523,7 @@ private:
// pos = {x=num, y=num, z=num}
static int l_add_luaentity(lua_State *L)
{
infostream<<"EnvRef::l_add_luaentity()"<<std::endl;
//infostream<<"EnvRef::l_add_luaentity()"<<std::endl;
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
@ -1256,7 +1540,7 @@ private:
// EnvRef:get_meta(pos)
static int l_get_meta(lua_State *L)
{
infostream<<"EnvRef::l_get_meta()"<<std::endl;
//infostream<<"EnvRef::l_get_meta()"<<std::endl;
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
@ -1777,7 +2061,7 @@ void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl;
//infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl;
StackUnroller stack_unroller(L);
// Create object on stack
@ -1800,7 +2084,7 @@ void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl;
//infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl;
StackUnroller stack_unroller(L);
// Get minetest.object_refs table

View File

@ -3309,9 +3309,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
p.Y = stoi(fn.next(","));
p.Z = stoi(fn.next(","));
NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
if(meta && meta->typeId() == LEGN(m_nodedef, "CONTENT_LOCKABLE_CHEST")) {
LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta;
if (lcm->getOwner() != player->getName())
if(meta->getOwner() != ""){
if(meta->getOwner() != player->getName())
disable_action = true;
}
}
@ -3327,9 +3326,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
p.Y = stoi(fn.next(","));
p.Z = stoi(fn.next(","));
NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
if(meta && meta->typeId() == LEGN(m_nodedef, "CONTENT_LOCKABLE_CHEST")) {
LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta;
if (lcm->getOwner() != player->getName())
if(meta->getOwner() != ""){
if(meta->getOwner() != player->getName())
disable_action = true;
}
}
@ -3356,9 +3354,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
p.Y = stoi(fn.next(","));
p.Z = stoi(fn.next(","));
NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
if(meta && meta->typeId() == LEGN(m_nodedef, "CONTENT_LOCKABLE_CHEST")) {
LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta;
if (lcm->getOwner() != player->getName())
if(meta->getOwner() != ""){
if(meta->getOwner() != player->getName())
disable_action = true;
}
}