diff --git a/src/client/tile.cpp b/src/client/tile.cpp index 7b326c15..1cf9f150 100644 --- a/src/client/tile.cpp +++ b/src/client/tile.cpp @@ -192,13 +192,18 @@ video::IImage *textureMinSizeUpscale(video::IVideoDriver *driver, video::IImage if(orig == NULL) return orig; s32 scaleto = g_settings->getS32("texture_min_size"); - if (scaleto > 0) { + if (scaleto > 1) { + const core::dimension2d dim = orig->getDimension(); + + // Don't upscale 1px images. They don't benefit from it anyway + // (wouldn't have been blurred) and MIGHT be sun/moon tonemaps. + if ((dim.Width <= 1) || (dim.Height <= 1)) + return orig; /* Calculate scaling needed to make the shortest texture dimension * equal to the target minimum. If e.g. this is a vertical frames * animation, the short dimension will be the real size. */ - const core::dimension2d dim = orig->getDimension(); u32 xscale = scaleto / dim.Width; u32 yscale = scaleto / dim.Height; u32 scale = (xscale > yscale) ? xscale : yscale;