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Mapgen V7: Fix out-of-bounds array access
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@ -427,19 +427,19 @@ void MapgenV7::generateMountainTerrain() {
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return;
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MapNode n_stone(c_stone);
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u32 index = 0;
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u32 j = 0;
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for (s16 z = node_min.Z; z <= node_max.Z; z++)
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for (s16 y = node_min.Y; y <= node_max.Y; y++) {
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u32 vi = vm->m_area.index(node_min.X, y, z);
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for (s16 x = node_min.X; x <= node_max.X; x++) {
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int j = (z - node_min.Z) * csize.X + (x - node_min.X);
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int index = (z - node_min.Z) * csize.X + (x - node_min.X);
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if (getMountainTerrainFromMap(index, j, y))
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if (getMountainTerrainFromMap(j, index, y))
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vm->m_data[vi] = n_stone;
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vi++;
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index++;
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j++;
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}
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}
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}
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@ -517,7 +517,9 @@ void MapgenV7::generateBiomes() {
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// boundary, but the chunk above has not been generated yet
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if (y == node_max.Y && c_above == CONTENT_IGNORE &&
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y == heightmap[index] && c == c_stone) {
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int j = z * zstride + y * ystride + x;
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int j = (z - node_min.Z) * zstride +
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(y - node_min.Y) * ystride +
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(x - node_min.X);
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have_air = !getMountainTerrainFromMap(j, index, y);
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}
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