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Fix head shifting downards in glass, nodeboxes...
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@ -323,7 +323,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
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v3s16 camera_np = floatToInt(getEyePosition(), BS);
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v3s16 camera_np = floatToInt(getEyePosition(), BS);
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MapNode n = map.getNodeNoEx(camera_np);
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MapNode n = map.getNodeNoEx(camera_np);
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if(n.getContent() != CONTENT_IGNORE){
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if(n.getContent() != CONTENT_IGNORE){
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if(nodemgr->get(n).walkable){
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if(nodemgr->get(n).walkable && nodemgr->get(n).solidness == 2){
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camera_barely_in_ceiling = true;
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camera_barely_in_ceiling = true;
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}
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}
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}
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}
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