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Builtin/../falling.lua: Avoid crash when object pos over limit
If the object pos is over limit, 'add entity' will not add an entity, causing 'obj' to be nil.
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@ -113,8 +113,10 @@ core.register_entity(":__builtin:falling_node", {
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local function spawn_falling_node(p, node)
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local function spawn_falling_node(p, node)
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local obj = core.add_entity(p, "__builtin:falling_node")
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local obj = core.add_entity(p, "__builtin:falling_node")
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if obj then
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obj:get_luaentity():set_node(node)
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obj:get_luaentity():set_node(node)
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end
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end
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end
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local function drop_attached_node(p)
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local function drop_attached_node(p)
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local nn = core.get_node(p).name
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local nn = core.get_node(p).name
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