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Fix dying of lava causes repeated death This is a bugfix for issue #81
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@ -2567,6 +2567,8 @@ void ClientEnvironment::damageLocalPlayer(u8 damage, bool handle_hp)
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assert(lplayer);
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assert(lplayer);
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if(handle_hp){
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if(handle_hp){
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if (lplayer->hp == 0) // Don't damage a dead player
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return;
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if(lplayer->hp > damage)
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if(lplayer->hp > damage)
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lplayer->hp -= damage;
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lplayer->hp -= damage;
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else
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else
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