1
0
mirror of https://github.com/moparisthebest/minetest synced 2024-12-21 23:28:48 -05:00

Zoom FOV: Reduce minimum zoom FOV to 7 degrees

The default of 15 is unchanged.
7 degrees is x10 magnification which is common for binoculars.
Alter hardcoded limits in camera.cpp:
Minimum 7 degrees.
Maximum 160 degrees to match upper limits in advanced settings.
This commit is contained in:
paramat 2017-01-22 04:21:29 +00:00
parent d413dfe87c
commit 59fdf57134
3 changed files with 3 additions and 4 deletions

View File

@ -440,7 +440,7 @@ fov (Field of view) int 72 30 160
# Field of view while zooming in degrees. # Field of view while zooming in degrees.
# This requires the "zoom" privilege on the server. # This requires the "zoom" privilege on the server.
zoom_fov (Field of view for zoom) int 15 15 160 zoom_fov (Field of view for zoom) int 15 7 160
# Adjust the gamma encoding for the light tables. Higher numbers are brighter. # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
# This setting is for the client only and is ignored by the server. # This setting is for the client only and is ignored by the server.

View File

@ -502,7 +502,7 @@
# Field of view while zooming in degrees. # Field of view while zooming in degrees.
# This requires the "zoom" privilege on the server. # This requires the "zoom" privilege on the server.
# type: int min: 15 max: 160 # type: int min: 7 max: 160
# zoom_fov = 15 # zoom_fov = 15
# Adjust the gamma encoding for the light tables. Higher numbers are brighter. # Adjust the gamma encoding for the light tables. Higher numbers are brighter.

View File

@ -393,8 +393,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
} else { } else {
fov_degrees = m_cache_fov; fov_degrees = m_cache_fov;
} }
fov_degrees = MYMAX(fov_degrees, 10.0); fov_degrees = rangelim(fov_degrees, 7.0, 160.0);
fov_degrees = MYMIN(fov_degrees, 170.0);
// FOV and aspect ratio // FOV and aspect ratio
m_aspect = (f32) porting::getWindowSize().X / (f32) porting::getWindowSize().Y; m_aspect = (f32) porting::getWindowSize().X / (f32) porting::getWindowSize().Y;