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Builtin: Fix check for a player object in core.check_player_privs

core.check_player_privs accepts as first argument a name or player object, but just tested for a string.
This caused crashes inside builtin, when being passed any unexpected types.

This provides a better (duck-typing like) test, better error reporting.
This commit is contained in:
Tim 2016-07-07 23:58:52 +02:00 committed by paramat
parent f833159a68
commit 58eb5f39d4

View File

@ -48,11 +48,13 @@ function core.after(after, func, ...)
}
end
function core.check_player_privs(player_or_name, ...)
local name = player_or_name
-- Check if we have been provided with a Player object.
if type(name) ~= "string" then
function core.check_player_privs(name, ...)
local arg_type = type(name)
if (arg_type == "userdata" or arg_type == "table") and
name.get_player_name then -- If it quacks like a Player...
name = name:get_player_name()
elseif arg_type ~= "string" then
error("Invalid core.check_player_privs argument type: " .. arg_type, 2)
end
local requested_privs = {...}