mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-04 08:25:01 -05:00
Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()
This commit is contained in:
parent
2445cbbbdc
commit
56f55ab1af
@ -200,8 +200,11 @@
|
|||||||
-- - set_hp(hp): set number of hitpoints (2 * number of hearts)
|
-- - set_hp(hp): set number of hitpoints (2 * number of hearts)
|
||||||
-- LuaEntitySAO-only: (no-op for other objects)
|
-- LuaEntitySAO-only: (no-op for other objects)
|
||||||
-- - setvelocity({x=num, y=num, z=num})
|
-- - setvelocity({x=num, y=num, z=num})
|
||||||
|
-- - getvelocity() -> {x=num, y=num, z=num}
|
||||||
-- - setacceleration({x=num, y=num, z=num})
|
-- - setacceleration({x=num, y=num, z=num})
|
||||||
-- - getacceleration() -> {x=num, y=num, z=num}
|
-- - getacceleration() -> {x=num, y=num, z=num}
|
||||||
|
-- - setyaw(radians)
|
||||||
|
-- - getyaw() -> radians
|
||||||
-- - settexturemod(mod)
|
-- - settexturemod(mod)
|
||||||
-- - setsprite(p={x=0,y=0}, num_frames=1, framelength=0.2,
|
-- - setsprite(p={x=0,y=0}, num_frames=1, framelength=0.2,
|
||||||
-- - select_horiz_by_yawpitch=false)
|
-- - select_horiz_by_yawpitch=false)
|
||||||
|
@ -1698,6 +1698,11 @@ void LuaEntitySAO::setVelocity(v3f velocity)
|
|||||||
m_velocity = velocity;
|
m_velocity = velocity;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
v3f LuaEntitySAO::getVelocity()
|
||||||
|
{
|
||||||
|
return m_velocity;
|
||||||
|
}
|
||||||
|
|
||||||
void LuaEntitySAO::setAcceleration(v3f acceleration)
|
void LuaEntitySAO::setAcceleration(v3f acceleration)
|
||||||
{
|
{
|
||||||
m_acceleration = acceleration;
|
m_acceleration = acceleration;
|
||||||
@ -1708,6 +1713,16 @@ v3f LuaEntitySAO::getAcceleration()
|
|||||||
return m_acceleration;
|
return m_acceleration;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void LuaEntitySAO::setYaw(float yaw)
|
||||||
|
{
|
||||||
|
m_yaw = yaw;
|
||||||
|
}
|
||||||
|
|
||||||
|
float LuaEntitySAO::getYaw()
|
||||||
|
{
|
||||||
|
return m_yaw;
|
||||||
|
}
|
||||||
|
|
||||||
void LuaEntitySAO::setTextureMod(const std::string &mod)
|
void LuaEntitySAO::setTextureMod(const std::string &mod)
|
||||||
{
|
{
|
||||||
std::ostringstream os(std::ios::binary);
|
std::ostringstream os(std::ios::binary);
|
||||||
|
@ -213,8 +213,11 @@ public:
|
|||||||
float getMinimumSavedMovement();
|
float getMinimumSavedMovement();
|
||||||
/* LuaEntitySAO-specific */
|
/* LuaEntitySAO-specific */
|
||||||
void setVelocity(v3f velocity);
|
void setVelocity(v3f velocity);
|
||||||
|
v3f getVelocity();
|
||||||
void setAcceleration(v3f acceleration);
|
void setAcceleration(v3f acceleration);
|
||||||
v3f getAcceleration();
|
v3f getAcceleration();
|
||||||
|
void setYaw(float yaw);
|
||||||
|
float getYaw();
|
||||||
void setTextureMod(const std::string &mod);
|
void setTextureMod(const std::string &mod);
|
||||||
void setSprite(v2s16 p, int num_frames, float framelength,
|
void setSprite(v2s16 p, int num_frames, float framelength,
|
||||||
bool select_horiz_by_yawpitch);
|
bool select_horiz_by_yawpitch);
|
||||||
|
@ -1928,6 +1928,18 @@ private:
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// getvelocity(self)
|
||||||
|
static int l_getvelocity(lua_State *L)
|
||||||
|
{
|
||||||
|
ObjectRef *ref = checkobject(L, 1);
|
||||||
|
LuaEntitySAO *co = getluaobject(ref);
|
||||||
|
if(co == NULL) return 0;
|
||||||
|
// Do it
|
||||||
|
v3f v = co->getVelocity();
|
||||||
|
pushFloatPos(L, v);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
// setacceleration(self, {x=num, y=num, z=num})
|
// setacceleration(self, {x=num, y=num, z=num})
|
||||||
static int l_setacceleration(lua_State *L)
|
static int l_setacceleration(lua_State *L)
|
||||||
{
|
{
|
||||||
@ -1953,6 +1965,31 @@ private:
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// setyaw(self, radians)
|
||||||
|
static int l_setyaw(lua_State *L)
|
||||||
|
{
|
||||||
|
ObjectRef *ref = checkobject(L, 1);
|
||||||
|
LuaEntitySAO *co = getluaobject(ref);
|
||||||
|
if(co == NULL) return 0;
|
||||||
|
// pos
|
||||||
|
float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
|
||||||
|
// Do it
|
||||||
|
co->setYaw(yaw);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// getyaw(self)
|
||||||
|
static int l_getyaw(lua_State *L)
|
||||||
|
{
|
||||||
|
ObjectRef *ref = checkobject(L, 1);
|
||||||
|
LuaEntitySAO *co = getluaobject(ref);
|
||||||
|
if(co == NULL) return 0;
|
||||||
|
// Do it
|
||||||
|
float yaw = co->getYaw() * core::DEGTORAD;
|
||||||
|
lua_pushnumber(L, yaw);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
// settexturemod(self, mod)
|
// settexturemod(self, mod)
|
||||||
static int l_settexturemod(lua_State *L)
|
static int l_settexturemod(lua_State *L)
|
||||||
{
|
{
|
||||||
@ -2209,8 +2246,11 @@ const luaL_reg ObjectRef::methods[] = {
|
|||||||
method(ObjectRef, get_hp),
|
method(ObjectRef, get_hp),
|
||||||
// LuaEntitySAO-only
|
// LuaEntitySAO-only
|
||||||
method(ObjectRef, setvelocity),
|
method(ObjectRef, setvelocity),
|
||||||
|
method(ObjectRef, getvelocity),
|
||||||
method(ObjectRef, setacceleration),
|
method(ObjectRef, setacceleration),
|
||||||
method(ObjectRef, getacceleration),
|
method(ObjectRef, getacceleration),
|
||||||
|
method(ObjectRef, setyaw),
|
||||||
|
method(ObjectRef, getyaw),
|
||||||
method(ObjectRef, settexturemod),
|
method(ObjectRef, settexturemod),
|
||||||
method(ObjectRef, setsprite),
|
method(ObjectRef, setsprite),
|
||||||
method(ObjectRef, get_entity_name),
|
method(ObjectRef, get_entity_name),
|
||||||
|
Loading…
Reference in New Issue
Block a user