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Mgv7: Avoid mid-air spawn on disabled mountain terrain, optimise function
'getSpawnLevelAtPoint()' did not account for disabled mountains, it was possible to be spawned in mid-air where a mountain surface would have been. Avoid check for river area if rivers are disabled.
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@ -154,17 +154,27 @@ int MapgenV7::getSpawnLevelAtPoint(v2s16 p)
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// Base terrain calculation
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s16 y = baseTerrainLevelAtPoint(p.X, p.Y);
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// Ridge/river terrain calculation
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float width = 0.2;
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float uwatern = NoisePerlin2D(&noise_ridge_uwater->np, p.X, p.Y, seed) * 2;
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// if inside a river this is an unsuitable spawn point
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if (fabs(uwatern) <= width)
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return MAX_MAP_GENERATION_LIMIT;
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// If enabled, check if inside a river
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if (spflags & MGV7_RIDGES) {
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float width = 0.2;
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float uwatern = NoisePerlin2D(&noise_ridge_uwater->np, p.X, p.Y, seed) * 2;
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if (fabs(uwatern) <= width)
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return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point
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}
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// If mountains are disabled, terrain level is base terrain level
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// Avoids spawn on non-existant mountain terrain
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if (!(spflags & MGV7_MOUNTAINS)) {
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if (y <= water_level || y > water_level + 16)
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return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point
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else
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return y;
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}
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// Mountain terrain calculation
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int iters = 128;
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while (iters--) {
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if (!getMountainTerrainAtPoint(p.X, y + 1, p.Y)) { // Air, y is ground level
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if (!getMountainTerrainAtPoint(p.X, y + 1, p.Y)) { // If air above
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if (y <= water_level || y > water_level + 16)
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return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point
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else
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@ -173,7 +183,7 @@ int MapgenV7::getSpawnLevelAtPoint(v2s16 p)
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y++;
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}
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// Unsuitable spawn point, no ground surface found
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// Unsuitable spawn point, no mountain surface found
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return MAX_MAP_GENERATION_LIMIT;
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}
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