mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-17 14:55:13 -05:00
Oops, up vector is needed.
This commit is contained in:
parent
ae66d611f2
commit
54f3796f91
@ -120,10 +120,12 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
|
||||
v3f eye_offset = player->getEyePosition() - player->getPosition();
|
||||
m_headnode->setPosition(eye_offset);
|
||||
m_headnode->setRotation(v3f(player->getPitch(), 0, 0));
|
||||
m_headnode->updateAbsolutePosition();
|
||||
|
||||
// Compute relative camera position and target
|
||||
v3f rel_cam_pos = v3f(0,0,0);
|
||||
v3f rel_cam_target = v3f(0,0,1);
|
||||
v3f rel_cam_up = v3f(0,1,0);
|
||||
|
||||
s32 bobframe = m_view_bobbing_anim & (BOBFRAMES/2-1);
|
||||
if (bobframe != 0)
|
||||
@ -140,7 +142,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
|
||||
0.);
|
||||
|
||||
rel_cam_pos += bobvec * 3.;
|
||||
rel_cam_target += bobvec * 1.5;
|
||||
rel_cam_target += bobvec * 4.5;
|
||||
}
|
||||
|
||||
// Compute absolute camera position and target
|
||||
@ -148,8 +150,13 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
|
||||
m_headnode->getAbsoluteTransformation().transformVect(m_camera_direction, rel_cam_target);
|
||||
m_camera_direction -= m_camera_position;
|
||||
|
||||
v3f abs_cam_up;
|
||||
m_headnode->getAbsoluteTransformation().transformVect(abs_cam_up, rel_cam_pos + rel_cam_up);
|
||||
abs_cam_up -= m_camera_position;
|
||||
|
||||
// Set camera node transformation
|
||||
m_cameranode->setPosition(m_camera_position);
|
||||
m_cameranode->setUpVector(abs_cam_up);
|
||||
m_cameranode->setTarget(m_camera_position + m_camera_direction);
|
||||
|
||||
// FOV and and aspect ratio
|
||||
|
Loading…
Reference in New Issue
Block a user