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Remove old comment from Network Rework Patch 2/4
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@ -418,22 +418,6 @@ void Client::step(float dtime)
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*pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
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Send(pkt);
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/*SharedBuffer<u8> data(2 + 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2);
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writeU16(&data[0], TOSERVER_INIT);
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writeU8(&data[2], SER_FMT_VER_HIGHEST_READ);
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memset((char*)&data[3], 0, PLAYERNAME_SIZE);
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snprintf((char*)&data[3], PLAYERNAME_SIZE, "%s", myplayer->getName());
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memset((char*)&data[23], 0, PASSWORD_SIZE);
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snprintf((char*)&data[23], PASSWORD_SIZE, "%s", m_password.c_str());
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writeU16(&data[51], CLIENT_PROTOCOL_VERSION_MIN);
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writeU16(&data[53], CLIENT_PROTOCOL_VERSION_MAX);
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// Send as unreliable
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Send(1, data, false);*/
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}
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// Not connected, return
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