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https://github.com/moparisthebest/minetest
synced 2024-11-15 13:55:11 -05:00
Implement minetest.register_on_dieplayer()
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@ -435,6 +435,7 @@ minetest.registered_on_dignodes, minetest.register_on_dignode = make_registratio
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minetest.registered_on_punchnodes, minetest.register_on_punchnode = make_registration()
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minetest.registered_on_generateds, minetest.register_on_generated = make_registration()
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minetest.registered_on_newplayers, minetest.register_on_newplayer = make_registration()
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minetest.registered_on_dieplayers, minetest.register_on_dieplayer = make_registration()
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minetest.registered_on_respawnplayers, minetest.register_on_respawnplayer = make_registration()
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-- END
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@ -101,8 +101,10 @@
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-- minetest.register_on_punchnode(func(pos, node, puncher))
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-- minetest.register_on_generated(func(minp, maxp))
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-- minetest.register_on_newplayer(func(ObjectRef))
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-- minetest.register_on_dieplayer(func(ObjectRef))
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-- minetest.register_on_respawnplayer(func(ObjectRef))
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-- ^ return true in func to disable regular player placement
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-- ^ currently called _before_ repositioning of player occurs
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-- minetest.register_on_chat_message(func(name, message))
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-- minetest.add_to_creative_inventory(itemstring)
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-- minetest.setting_get(name) -> string or nil
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@ -3638,6 +3638,32 @@ void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player)
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// value removed, keep key for next iteration
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}
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}
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void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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// Get minetest.registered_on_dieplayers
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_on_dieplayers");
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luaL_checktype(L, -1, LUA_TTABLE);
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int table = lua_gettop(L);
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// Foreach
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lua_pushnil(L);
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while(lua_next(L, table) != 0){
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// key at index -2 and value at index -1
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luaL_checktype(L, -1, LUA_TFUNCTION);
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// Call function
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objectref_get_or_create(L, player);
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if(lua_pcall(L, 1, 0, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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// value removed, keep key for next iteration
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}
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}
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bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player)
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{
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realitycheck(L);
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@ -62,6 +62,7 @@ void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp);
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/* misc */
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void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player);
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void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player);
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bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player);
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void scriptapi_get_creative_inventory(lua_State *L, ServerRemotePlayer *player);
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@ -4537,7 +4537,8 @@ void Server::HandlePlayerHP(Player *player, s16 damage)
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player->hp = 0;
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//TODO: Throw items around
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// Trigger scripted stuff
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scriptapi_on_dieplayer(m_lua, srp);
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// Handle players that are not connected
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if(player->peer_id == PEER_ID_INEXISTENT){
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