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Remove crafting definitions from content_craft.cpp

This commit is contained in:
Perttu Ahola 2011-11-17 10:19:31 +02:00
parent 498ebef357
commit 4f021fc7dd
2 changed files with 0 additions and 451 deletions

View File

@ -24,451 +24,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapnode.h" // For content_t #include "mapnode.h" // For content_t
#include "gamedef.h" #include "gamedef.h"
/*
items: actually *items[9]
return value: allocates a new item, or returns NULL.
NOTE: Not used anymore; TODO: Remove
*/
InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
{
INodeDefManager *ndef = gamedef->ndef();
// Wood
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_TREE"));
if(checkItemCombination(items, specs))
{
return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_WOOD"), 4);
}
}
// Stick
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
if(checkItemCombination(items, specs))
{
return new CraftItem(gamedef, "Stick", 4);
}
}
// Fence
{
ItemSpec specs[9];
specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
specs[5] = ItemSpec(ITEM_CRAFT, "Stick");
specs[6] = ItemSpec(ITEM_CRAFT, "Stick");
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
specs[8] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_FENCE"), 2);
}
}
// Sign
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[4] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[5] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
//return new MapBlockObjectItem(gamedef, "Sign");
return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_SIGN_WALL"), 1);
}
}
// Torch
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_CRAFT, "lump_of_coal");
specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_TORCH"), 4);
}
}
// Wooden pick
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
return new ToolItem(gamedef, "WPick", 0);
}
}
// Stone pick
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
return new ToolItem(gamedef, "STPick", 0);
}
}
// Steel pick
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
return new ToolItem(gamedef, "SteelPick", 0);
}
}
// Mese pick
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_MESE"));
specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_MESE"));
specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_MESE"));
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
return new ToolItem(gamedef, "MesePick", 0);
}
}
// Wooden shovel
{
ItemSpec specs[9];
specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
return new ToolItem(gamedef, "WShovel", 0);
}
}
// Stone shovel
{
ItemSpec specs[9];
specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
return new ToolItem(gamedef, "STShovel", 0);
}
}
// Steel shovel
{
ItemSpec specs[9];
specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
return new ToolItem(gamedef, "SteelShovel", 0);
}
}
// Wooden axe
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
return new ToolItem(gamedef, "WAxe", 0);
}
}
// Stone axe
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
return new ToolItem(gamedef, "STAxe", 0);
}
}
// Steel axe
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
return new ToolItem(gamedef, "SteelAxe", 0);
}
}
// Wooden sword
{
ItemSpec specs[9];
specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[4] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
return new ToolItem(gamedef, "WSword", 0);
}
}
// Stone sword
{
ItemSpec specs[9];
specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[4] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
return new ToolItem(gamedef, "STSword", 0);
}
}
// Steel sword
{
ItemSpec specs[9];
specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
return new ToolItem(gamedef, "SteelSword", 0);
}
}
// Rail
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[1] = ItemSpec(ITEM_CRAFT, "Stick");
specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
specs[5] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[6] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot");
if(checkItemCombination(items, specs))
{
return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_RAIL"), 15);
}
}
// Chest
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[5] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[6] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[7] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[8] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
if(checkItemCombination(items, specs))
{
return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_CHEST"), 1);
}
}
// Locking Chest
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[5] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[6] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[7] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[8] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
if(checkItemCombination(items, specs))
{
return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_LOCKABLE_CHEST"), 1);
}
}
// Furnace
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[5] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[6] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[7] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[8] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
if(checkItemCombination(items, specs))
{
return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_FURNACE"), 1);
}
}
// Steel block
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[5] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[6] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[7] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot");
if(checkItemCombination(items, specs))
{
return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_STEEL"), 1);
}
}
// Sandstone
{
ItemSpec specs[9];
specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_SAND"));
specs[4] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_SAND"));
specs[6] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_SAND"));
specs[7] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_SAND"));
if(checkItemCombination(items, specs))
{
return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_SANDSTONE"), 1);
}
}
// Clay
{
ItemSpec specs[9];
specs[3] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
specs[4] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
specs[6] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
specs[7] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
if(checkItemCombination(items, specs))
{
return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_CLAY"), 1);
}
}
// Brick
{
ItemSpec specs[9];
specs[3] = ItemSpec(ITEM_CRAFT, "clay_brick");
specs[4] = ItemSpec(ITEM_CRAFT, "clay_brick");
specs[6] = ItemSpec(ITEM_CRAFT, "clay_brick");
specs[7] = ItemSpec(ITEM_CRAFT, "clay_brick");
if(checkItemCombination(items, specs))
{
return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_BRICK"), 1);
}
}
// Paper
{
ItemSpec specs[9];
specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_PAPYRUS"));
specs[4] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_PAPYRUS"));
specs[5] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_PAPYRUS"));
if(checkItemCombination(items, specs))
{
return new CraftItem(gamedef, "paper", 1);
}
}
// Book
{
ItemSpec specs[9];
specs[1] = ItemSpec(ITEM_CRAFT, "paper");
specs[4] = ItemSpec(ITEM_CRAFT, "paper");
specs[7] = ItemSpec(ITEM_CRAFT, "paper");
if(checkItemCombination(items, specs))
{
return new CraftItem(gamedef, "book", 1);
}
}
// Book shelf
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[3] = ItemSpec(ITEM_CRAFT, "book");
specs[4] = ItemSpec(ITEM_CRAFT, "book");
specs[5] = ItemSpec(ITEM_CRAFT, "book");
specs[6] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[7] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[8] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
if(checkItemCombination(items, specs))
{
return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_BOOKSHELF"), 1);
}
}
// Ladder
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_CRAFT, "Stick");
specs[2] = ItemSpec(ITEM_CRAFT, "Stick");
specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
specs[5] = ItemSpec(ITEM_CRAFT, "Stick");
specs[6] = ItemSpec(ITEM_CRAFT, "Stick");
specs[8] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_LADDER"), 1);
}
}
// Iron Apple
{
ItemSpec specs[9];
specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[4] = ItemSpec(ITEM_CRAFT, "apple");
specs[5] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[7] = ItemSpec(ITEM_CRAFT, "steel_ingot");
if(checkItemCombination(items, specs))
{
return new CraftItem(gamedef, "apple_iron", 1);
}
}
return NULL;
}
void craft_set_creative_inventory(Player *player, IGameDef *gamedef) void craft_set_creative_inventory(Player *player, IGameDef *gamedef)
{ {
INodeDefManager *ndef = gamedef->ndef(); INodeDefManager *ndef = gamedef->ndef();

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@ -24,12 +24,6 @@ class InventoryItem;
class Player; class Player;
class IGameDef; class IGameDef;
/*
items: actually *items[9]
return value: allocates a new item, or returns NULL.
*/
InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef);
void craft_set_creative_inventory(Player *player, IGameDef *gamedef); void craft_set_creative_inventory(Player *player, IGameDef *gamedef);
// Called when give_initial_stuff setting is used // Called when give_initial_stuff setting is used