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mirror of https://github.com/moparisthebest/minetest synced 2024-12-22 15:48:48 -05:00

A handful of minor fixes to various things

This commit is contained in:
kwolekr 2013-06-22 17:27:48 -04:00
parent c1b829077a
commit 4d77781ce7
6 changed files with 27 additions and 34 deletions

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@ -1334,15 +1334,6 @@ minetest.object_refs
minetest.luaentities
^ List of lua entities, indexed by active object id
Deprecated but defined for backwards compatibility:
minetest.digprop_constanttime(time)
minetest.digprop_stonelike(toughness)
minetest.digprop_dirtlike(toughness)
minetest.digprop_gravellike(toughness)
minetest.digprop_woodlike(toughness)
minetest.digprop_leaveslike(toughness)
minetest.digprop_glasslike(toughness)
Class reference
----------------
NodeMetaRef: Node metadata - reference extra data and functionality stored
@ -1751,6 +1742,7 @@ Node definition (register_node)
liquid_alternative_source = "", -- Source version of flowing liquid
liquid_viscosity = 0, -- Higher viscosity = slower flow (max. 7)
liquid_renewable = true, -- Can new liquid source be created by placing
drowning = true, -- Player will drown in these
two or more sources nearly?
light_source = 0, -- Amount of light emitted by node
damage_per_second = 0, -- If player is inside node, this damage is caused
@ -1950,7 +1942,14 @@ Decoration definition (register_decoration)
^ If schematic is a string, it is the filepath relative to the current working directory of the
^ specified Minetest schematic file.
^ - OR -, could instead be a table containing two fields, size and data:
schematic = {size = {x=4, y=6, z=4}, data = { {"cobble", 0, 0}, {"dirt_with_grass", 0, 0}, ...}},
schematic = {
size = {x=4, y=6, z=4},
data = {
{name="cobble", param1=0, param2=0},
{name="dirt_with_grass", param1=0, param2=0},
...
}
},
^ See 'Schematic specifier' for details.
flags = "place_center_x, place_center_z",
^ Flags for schematic decorations. See 'Schematic attributes'.

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@ -47,10 +47,10 @@ BiomeDefManager::BiomeDefManager() {
b->c_filler = b->c_top;
b->filler_height = MAP_GENERATION_LIMIT;
b->height_min = -MAP_GENERATION_LIMIT;
b->height_max = MAP_GENERATION_LIMIT;
b->heat_point = 0.0;
b->humidity_point = 0.0;
b->height_min = -MAP_GENERATION_LIMIT;
b->height_max = MAP_GENERATION_LIMIT;
b->heat_point = 0.0;
b->humidity_point = 0.0;
biomes.push_back(b);
}
@ -156,8 +156,8 @@ Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y) {
if (y > b->height_max || y < b->height_min)
continue;
float d_heat = heat - b->heat_point;
float d_humidity = humidity - b->humidity_point;
float d_heat = heat - b->heat_point;
float d_humidity = humidity - b->humidity_point;
float dist = (d_heat * d_heat) +
(d_humidity * d_humidity);
if (dist < dist_min) {

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@ -311,7 +311,7 @@ void Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
}
}
generate(mg, &ps, max_y, 0, v3s16(x, y, z));
generate(mg, &ps, max_y, v3s16(x, y, z));
}
}
}
@ -409,8 +409,7 @@ void DecoSimple::resolveNodeNames(INodeDefManager *ndef) {
}
void DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y,
s16 start_y, v3s16 p) {
void DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) {
ManualMapVoxelManipulator *vm = mg->vm;
u32 vi = vm->m_area.index(p);
@ -451,7 +450,7 @@ void DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y,
height = MYMIN(height, max_y - p.Y);
v3s16 em = vm->m_area.getExtent();
for (int i = start_y; i < height; i++) {
for (int i = 0; i < height; i++) {
vm->m_area.add_y(em, vi, 1);
content_t c = vm->m_data[vi].getContent();
@ -520,8 +519,7 @@ void DecoSchematic::resolveNodeNames(INodeDefManager *ndef) {
}
void DecoSchematic::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y,
s16 start_y, v3s16 p) {
void DecoSchematic::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) {
ManualMapVoxelManipulator *vm = mg->vm;
if (flags & DECO_PLACE_CENTER_X)

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@ -221,8 +221,7 @@ public:
void placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
void placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y,
s16 start_y, v3s16 p) = 0;
virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) = 0;
virtual int getHeight() = 0;
virtual std::string getName() = 0;
};
@ -243,8 +242,7 @@ public:
~DecoSimple() {}
void resolveNodeNames(INodeDefManager *ndef);
virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y,
s16 start_y, v3s16 p);
virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p);
virtual int getHeight();
virtual std::string getName();
};
@ -264,8 +262,7 @@ public:
~DecoSchematic();
void resolveNodeNames(INodeDefManager *ndef);
virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y,
s16 start_y, v3s16 p);
virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p);
virtual int getHeight();
virtual std::string getName();

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@ -132,8 +132,6 @@ int MapgenV7::getGroundLevelAtPoint(v2s16 p) {
y--;
}
if (iters == 0)
printf("iters exhausted at %d %d\n", p.X, p.Y);
return y + b->top_depth;
}
@ -442,7 +440,7 @@ void MapgenV7::addTopNodes() {
continue;
}
// N.B. It is necessary to search downward since range_heightmap[i]
// N.B. It is necessary to search downward since ridge_heightmap[i]
// might not be the actual height, just the lowest part in the chunk
// where a ridge had been carved
u32 i = vm->m_area.index(x, y, z);

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@ -674,7 +674,7 @@ int ModApiBasic::l_register_ore(lua_State *L)
verbosestream << "register_ore: ore '" << ore->ore_name
<< "' registered" << std::endl;
return 0;
return 1;
}
// register_decoration({lots of stuff})
@ -793,7 +793,7 @@ int ModApiBasic::l_register_decoration(lua_State *L)
verbosestream << "register_decoration: decoration '" << deco->getName()
<< "' registered" << std::endl;
return 0;
return 1;
}
// create_schematic(p1, p2, probability_list, filename)
@ -841,7 +841,8 @@ int ModApiBasic::l_create_schematic(lua_State *L)
dschem.applyProbabilities(&probability_list, p1);
dschem.saveSchematicFile(ndef);
actionstream << "create_schematic: saved schematic file '" << dschem.filename << "'." << std::endl;
actionstream << "create_schematic: saved schematic file '"
<< dschem.filename << "'." << std::endl;
return 1;
}