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https://github.com/moparisthebest/minetest
synced 2024-11-04 16:35:03 -05:00
Properly use time_from_last_punch for limiting PvP punch damage
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ceaf8edade
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@ -104,9 +104,9 @@ HittingProperties getHittingProperties(const MaterialProperties *mp,
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time_from_last_punch);
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// If digging time would be 1 second, 2 hearts go in 1 second.
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s16 hp = 2.0 * 2.0 / digprop.time + 0.5;
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s16 hp = 2.0 * 2.0 / digprop.time;
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// Wear is the same as for digging a single node
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s16 wear = (float)digprop.wear + 0.5;
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s16 wear = (float)digprop.wear;
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return HittingProperties(hp, wear);
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}
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@ -2964,7 +2964,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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<<pointed.object_id<<std::endl;
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// Do stuff
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pointed_object->punch(srp);
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pointed_object->punch(srp, srp->m_time_from_last_punch);
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srp->m_time_from_last_punch = 0;
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}
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} // action == 0
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@ -31,11 +31,11 @@ ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env):
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ServerActiveObject(env, v3f(0,0,0)),
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m_last_good_position(0,0,0),
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m_last_good_position_age(0),
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m_additional_items(),
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m_inventory_not_sent(false),
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m_hp_not_sent(false),
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m_respawn_active(false),
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m_is_in_environment(false),
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m_time_from_last_punch(0),
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m_position_not_sent(false)
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{
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}
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@ -43,9 +43,12 @@ ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 pee
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const char *name_):
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Player(env->getGameDef()),
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ServerActiveObject(env, pos_),
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m_last_good_position(0,0,0),
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m_last_good_position_age(0),
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m_inventory_not_sent(false),
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m_hp_not_sent(false),
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m_is_in_environment(false),
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m_time_from_last_punch(0),
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m_position_not_sent(false)
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{
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setPosition(pos_);
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@ -93,6 +96,8 @@ bool ServerRemotePlayer::unlimitedTransferDistance() const
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void ServerRemotePlayer::step(float dtime, bool send_recommended)
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{
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m_time_from_last_punch += dtime;
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if(send_recommended == false)
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return;
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@ -157,9 +162,14 @@ void ServerRemotePlayer::punch(ServerActiveObject *puncher,
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HittingProperties hitprop = getHittingProperties(&mp, &tp,
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time_from_last_punch);
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actionstream<<"Player "<<getName()<<" punched by "
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<<puncher->getDescription()<<", damage "<<hitprop.hp
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<<" HP"<<std::endl;
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setHP(getHP() - hitprop.hp);
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puncher->damageWieldedItem(hitprop.wear);
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if(hitprop.hp != 0)
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{
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std::ostringstream os(std::ios::binary);
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// command (1 = punched)
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@ -74,7 +74,8 @@ public:
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void rightClick(ServerActiveObject *clicker);
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void setPos(v3f pos);
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void moveTo(v3f pos, bool continuous);
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virtual std::string getDescription(){return getName();}
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virtual std::string getDescription()
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{return std::string("player ")+getName();}
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virtual void getWieldDiggingProperties(ToolDiggingProperties *dst);
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virtual void damageWieldedItem(u16 amount);
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@ -93,6 +94,8 @@ public:
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bool m_hp_not_sent;
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bool m_respawn_active;
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bool m_is_in_environment;
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// Incremented by step(), read and reset by Server
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float m_time_from_last_punch;
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private:
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bool m_position_not_sent;
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@ -38,7 +38,7 @@ struct ToolDiggingProperties
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float dd_crumbliness;
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float dd_cuttability;
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ToolDiggingProperties(float full_punch_interval_=1.0,
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ToolDiggingProperties(float full_punch_interval_=2.0,
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float a=0.75, float b=0, float c=0, float d=0, float e=0,
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float f=50, float g=0, float h=0, float i=0, float j=0);
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};
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