mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-04 16:35:03 -05:00
Properly use time_from_last_punch for limiting PvP punch damage
This commit is contained in:
parent
ceaf8edade
commit
4cc117ddf6
@ -104,9 +104,9 @@ HittingProperties getHittingProperties(const MaterialProperties *mp,
|
|||||||
time_from_last_punch);
|
time_from_last_punch);
|
||||||
|
|
||||||
// If digging time would be 1 second, 2 hearts go in 1 second.
|
// If digging time would be 1 second, 2 hearts go in 1 second.
|
||||||
s16 hp = 2.0 * 2.0 / digprop.time + 0.5;
|
s16 hp = 2.0 * 2.0 / digprop.time;
|
||||||
// Wear is the same as for digging a single node
|
// Wear is the same as for digging a single node
|
||||||
s16 wear = (float)digprop.wear + 0.5;
|
s16 wear = (float)digprop.wear;
|
||||||
|
|
||||||
return HittingProperties(hp, wear);
|
return HittingProperties(hp, wear);
|
||||||
}
|
}
|
||||||
|
@ -2964,7 +2964,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
|||||||
<<pointed.object_id<<std::endl;
|
<<pointed.object_id<<std::endl;
|
||||||
|
|
||||||
// Do stuff
|
// Do stuff
|
||||||
pointed_object->punch(srp);
|
pointed_object->punch(srp, srp->m_time_from_last_punch);
|
||||||
|
srp->m_time_from_last_punch = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
} // action == 0
|
} // action == 0
|
||||||
|
@ -31,11 +31,11 @@ ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env):
|
|||||||
ServerActiveObject(env, v3f(0,0,0)),
|
ServerActiveObject(env, v3f(0,0,0)),
|
||||||
m_last_good_position(0,0,0),
|
m_last_good_position(0,0,0),
|
||||||
m_last_good_position_age(0),
|
m_last_good_position_age(0),
|
||||||
m_additional_items(),
|
|
||||||
m_inventory_not_sent(false),
|
m_inventory_not_sent(false),
|
||||||
m_hp_not_sent(false),
|
m_hp_not_sent(false),
|
||||||
m_respawn_active(false),
|
m_respawn_active(false),
|
||||||
m_is_in_environment(false),
|
m_is_in_environment(false),
|
||||||
|
m_time_from_last_punch(0),
|
||||||
m_position_not_sent(false)
|
m_position_not_sent(false)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@ -43,9 +43,12 @@ ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 pee
|
|||||||
const char *name_):
|
const char *name_):
|
||||||
Player(env->getGameDef()),
|
Player(env->getGameDef()),
|
||||||
ServerActiveObject(env, pos_),
|
ServerActiveObject(env, pos_),
|
||||||
|
m_last_good_position(0,0,0),
|
||||||
|
m_last_good_position_age(0),
|
||||||
m_inventory_not_sent(false),
|
m_inventory_not_sent(false),
|
||||||
m_hp_not_sent(false),
|
m_hp_not_sent(false),
|
||||||
m_is_in_environment(false),
|
m_is_in_environment(false),
|
||||||
|
m_time_from_last_punch(0),
|
||||||
m_position_not_sent(false)
|
m_position_not_sent(false)
|
||||||
{
|
{
|
||||||
setPosition(pos_);
|
setPosition(pos_);
|
||||||
@ -93,6 +96,8 @@ bool ServerRemotePlayer::unlimitedTransferDistance() const
|
|||||||
|
|
||||||
void ServerRemotePlayer::step(float dtime, bool send_recommended)
|
void ServerRemotePlayer::step(float dtime, bool send_recommended)
|
||||||
{
|
{
|
||||||
|
m_time_from_last_punch += dtime;
|
||||||
|
|
||||||
if(send_recommended == false)
|
if(send_recommended == false)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@ -157,9 +162,14 @@ void ServerRemotePlayer::punch(ServerActiveObject *puncher,
|
|||||||
HittingProperties hitprop = getHittingProperties(&mp, &tp,
|
HittingProperties hitprop = getHittingProperties(&mp, &tp,
|
||||||
time_from_last_punch);
|
time_from_last_punch);
|
||||||
|
|
||||||
|
actionstream<<"Player "<<getName()<<" punched by "
|
||||||
|
<<puncher->getDescription()<<", damage "<<hitprop.hp
|
||||||
|
<<" HP"<<std::endl;
|
||||||
|
|
||||||
setHP(getHP() - hitprop.hp);
|
setHP(getHP() - hitprop.hp);
|
||||||
puncher->damageWieldedItem(hitprop.wear);
|
puncher->damageWieldedItem(hitprop.wear);
|
||||||
|
|
||||||
|
if(hitprop.hp != 0)
|
||||||
{
|
{
|
||||||
std::ostringstream os(std::ios::binary);
|
std::ostringstream os(std::ios::binary);
|
||||||
// command (1 = punched)
|
// command (1 = punched)
|
||||||
|
@ -74,7 +74,8 @@ public:
|
|||||||
void rightClick(ServerActiveObject *clicker);
|
void rightClick(ServerActiveObject *clicker);
|
||||||
void setPos(v3f pos);
|
void setPos(v3f pos);
|
||||||
void moveTo(v3f pos, bool continuous);
|
void moveTo(v3f pos, bool continuous);
|
||||||
virtual std::string getDescription(){return getName();}
|
virtual std::string getDescription()
|
||||||
|
{return std::string("player ")+getName();}
|
||||||
|
|
||||||
virtual void getWieldDiggingProperties(ToolDiggingProperties *dst);
|
virtual void getWieldDiggingProperties(ToolDiggingProperties *dst);
|
||||||
virtual void damageWieldedItem(u16 amount);
|
virtual void damageWieldedItem(u16 amount);
|
||||||
@ -93,6 +94,8 @@ public:
|
|||||||
bool m_hp_not_sent;
|
bool m_hp_not_sent;
|
||||||
bool m_respawn_active;
|
bool m_respawn_active;
|
||||||
bool m_is_in_environment;
|
bool m_is_in_environment;
|
||||||
|
// Incremented by step(), read and reset by Server
|
||||||
|
float m_time_from_last_punch;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
bool m_position_not_sent;
|
bool m_position_not_sent;
|
||||||
|
@ -38,7 +38,7 @@ struct ToolDiggingProperties
|
|||||||
float dd_crumbliness;
|
float dd_crumbliness;
|
||||||
float dd_cuttability;
|
float dd_cuttability;
|
||||||
|
|
||||||
ToolDiggingProperties(float full_punch_interval_=1.0,
|
ToolDiggingProperties(float full_punch_interval_=2.0,
|
||||||
float a=0.75, float b=0, float c=0, float d=0, float e=0,
|
float a=0.75, float b=0, float c=0, float d=0, float e=0,
|
||||||
float f=50, float g=0, float h=0, float i=0, float j=0);
|
float f=50, float g=0, float h=0, float i=0, float j=0);
|
||||||
};
|
};
|
||||||
|
Loading…
Reference in New Issue
Block a user