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mirror of https://github.com/moparisthebest/minetest synced 2024-11-16 22:35:07 -05:00

Remove lots of debug output from modmgr

Fix RUN_IN_PLACE=0 mod install (now mods are saved in user folder in that case)
Fix text of field element not unescaped correctly
This commit is contained in:
sapier 2013-07-12 21:56:09 +02:00 committed by PilzAdam
parent 7dbbbfc665
commit 494fa0c81a
3 changed files with 9 additions and 13 deletions

View File

@ -459,10 +459,8 @@ function modmgr.dialog_configure_world()
"checkbox[0,0.8;cb_mod_enabled;enabled;"
if modmgr.worldconfig.global_mods[shortname] then
print("checkbox " .. shortname .. " enabled")
retval = retval .. "true"
else
print("checkbox " .. shortname .. " disabled")
retval = retval .. "false"
end
@ -516,7 +514,7 @@ function modmgr.get_dependencys(modfolder)
end
dependencyfile:close()
else
print(filename .. " not found")
print("Modmgr:" .. filename .. " not found")
end
return toadd
@ -546,10 +544,8 @@ function modmgr.get_worldconfig(worldpath)
else
local key = parts[1]:trim():sub(10)
if parts[2]:trim() == "true" then
print("found enabled mod: >" .. key .. "<")
worldconfig.global_mods[key] = true
else
print("found disabled mod: >" .. key .. "<")
worldconfig.global_mods[key] = false
end
end
@ -557,13 +553,12 @@ function modmgr.get_worldconfig(worldpath)
end
worldfile:close()
else
print(filename .. " not found")
print("Modmgr: " .. filename .. " not found")
end
--read gamemods
local gamemodpath = engine.get_gamepath() .. DIR_DELIM .. worldconfig.id .. DIR_DELIM .. "mods"
print("reading game mods from: " .. dump(gamemodpath))
get_mods(gamemodpath,worldconfig.game_mods)
return worldconfig
@ -642,7 +637,9 @@ function modmgr.installmod(modfilename,basename)
if clean_path ~= nil then
local targetpath = engine.get_modpath() .. DIR_DELIM .. clean_path
engine.copy_dir(basefolder.path,targetpath)
if not engine.copy_dir(basefolder.path,targetpath) then
gamedata.errormessage = "Failed to install " .. basename .. " to " .. targetpath
end
else
gamedata.errormessage = "Install Mod: unable to find suitable foldername for modpack "
.. modfilename

View File

@ -1010,7 +1010,7 @@ void GUIFormSpecMenu::parseTextArea(parserData* data,std::vector<std::string>& p
}
void GUIFormSpecMenu::parseField(parserData* data,std::string element,std::string type) {
std::vector<std::string> parts = split(element,';');
std::vector<std::string> parts = split(element,';',true);
if (parts.size() == 3) {
parseSimpleField(data,parts);

View File

@ -807,9 +807,8 @@ int guiLuaApi::l_set_topleft_text(lua_State *L)
/******************************************************************************/
int guiLuaApi::l_get_modpath(lua_State *L)
{
//TODO this path may be controversial!
std::string modpath
= fs::RemoveRelativePathComponents(porting::path_share + DIR_DELIM + "mods" + DIR_DELIM);
= fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "mods" + DIR_DELIM);
lua_pushstring(L, modpath.c_str());
return 1;
}
@ -818,7 +817,7 @@ int guiLuaApi::l_get_modpath(lua_State *L)
int guiLuaApi::l_get_gamepath(lua_State *L)
{
std::string gamepath
= fs::RemoveRelativePathComponents(porting::path_share + DIR_DELIM + "games" + DIR_DELIM);
= fs::RemoveRelativePathComponents(porting::path_share + DIR_DELIM + "games" + DIR_DELIM);
lua_pushstring(L, gamepath.c_str());
return 1;
}
@ -1009,7 +1008,7 @@ bool guiLuaApi::isMinetestPath(std::string path) {
return true;
/* mods */
if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_share + DIR_DELIM + "mods")))
if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "mods")))
return true;
/* worlds */