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mirror of https://github.com/moparisthebest/minetest synced 2024-11-16 22:35:07 -05:00

Remove lots of debug output from modmgr

Fix RUN_IN_PLACE=0 mod install (now mods are saved in user folder in that case)
Fix text of field element not unescaped correctly
This commit is contained in:
sapier 2013-07-12 21:56:09 +02:00 committed by PilzAdam
parent 7dbbbfc665
commit 494fa0c81a
3 changed files with 9 additions and 13 deletions

View File

@ -459,10 +459,8 @@ function modmgr.dialog_configure_world()
"checkbox[0,0.8;cb_mod_enabled;enabled;" "checkbox[0,0.8;cb_mod_enabled;enabled;"
if modmgr.worldconfig.global_mods[shortname] then if modmgr.worldconfig.global_mods[shortname] then
print("checkbox " .. shortname .. " enabled")
retval = retval .. "true" retval = retval .. "true"
else else
print("checkbox " .. shortname .. " disabled")
retval = retval .. "false" retval = retval .. "false"
end end
@ -516,7 +514,7 @@ function modmgr.get_dependencys(modfolder)
end end
dependencyfile:close() dependencyfile:close()
else else
print(filename .. " not found") print("Modmgr:" .. filename .. " not found")
end end
return toadd return toadd
@ -546,10 +544,8 @@ function modmgr.get_worldconfig(worldpath)
else else
local key = parts[1]:trim():sub(10) local key = parts[1]:trim():sub(10)
if parts[2]:trim() == "true" then if parts[2]:trim() == "true" then
print("found enabled mod: >" .. key .. "<")
worldconfig.global_mods[key] = true worldconfig.global_mods[key] = true
else else
print("found disabled mod: >" .. key .. "<")
worldconfig.global_mods[key] = false worldconfig.global_mods[key] = false
end end
end end
@ -557,13 +553,12 @@ function modmgr.get_worldconfig(worldpath)
end end
worldfile:close() worldfile:close()
else else
print(filename .. " not found") print("Modmgr: " .. filename .. " not found")
end end
--read gamemods --read gamemods
local gamemodpath = engine.get_gamepath() .. DIR_DELIM .. worldconfig.id .. DIR_DELIM .. "mods" local gamemodpath = engine.get_gamepath() .. DIR_DELIM .. worldconfig.id .. DIR_DELIM .. "mods"
print("reading game mods from: " .. dump(gamemodpath))
get_mods(gamemodpath,worldconfig.game_mods) get_mods(gamemodpath,worldconfig.game_mods)
return worldconfig return worldconfig
@ -642,7 +637,9 @@ function modmgr.installmod(modfilename,basename)
if clean_path ~= nil then if clean_path ~= nil then
local targetpath = engine.get_modpath() .. DIR_DELIM .. clean_path local targetpath = engine.get_modpath() .. DIR_DELIM .. clean_path
engine.copy_dir(basefolder.path,targetpath) if not engine.copy_dir(basefolder.path,targetpath) then
gamedata.errormessage = "Failed to install " .. basename .. " to " .. targetpath
end
else else
gamedata.errormessage = "Install Mod: unable to find suitable foldername for modpack " gamedata.errormessage = "Install Mod: unable to find suitable foldername for modpack "
.. modfilename .. modfilename

View File

@ -1010,7 +1010,7 @@ void GUIFormSpecMenu::parseTextArea(parserData* data,std::vector<std::string>& p
} }
void GUIFormSpecMenu::parseField(parserData* data,std::string element,std::string type) { void GUIFormSpecMenu::parseField(parserData* data,std::string element,std::string type) {
std::vector<std::string> parts = split(element,';'); std::vector<std::string> parts = split(element,';',true);
if (parts.size() == 3) { if (parts.size() == 3) {
parseSimpleField(data,parts); parseSimpleField(data,parts);

View File

@ -807,9 +807,8 @@ int guiLuaApi::l_set_topleft_text(lua_State *L)
/******************************************************************************/ /******************************************************************************/
int guiLuaApi::l_get_modpath(lua_State *L) int guiLuaApi::l_get_modpath(lua_State *L)
{ {
//TODO this path may be controversial!
std::string modpath std::string modpath
= fs::RemoveRelativePathComponents(porting::path_share + DIR_DELIM + "mods" + DIR_DELIM); = fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "mods" + DIR_DELIM);
lua_pushstring(L, modpath.c_str()); lua_pushstring(L, modpath.c_str());
return 1; return 1;
} }
@ -818,7 +817,7 @@ int guiLuaApi::l_get_modpath(lua_State *L)
int guiLuaApi::l_get_gamepath(lua_State *L) int guiLuaApi::l_get_gamepath(lua_State *L)
{ {
std::string gamepath std::string gamepath
= fs::RemoveRelativePathComponents(porting::path_share + DIR_DELIM + "games" + DIR_DELIM); = fs::RemoveRelativePathComponents(porting::path_share + DIR_DELIM + "games" + DIR_DELIM);
lua_pushstring(L, gamepath.c_str()); lua_pushstring(L, gamepath.c_str());
return 1; return 1;
} }
@ -1009,7 +1008,7 @@ bool guiLuaApi::isMinetestPath(std::string path) {
return true; return true;
/* mods */ /* mods */
if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_share + DIR_DELIM + "mods"))) if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "mods")))
return true; return true;
/* worlds */ /* worlds */