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Replace M_PI with PI

This commit is contained in:
Perttu Ahola 2011-10-16 00:24:51 +03:00
parent 825953bbdc
commit 4914eb29d1
2 changed files with 4 additions and 4 deletions

View File

@ -1020,7 +1020,7 @@ void MobV2CAO::step(float dtime, ClientEnvironment *env)
else if(cam_to_mob.Y < -0.75) else if(cam_to_mob.Y < -0.75)
col = 4; col = 4;
else{ else{
float mob_dir = atan2(cam_to_mob.Z, cam_to_mob.X) / M_PI * 180.; float mob_dir = atan2(cam_to_mob.Z, cam_to_mob.X) / PI * 180.;
float dir = mob_dir - m_yaw; float dir = mob_dir - m_yaw;
dir = wrapDegrees_180(dir); dir = wrapDegrees_180(dir);
//dstream<<"id="<<m_id<<" dir="<<dir<<std::endl; //dstream<<"id="<<m_id<<" dir="<<dir<<std::endl;

View File

@ -1114,7 +1114,7 @@ void MobV2SAO::step(float dtime, bool send_recommended)
disturbing_player_distance = disturbing_player_off.getLength(); disturbing_player_distance = disturbing_player_off.getLength();
disturbing_player_norm = disturbing_player_off; disturbing_player_norm = disturbing_player_off;
disturbing_player_norm.normalize(); disturbing_player_norm.normalize();
disturbing_player_dir = 180./M_PI*atan2(disturbing_player_norm.Z, disturbing_player_dir = 180./PI*atan2(disturbing_player_norm.Z,
disturbing_player_norm.X); disturbing_player_norm.X);
} }
@ -1211,7 +1211,7 @@ void MobV2SAO::step(float dtime, bool send_recommended)
v3f next_pos_f = intToFloat(m_next_pos_i, BS); v3f next_pos_f = intToFloat(m_next_pos_i, BS);
v3f v = next_pos_f - pos_f; v3f v = next_pos_f - pos_f;
m_yaw = atan2(v.Z, v.X) / M_PI * 180; m_yaw = atan2(v.Z, v.X) / PI * 180;
v3f diff = next_pos_f - pos_f; v3f diff = next_pos_f - pos_f;
v3f dir = diff; v3f dir = diff;
@ -1336,7 +1336,7 @@ u16 MobV2SAO::punch(const std::string &toolname, v3f dir,
m_disturbing_player = playername; m_disturbing_player = playername;
m_next_pos_exists = false; // Cancel moving immediately m_next_pos_exists = false; // Cancel moving immediately
m_yaw = wrapDegrees_180(180./M_PI*atan2(dir.Z, dir.X) + 180.); m_yaw = wrapDegrees_180(180./PI*atan2(dir.Z, dir.X) + 180.);
v3f new_base_position = m_base_position + dir * BS; v3f new_base_position = m_base_position + dir * BS;
{ {
v3s16 pos_i = floatToInt(new_base_position, BS); v3s16 pos_i = floatToInt(new_base_position, BS);