mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-17 14:55:13 -05:00
Some fiddling around with fog... not much changed
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parent
7701753131
commit
467f43d47c
103
src/main.cpp
103
src/main.cpp
@ -277,6 +277,7 @@ Doing now (most important at the top):
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placement and transfer
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* only_from_disk might not work anymore - check and fix it.
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* Check the fixmes in the list above
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* FIXME: Sneaking doesn't switch sneak node when moving sideways
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=== Making it more portable
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* Some MSVC: std::sto* are defined without a namespace and collide
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@ -398,6 +399,12 @@ extern void set_default_settings();
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IrrlichtDevice *g_device = NULL;
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Client *g_client = NULL;
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//const s16 quickinv_size = 48;
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//const s16 quickinv_spacing = 64;
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const s16 quickinv_size = 32;
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const s16 quickinv_spacing = 40;
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const s16 quickinv_itemcount = 8;
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/*
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GUI Stuff
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*/
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@ -1172,7 +1179,7 @@ void updateViewingRange(f32 frametime_in, Client *client)
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frametime_old = frametime;
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}
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class GUIQuickInventory : public IEventReceiver
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class GUIQuickInventory
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{
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public:
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GUIQuickInventory(
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@ -1184,26 +1191,27 @@ public:
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m_itemcount(itemcount),
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m_inventory(inventory)
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{
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core::rect<s32> imgsize(0,0,48,48);
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core::rect<s32> textsize(0,0,48,16);
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v2s32 spacing(0, 64);
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core::rect<s32> imgsize(0,0,quickinv_size,quickinv_size);
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core::rect<s32> textsize(0,0,quickinv_size,quickinv_size);
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for(s32 i=0; i<m_itemcount; i++)
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{
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m_images.push_back(env->addImage(
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imgsize + pos + spacing*i
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imgsize
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));
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m_images[i]->setScaleImage(true);
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m_texts.push_back(env->addStaticText(
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L"",
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textsize + pos + spacing*i,
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textsize,
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false, false
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));
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m_texts[i]->setBackgroundColor(
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video::SColor(128,0,0,0));
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/*m_texts[i]->setBackgroundColor(
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video::SColor(128,0,0,0));*/
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m_texts[i]->setTextAlignment(
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gui::EGUIA_CENTER,
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gui::EGUIA_UPPERLEFT);
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gui::EGUIA_LOWERRIGHT,
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gui::EGUIA_LOWERRIGHT);
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}
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updatePosition(pos);
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}
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~GUIQuickInventory()
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@ -1218,9 +1226,14 @@ public:
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}
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}
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virtual bool OnEvent(const SEvent& event)
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void updatePosition(v2s32 pos)
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{
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return false;
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v2s32 spacing(quickinv_spacing, 0);
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for(s32 i=0; i<m_itemcount; i++)
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{
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m_images[i]->setRelativePosition(pos + spacing*i);
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m_texts[i]->setRelativePosition(pos + spacing*i);
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}
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}
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void setSelection(s32 i)
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@ -1232,7 +1245,7 @@ public:
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{
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s32 start = 0;
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start = m_selection - m_itemcount / 2;
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//start = m_selection - m_itemcount / 2;
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InventoryList *mainlist = m_inventory->getList("main");
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@ -1766,7 +1779,7 @@ int main(int argc, char *argv[])
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core::rect<s32>(0,0,0,0),
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false, false); // Disable word wrap as of now
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//false, true);
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guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
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//guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
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core::list<ChatLine> chat_lines;
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/*
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@ -2011,7 +2024,8 @@ int main(int argc, char *argv[])
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return 1;
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//video::SColor skycolor = video::SColor(255,90,140,200);
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video::SColor skycolor = video::SColor(255,166,202,244);
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//video::SColor skycolor = video::SColor(255,166,202,244);
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video::SColor skycolor = video::SColor(255,120,185,244);
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camera->setFOV(FOV_ANGLE);
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@ -2031,8 +2045,10 @@ int main(int argc, char *argv[])
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Add some gui stuff
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*/
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/*GUIQuickInventory *quick_inventory = new GUIQuickInventory
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(guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
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GUIQuickInventory *quick_inventory = new GUIQuickInventory
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(guienv, NULL, v2s32(10, 70), 5, &local_inventory);
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(guienv, NULL, v2s32(0, 0), quickinv_itemcount, &local_inventory);
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// Test the text input system
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/*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
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@ -2052,6 +2068,11 @@ int main(int argc, char *argv[])
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guitext_info->setVisible(true);
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guitext_chat->setVisible(true);
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//s32 guitext_chat_pad_bottom = 70;
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v2u32 screensize(0,0);
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v2u32 last_screensize(0,0);
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/*
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Some statistics are collected in these
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*/
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@ -2097,8 +2118,10 @@ int main(int argc, char *argv[])
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/*
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Random calculations
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*/
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v2u32 screensize = driver->getScreenSize();
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core::vector2d<s32> displaycenter(screensize.X/2,screensize.Y/2);
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last_screensize = screensize;
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screensize = driver->getScreenSize();
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v2s32 displaycenter(screensize.X/2,screensize.Y/2);
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bool screensize_changed = screensize != last_screensize;
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// Hilight boxes collected during the loop and displayed
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core::list< core::aabbox3d<f32> > hilightboxes;
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@ -2106,6 +2129,13 @@ int main(int argc, char *argv[])
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// Info text
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std::wstring infotext;
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// When screen size changes, update positions and sizes of stuff
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if(screensize_changed)
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{
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v2s32 pos(displaycenter.X-((quickinv_itemcount-1)*quickinv_spacing+quickinv_size)/2, screensize.Y-quickinv_spacing);
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quick_inventory->updatePosition(pos);
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}
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//TimeTaker //timer1("//timer1");
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// Time of frame without fps limit
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@ -2767,12 +2797,6 @@ int main(int argc, char *argv[])
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camera->setAspectRatio((f32)screensize.X / (f32)screensize.Y);
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u32 daynight_ratio = client.getDayNightRatio();
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/*video::SColor bgcolor = video::SColor(
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255,
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skycolor.getRed() * daynight_ratio / 1000,
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skycolor.getGreen() * daynight_ratio / 1000,
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skycolor.getBlue() * daynight_ratio / 1000);*/
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u8 l = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
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video::SColor bgcolor = video::SColor(
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255,
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@ -2787,7 +2811,8 @@ int main(int argc, char *argv[])
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if(g_settings.getBool("enable_fog") == true)
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{
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//f32 range = draw_control.wanted_range * BS + MAP_BLOCKSIZE/2*BS;
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f32 range = draw_control.wanted_range * BS + MAP_BLOCKSIZE/3*BS;
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f32 range = draw_control.wanted_range * BS + 0.8*MAP_BLOCKSIZE*BS;
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//f32 range = draw_control.wanted_range * BS + 0.0*MAP_BLOCKSIZE*BS;
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if(draw_control.range_all)
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range = 100000*BS;
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@ -2795,7 +2820,19 @@ int main(int argc, char *argv[])
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bgcolor,
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video::EFT_FOG_LINEAR,
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range*0.6,
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range*1.1,
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range*1.0,
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0.01,
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false, // pixel fog
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false // range fog
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);
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}
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else
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{
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driver->setFog(
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bgcolor,
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video::EFT_FOG_LINEAR,
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100000*BS,
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110000*BS,
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0.01,
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false, // pixel fog
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false // range fog
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@ -2912,13 +2949,23 @@ int main(int argc, char *argv[])
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chat_lines.erase(it);
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}
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guitext_chat->setText(whole.c_str());
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// Update gui element size and position
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/*core::rect<s32> rect(
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10,
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screensize.Y - guitext_chat_pad_bottom
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- text_height*chat_lines.size(),
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screensize.X - 10,
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screensize.Y - guitext_chat_pad_bottom
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);*/
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core::rect<s32> rect(
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10,
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screensize.Y - 10 - text_height*chat_lines.size(),
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50,
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screensize.X - 10,
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screensize.Y - 10
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50 + text_height*chat_lines.size()
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);
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guitext_chat->setRelativePosition(rect);
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if(chat_lines.size() == 0)
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continue;
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}
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// This is ugly
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/*if(m_control.range_all == false &&
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d - 0.5*BS*MAP_BLOCKSIZE > range)
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continue;*/
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#if 1
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/*
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Update expired mesh
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Update expired mesh (used for day/night change)
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*/
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bool mesh_expired = false;
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i = CONTENT_MUD;
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f = &g_content_features[i];
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f->setAllTextures("mud.png");
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f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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