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Inventory move-to-slot hilighting

This commit is contained in:
Perttu Ahola 2011-12-01 11:25:55 +02:00
parent ebc7a36a83
commit 4196b0d341
2 changed files with 16 additions and 5 deletions

View File

@ -266,8 +266,16 @@ void GUIInventoryMenu::drawList(const ListDrawSpec &s, ITextureSource *tsrc)
&AbsoluteClippingRect);
}
video::SColor bgcolor(255,128,128,128);
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
if(rect.isPointInside(m_pointer) && m_selected_item)
{
video::SColor bgcolor(255,192,192,192);
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
}
else
{
video::SColor bgcolor(255,128,128,128);
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
}
if(item)
{
@ -320,7 +328,9 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
{
char amount = -1;
if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
if(event.MouseInput.Event==EMIE_MOUSE_MOVED)
m_pointer = v2s32(event.MouseInput.X, event.MouseInput.Y);
else if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
amount = 0;
else if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
amount = 1;

View File

@ -159,6 +159,7 @@ protected:
core::array<ListDrawSpec> m_draw_spec;
ItemSpec *m_selected_item;
v2s32 m_pointer;
};
#endif