diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp index d2509ad5..929682ea 100644 --- a/src/content_mapblock.cpp +++ b/src/content_mapblock.cpp @@ -653,48 +653,36 @@ void mapblock_mesh_generate_special(MeshMakeData *data, // -Z towards +Z, thus the direction is +Z. // Rotate texture to make animation go in flow direction // Positive if liquid moves towards +Z - int dz = (corner_levels[side_corners[3][0]] + + f32 dz = (corner_levels[side_corners[3][0]] + corner_levels[side_corners[3][1]]) - (corner_levels[side_corners[2][0]] + corner_levels[side_corners[2][1]]); // Positive if liquid moves towards +X - int dx = (corner_levels[side_corners[1][0]] + + f32 dx = (corner_levels[side_corners[1][0]] + corner_levels[side_corners[1][1]]) - (corner_levels[side_corners[0][0]] + corner_levels[side_corners[0][1]]); - // -X - if(-dx >= abs(dz)) + f32 tcoord_angle = atan2(dz, dx) * core::RADTODEG ; + v2f tcoord_center(0.5, 0.5); + v2f tcoord_translate( + blockpos_nodes.Z + z, + blockpos_nodes.X + x); + tcoord_translate.rotateBy(tcoord_angle); + tcoord_translate.X -= floor(tcoord_translate.X); + tcoord_translate.Y -= floor(tcoord_translate.Y); + + for(s32 i=0; i<4; i++) { - v2f t = vertices[0].TCoords; - vertices[0].TCoords = vertices[1].TCoords; - vertices[1].TCoords = vertices[2].TCoords; - vertices[2].TCoords = vertices[3].TCoords; - vertices[3].TCoords = t; - } - // +X - if(dx >= abs(dz)) - { - v2f t = vertices[0].TCoords; - vertices[0].TCoords = vertices[3].TCoords; - vertices[3].TCoords = vertices[2].TCoords; - vertices[2].TCoords = vertices[1].TCoords; - vertices[1].TCoords = t; - } - // -Z - if(-dz >= abs(dx)) - { - v2f t = vertices[0].TCoords; - vertices[0].TCoords = vertices[3].TCoords; - vertices[3].TCoords = vertices[2].TCoords; - vertices[2].TCoords = vertices[1].TCoords; - vertices[1].TCoords = t; - t = vertices[0].TCoords; - vertices[0].TCoords = vertices[3].TCoords; - vertices[3].TCoords = vertices[2].TCoords; - vertices[2].TCoords = vertices[1].TCoords; - vertices[1].TCoords = t; + vertices[i].TCoords.rotateBy( + tcoord_angle, + tcoord_center); + vertices[i].TCoords += tcoord_translate; } + v2f t = vertices[0].TCoords; + vertices[0].TCoords = vertices[2].TCoords; + vertices[2].TCoords = t; + u16 indices[] = {0,1,2,2,3,0}; // Add to mesh collector collector.append(tile_liquid, vertices, 4, indices, 6);