mirror of
https://github.com/moparisthebest/minetest
synced 2024-12-23 08:08:47 -05:00
+ rail
This commit is contained in:
parent
a62228ec1e
commit
3be6891938
BIN
data/rail.png
Normal file
BIN
data/rail.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 507 B |
BIN
data/rail_crossing.png
Normal file
BIN
data/rail_crossing.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 555 B |
BIN
data/rail_curved.png
Normal file
BIN
data/rail_curved.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 545 B |
BIN
data/rail_t_junction.png
Normal file
BIN
data/rail_t_junction.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 542 B |
104
src/mapblock.cpp
104
src/mapblock.cpp
@ -1672,6 +1672,110 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data)
|
||||
collector.append(material_papyrus, vertices, 4, indices, 6);
|
||||
}
|
||||
}
|
||||
else if(n.d == CONTENT_RAIL)
|
||||
{
|
||||
u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
|
||||
video::SColor c(255,l,l,l);
|
||||
|
||||
bool is_rail_x [] = { false, false }; /* x-1, x+1 */
|
||||
bool is_rail_z [] = { false, false }; /* z-1, z+1 */
|
||||
|
||||
MapNode n_minus_x = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x-1,y,z));
|
||||
MapNode n_plus_x = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x+1,y,z));
|
||||
MapNode n_minus_z = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y,z-1));
|
||||
MapNode n_plus_z = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y,z+1));
|
||||
|
||||
if(n_minus_x.d == CONTENT_RAIL)
|
||||
is_rail_x[0] = true;
|
||||
if(n_plus_x.d == CONTENT_RAIL)
|
||||
is_rail_x[1] = true;
|
||||
if(n_minus_z.d == CONTENT_RAIL)
|
||||
is_rail_z[0] = true;
|
||||
if(n_plus_z.d == CONTENT_RAIL)
|
||||
is_rail_z[1] = true;
|
||||
|
||||
float d = (float)BS/16;
|
||||
video::S3DVertex vertices[4] =
|
||||
{
|
||||
video::S3DVertex(-BS/2,-BS/2+d,-BS/2, 0,0,0, c,
|
||||
0, 1),
|
||||
video::S3DVertex(BS/2,-BS/2+d,-BS/2, 0,0,0, c,
|
||||
1, 1),
|
||||
video::S3DVertex(BS/2,-BS/2+d,BS/2, 0,0,0, c,
|
||||
1, 0),
|
||||
video::S3DVertex(-BS/2,-BS/2+d,BS/2, 0,0,0, c,
|
||||
0, 0),
|
||||
};
|
||||
|
||||
video::SMaterial material_rail;
|
||||
material_rail.setFlag(video::EMF_LIGHTING, false);
|
||||
material_rail.setFlag(video::EMF_BACK_FACE_CULLING, false);
|
||||
material_rail.setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
material_rail.setFlag(video::EMF_FOG_ENABLE, true);
|
||||
material_rail.MaterialType
|
||||
= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
|
||||
int adjacencies = is_rail_x[0] + is_rail_x[1] + is_rail_z[0] + is_rail_z[1];
|
||||
|
||||
// Assign textures
|
||||
if(adjacencies < 2)
|
||||
material_rail.setTexture(0, g_texturesource->getTextureRaw("rail.png"));
|
||||
else if(adjacencies == 2)
|
||||
{
|
||||
if((is_rail_x[0] && is_rail_x[1]) || (is_rail_z[0] && is_rail_z[1]))
|
||||
material_rail.setTexture(0, g_texturesource->getTextureRaw("rail.png"));
|
||||
else
|
||||
material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_curved.png"));
|
||||
}
|
||||
else if(adjacencies == 3)
|
||||
material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_t_junction.png"));
|
||||
else if(adjacencies == 4)
|
||||
material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_crossing.png"));
|
||||
|
||||
// Rotate textures
|
||||
int angle = 0;
|
||||
|
||||
if(adjacencies == 1)
|
||||
{
|
||||
if(is_rail_x[0] || is_rail_x[1])
|
||||
angle = 90;
|
||||
}
|
||||
else if(adjacencies == 2)
|
||||
{
|
||||
if(is_rail_x[0] && is_rail_x[1])
|
||||
angle = 90;
|
||||
else if(is_rail_x[0] && is_rail_z[0])
|
||||
angle = 270;
|
||||
else if(is_rail_x[0] && is_rail_z[1])
|
||||
angle = 180;
|
||||
else if(is_rail_x[1] && is_rail_z[1])
|
||||
angle = 90;
|
||||
}
|
||||
else if(adjacencies == 3)
|
||||
{
|
||||
if(!is_rail_x[0])
|
||||
angle=0;
|
||||
if(!is_rail_x[1])
|
||||
angle=180;
|
||||
if(!is_rail_z[0])
|
||||
angle=90;
|
||||
if(!is_rail_z[1])
|
||||
angle=270;
|
||||
}
|
||||
|
||||
if(angle != 0) {
|
||||
for(u16 i=0; i<4; i++)
|
||||
vertices[i].Pos.rotateXZBy(angle);
|
||||
}
|
||||
|
||||
for(s32 i=0; i<4; i++)
|
||||
{
|
||||
vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
|
||||
}
|
||||
|
||||
u16 indices[] = {0,1,2,2,3,0};
|
||||
collector.append(material_rail, vertices, 4, indices, 6);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -281,6 +281,17 @@ void init_mapnode()
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
f->air_equivalent = true; // grass grows underneath
|
||||
|
||||
i = CONTENT_RAIL;
|
||||
f = &g_content_features[i];
|
||||
f->setInventoryTexture("rail.png");
|
||||
f->light_propagates = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
f->air_equivalent = true; // grass grows underneath
|
||||
f->walkable = false;
|
||||
|
||||
// Deprecated
|
||||
i = CONTENT_COALSTONE;
|
||||
f = &g_content_features[i];
|
||||
|
@ -107,6 +107,7 @@ void init_content_inventory_texture_paths();
|
||||
#define CONTENT_CLAY 25
|
||||
#define CONTENT_PAPYRUS 26
|
||||
#define CONTENT_BOOKSHELF 27
|
||||
#define CONTENT_RAIL 28
|
||||
|
||||
/*
|
||||
Content feature list
|
||||
|
@ -79,6 +79,7 @@ void initializeMaterialProperties()
|
||||
setWoodLikeDiggingProperties(CONTENT_PAPYRUS, 0.25);
|
||||
setWoodLikeDiggingProperties(CONTENT_GLASS, 0.15);
|
||||
setWoodLikeDiggingProperties(CONTENT_FENCE, 0.75);
|
||||
setDirtLikeDiggingProperties(CONTENT_RAIL, 0.75);
|
||||
setWoodLikeDiggingProperties(CONTENT_WOOD, 0.75);
|
||||
setWoodLikeDiggingProperties(CONTENT_BOOKSHELF, 0.75);
|
||||
setWoodLikeDiggingProperties(CONTENT_CHEST, 1.0);
|
||||
|
@ -3915,6 +3915,26 @@ void Server::UpdateCrafting(u16 peer_id)
|
||||
}
|
||||
}
|
||||
|
||||
// Rail
|
||||
if(!found)
|
||||
{
|
||||
ItemSpec specs[9];
|
||||
specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
||||
specs[1] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
||||
specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
||||
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
specs[5] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
||||
specs[6] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
rlist->addItem(new MaterialItem(CONTENT_RAIL, 15));
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Chest
|
||||
if(!found)
|
||||
{
|
||||
@ -4163,6 +4183,7 @@ void setCreativeInventory(Player *player)
|
||||
CONTENT_BOOKSHELF,
|
||||
CONTENT_GLASS,
|
||||
CONTENT_FENCE,
|
||||
CONTENT_RAIL,
|
||||
CONTENT_MESE,
|
||||
CONTENT_WATERSOURCE,
|
||||
CONTENT_CLOUD,
|
||||
|
Loading…
Reference in New Issue
Block a user