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https://github.com/moparisthebest/minetest
synced 2024-11-18 07:15:07 -05:00
Fix serverlist not beeing escaped correctly
Always use address for server Fix first (empty) element beeing selected after deleting last world
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@ -52,12 +52,6 @@ function render_favourite(spec)
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details = details .. " "
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details = details .. " "
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end
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end
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if spec.port ~= nil then
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text = text .. ":" .. spec.port:trim()
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else
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text = text .. ":??"
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end
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return text
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return text
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end
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end
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@ -119,6 +113,8 @@ function cleanup_path(temppath)
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return temppath
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return temppath
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end
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end
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--------------------------------------------------------------------------------
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function menu.set_texture(identifier,gamedetails)
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function menu.set_texture(identifier,gamedetails)
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local texture_set = false
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local texture_set = false
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if menu.texturepack ~= nil then
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if menu.texturepack ~= nil then
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@ -696,10 +692,7 @@ function tabbuilder.handle_multiplayer_buttons(fields)
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end
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end
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if event.typ == "CHG" then
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if event.typ == "CHG" then
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local address = menu.favorites[event.index].name
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local address = menu.favorites[event.index].address
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if address == nil then
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address = menu.favorites[event.index].address
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end
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local port = menu.favorites[event.index].port
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local port = menu.favorites[event.index].port
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if address ~= nil and
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if address ~= nil and
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@ -1138,7 +1131,6 @@ function tabbuilder.tab_multiplayer()
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end
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end
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end
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end
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print("cfav: " .. dump(menu.fav_selected))
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if menu.fav_selected ~= nil then
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if menu.fav_selected ~= nil then
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retval = retval .. ";" .. menu.fav_selected .. "]"
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retval = retval .. ";" .. menu.fav_selected .. "]"
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else
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else
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@ -1181,10 +1173,11 @@ function tabbuilder.tab_server()
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retval = retval .. "," .. menu.worldlist[i].name ..
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retval = retval .. "," .. menu.worldlist[i].name ..
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" \\[" .. menu.worldlist[i].gameid .. "\\]"
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" \\[" .. menu.worldlist[i].gameid .. "\\]"
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end
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end
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retval = retval .. ";" .. index .. "]"
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else
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retval = retval .. ";0]"
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end
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end
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retval = retval .. ";" .. index .. "]"
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return retval
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return retval
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end
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end
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@ -1213,7 +1206,8 @@ end
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function tabbuilder.tab_singleplayer()
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function tabbuilder.tab_singleplayer()
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local index = engine.setting_get("main_menu_singleplayer_world_idx")
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local index = engine.setting_get("main_menu_singleplayer_world_idx")
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if index == nil then
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if index == nil or
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#menu.filtered_game_list_raw() == 0 then
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index = 0
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index = 0
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end
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end
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@ -77,9 +77,11 @@ function fs_escape_string(text)
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text = newtext
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text = newtext
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end
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end
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text = text:gsub("%[","\\%[")
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text = string.gsub(text,"\\","\\\\")
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text = text:gsub("]","\\]")
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text = string.gsub(text,"%]","\\]")
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text = text:gsub(";","\\;")
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text = string.gsub(text,"%[","\\[")
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text = string.gsub(text,";","\\;")
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text = string.gsub(text,",","\\,")
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end
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end
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return text
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return text
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end
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end
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@ -611,7 +611,7 @@ void GUIFormSpecMenu::parseTextList(parserData* data,std::string element) {
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std::vector<std::string> v_pos = split(parts[0],',');
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std::vector<std::string> v_pos = split(parts[0],',');
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std::vector<std::string> v_geom = split(parts[1],',');
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std::vector<std::string> v_geom = split(parts[1],',');
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std::string name = parts[2];
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std::string name = parts[2];
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std::vector<std::string> items = split(parts[3],',');
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std::vector<std::string> items = split(parts[3],',',true);
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std::string str_initial_selection = "";
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std::string str_initial_selection = "";
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std::string str_transparent = "false";
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std::string str_transparent = "false";
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@ -1352,6 +1352,7 @@ void GUIFormSpecMenu::parseBox(parserData* data,std::string element) {
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}
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}
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void GUIFormSpecMenu::parseElement(parserData* data,std::string element) {
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void GUIFormSpecMenu::parseElement(parserData* data,std::string element) {
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//some prechecks
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//some prechecks
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if (element == "")
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if (element == "")
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return;
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return;
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