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https://github.com/moparisthebest/minetest
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Biome API: Enable biome generation to lower world limit
Decorations: Remove lower limit of water level for placement
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@ -327,11 +327,9 @@ void MapgenV5::calculateNoise()
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noise_cave2->perlinMap3D(x, y, z);
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}
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if (node_max.Y >= BIOMEGEN_BASE_V5) {
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noise_filler_depth->perlinMap2D(x, z);
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noise_heat->perlinMap2D(x, z);
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noise_humidity->perlinMap2D(x, z);
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}
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noise_filler_depth->perlinMap2D(x, z);
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noise_heat->perlinMap2D(x, z);
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noise_humidity->perlinMap2D(x, z);
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//printf("calculateNoise: %dus\n", t.stop());
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}
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@ -396,9 +394,6 @@ int MapgenV5::generateBaseTerrain()
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MgStoneType MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
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{
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if (node_max.Y < BIOMEGEN_BASE_V5)
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return STONE;
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v3s16 em = vm->m_area.getExtent();
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u32 index = 0;
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MgStoneType stone_type = STONE;
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@ -23,7 +23,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapgen.h"
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#define LARGE_CAVE_DEPTH -256
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#define BIOMEGEN_BASE_V5 -192
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/////////////////// Mapgen V5 flags
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//#define MGV5_ 0x01
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@ -362,11 +362,9 @@ void MapgenV7::calculateNoise()
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noise_mount_height->perlinMap2D(x, z);
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}
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if (node_max.Y >= BIOMEGEN_BASE_V7) {
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noise_filler_depth->perlinMap2D(x, z);
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noise_heat->perlinMap2D(x, z);
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noise_humidity->perlinMap2D(x, z);
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}
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noise_filler_depth->perlinMap2D(x, z);
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noise_heat->perlinMap2D(x, z);
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noise_humidity->perlinMap2D(x, z);
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//printf("calculateNoise: %dus\n", t.stop());
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}
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@ -591,9 +589,6 @@ void MapgenV7::generateRidgeTerrain()
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MgStoneType MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
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{
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if (node_max.Y < BIOMEGEN_BASE_V7)
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return STONE;
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v3s16 em = vm->m_area.getExtent();
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u32 index = 0;
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MgStoneType stone_type = STONE;
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@ -22,8 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapgen.h"
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#define BIOMEGEN_BASE_V7 -192
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/////////////////// Mapgen V7 flags
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#define MGV7_MOUNTAINS 0x01
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#define MGV7_RIDGES 0x02
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@ -129,7 +129,6 @@ size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
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s16 y = mg->heightmap ?
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mg->heightmap[mapindex] :
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mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
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y = MYMAX(y, mg->water_level);
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if (y < nmin.Y || y > nmax.Y ||
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y < y_min || y > y_max)
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