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https://github.com/moparisthebest/minetest
synced 2024-12-22 15:48:48 -05:00
Add minetest.after(time, func)
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@ -795,6 +795,30 @@ minetest.registered_on_newplayers, minetest.register_on_newplayer = make_registr
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minetest.registered_on_dieplayers, minetest.register_on_dieplayer = make_registration()
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minetest.registered_on_respawnplayers, minetest.register_on_respawnplayer = make_registration()
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--
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-- Misc. API functions
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--
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minetest.timers_to_add = {}
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minetest.timers = {}
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minetest.register_globalstep(function(dtime)
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for indes, timer in ipairs(minetest.timers_to_add) do
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table.insert(minetest.timers, timer)
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end
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minetest.timers_to_add = {}
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for index, timer in ipairs(minetest.timers) do
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timer.time = timer.time - dtime
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if timer.time <= 0 then
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timer.func()
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minetest.timers[index] = nil
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end
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end
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end)
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function minetest.after(time, func)
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table.insert(minetest.timers_to_add, {time=time, func=func})
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end
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--
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-- Set random seed
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--
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@ -425,6 +425,12 @@ minetest.get_modpath(modname) -> eg. "/home/user/.minetest/usermods/modname"
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minetest.get_worldpath(modname) -> eg. "/home/user/.minetest/world"
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^ Useful for storing custom data
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minetest.debug(line)
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^ Goes to dstream
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minetest.log(line)
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minetest.log(loglevel, line)
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^ loglevel one of "error", "action", "info", "verbose"
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minetest.register_entity(name, prototype table)
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minetest.register_abm(abm definition)
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minetest.register_node(name, node definition)
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@ -461,11 +467,8 @@ minetest.sound_play(spec, parameters) -> handle
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^ parameters = sound parameter table
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minetest.sound_stop(handle)
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minetest.debug(line)
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^ Goes to dstream
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minetest.log(line)
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minetest.log(loglevel, line)
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^ loglevel one of "error", "action", "info", "verbose"
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minetest.after(time, func)
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^ Call function after time seconds
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Global objects:
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minetest.env - environment reference
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@ -6,38 +6,18 @@
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experimental = {}
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timers_to_add = {}
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timers = {}
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minetest.register_globalstep(function(dtime)
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for indes, timer in ipairs(timers_to_add) do
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table.insert(timers, timer)
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end
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timers_to_add = {}
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for index, timer in ipairs(timers) do
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timer.time = timer.time - dtime
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if timer.time <= 0 then
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timer.func()
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timers[index] = nil
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end
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end
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end)
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after = function(time, func)
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table.insert(timers_to_add, {time=time, func=func})
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end
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--[[
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stepsound = -1
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function test_sound()
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print("test_sound")
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stepsound = minetest.sound_play("default_grass_footstep", {gain=1.0})
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after(2.0, test_sound)
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--after(0.1, test_sound_stop)
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minetest.after(2.0, test_sound)
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--minetest.after(0.1, test_sound_stop)
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end
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function test_sound_stop()
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print("test_sound_stop")
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minetest.sound_stop(stepsound)
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after(2.0, test_sound)
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minetest.after(2.0, test_sound)
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end
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test_sound()
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--]]
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