diff --git a/src/script/lua_api/l_mapgen.cpp b/src/script/lua_api/l_mapgen.cpp index c2b461b4..c063919b 100644 --- a/src/script/lua_api/l_mapgen.cpp +++ b/src/script/lua_api/l_mapgen.cpp @@ -244,7 +244,7 @@ bool read_schematic_def(lua_State *L, int index, //// Get schematic size lua_getfield(L, index, "size"); - v3s16 size = read_v3s16(L, -1); + v3s16 size = check_v3s16(L, -1); lua_pop(L, 1); schem->size = size; @@ -995,9 +995,9 @@ int ModApiMapgen::l_generate_ores(lua_State *L) mg.vm = LuaVoxelManip::checkobject(L, 1)->vm; mg.ndef = getServer(L)->getNodeDefManager(); - v3s16 pmin = lua_istable(L, 2) ? read_v3s16(L, 2) : + v3s16 pmin = lua_istable(L, 2) ? check_v3s16(L, 2) : mg.vm->m_area.MinEdge + v3s16(1,1,1) * MAP_BLOCKSIZE; - v3s16 pmax = lua_istable(L, 3) ? read_v3s16(L, 3) : + v3s16 pmax = lua_istable(L, 3) ? check_v3s16(L, 3) : mg.vm->m_area.MaxEdge - v3s16(1,1,1) * MAP_BLOCKSIZE; sortBoxVerticies(pmin, pmax); @@ -1019,9 +1019,9 @@ int ModApiMapgen::l_generate_decorations(lua_State *L) mg.vm = LuaVoxelManip::checkobject(L, 1)->vm; mg.ndef = getServer(L)->getNodeDefManager(); - v3s16 pmin = lua_istable(L, 2) ? read_v3s16(L, 2) : + v3s16 pmin = lua_istable(L, 2) ? check_v3s16(L, 2) : mg.vm->m_area.MinEdge + v3s16(1,1,1) * MAP_BLOCKSIZE; - v3s16 pmax = lua_istable(L, 3) ? read_v3s16(L, 3) : + v3s16 pmax = lua_istable(L, 3) ? check_v3s16(L, 3) : mg.vm->m_area.MaxEdge - v3s16(1,1,1) * MAP_BLOCKSIZE; sortBoxVerticies(pmin, pmax); @@ -1040,8 +1040,8 @@ int ModApiMapgen::l_create_schematic(lua_State *L) Map *map = &(getEnv(L)->getMap()); - v3s16 p1 = read_v3s16(L, 1); - v3s16 p2 = read_v3s16(L, 2); + v3s16 p1 = check_v3s16(L, 1); + v3s16 p2 = check_v3s16(L, 2); sortBoxVerticies(p1, p2); std::vector > prob_list; @@ -1050,7 +1050,7 @@ int ModApiMapgen::l_create_schematic(lua_State *L) while (lua_next(L, 3)) { if (lua_istable(L, -1)) { lua_getfield(L, -1, "pos"); - v3s16 pos = read_v3s16(L, -1); + v3s16 pos = check_v3s16(L, -1); lua_pop(L, 1); u8 prob = getintfield_default(L, -1, "prob", MTSCHEM_PROB_ALWAYS); @@ -1101,7 +1101,7 @@ int ModApiMapgen::l_place_schematic(lua_State *L) SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr; //// Read position - v3s16 p = read_v3s16(L, 1); + v3s16 p = check_v3s16(L, 1); //// Read rotation int rot = ROTATE_0; diff --git a/src/script/lua_api/l_vmanip.cpp b/src/script/lua_api/l_vmanip.cpp index de761211..061ee603 100644 --- a/src/script/lua_api/l_vmanip.cpp +++ b/src/script/lua_api/l_vmanip.cpp @@ -46,8 +46,8 @@ int LuaVoxelManip::l_read_from_map(lua_State *L) LuaVoxelManip *o = checkobject(L, 1); MMVManip *vm = o->vm; - v3s16 bp1 = getNodeBlockPos(read_v3s16(L, 2)); - v3s16 bp2 = getNodeBlockPos(read_v3s16(L, 3)); + v3s16 bp1 = getNodeBlockPos(check_v3s16(L, 2)); + v3s16 bp2 = getNodeBlockPos(check_v3s16(L, 3)); sortBoxVerticies(bp1, bp2); vm->initialEmerge(bp1, bp2); @@ -116,7 +116,7 @@ int LuaVoxelManip::l_get_node_at(lua_State *L) GET_ENV_PTR; LuaVoxelManip *o = checkobject(L, 1); - v3s16 pos = read_v3s16(L, 2); + v3s16 pos = check_v3s16(L, 2); pushnode(L, o->vm->getNodeNoExNoEmerge(pos), env->getGameDef()->ndef()); return 1; @@ -128,7 +128,7 @@ int LuaVoxelManip::l_set_node_at(lua_State *L) GET_ENV_PTR; LuaVoxelManip *o = checkobject(L, 1); - v3s16 pos = read_v3s16(L, 2); + v3s16 pos = check_v3s16(L, 2); MapNode n = readnode(L, 3, env->getGameDef()->ndef()); o->vm->setNodeNoEmerge(pos, n); @@ -171,8 +171,8 @@ int LuaVoxelManip::l_calc_lighting(lua_State *L) v3s16 yblock = v3s16(0, 1, 0) * MAP_BLOCKSIZE; v3s16 fpmin = vm->m_area.MinEdge; v3s16 fpmax = vm->m_area.MaxEdge; - v3s16 pmin = lua_istable(L, 2) ? read_v3s16(L, 2) : fpmin + yblock; - v3s16 pmax = lua_istable(L, 3) ? read_v3s16(L, 3) : fpmax - yblock; + v3s16 pmin = lua_istable(L, 2) ? check_v3s16(L, 2) : fpmin + yblock; + v3s16 pmax = lua_istable(L, 3) ? check_v3s16(L, 3) : fpmax - yblock; sortBoxVerticies(pmin, pmax); if (!vm->m_area.contains(VoxelArea(pmin, pmax))) @@ -206,8 +206,8 @@ int LuaVoxelManip::l_set_lighting(lua_State *L) MMVManip *vm = o->vm; v3s16 yblock = v3s16(0, 1, 0) * MAP_BLOCKSIZE; - v3s16 pmin = lua_istable(L, 3) ? read_v3s16(L, 3) : vm->m_area.MinEdge + yblock; - v3s16 pmax = lua_istable(L, 4) ? read_v3s16(L, 4) : vm->m_area.MaxEdge - yblock; + v3s16 pmin = lua_istable(L, 3) ? check_v3s16(L, 3) : vm->m_area.MinEdge + yblock; + v3s16 pmax = lua_istable(L, 4) ? check_v3s16(L, 4) : vm->m_area.MaxEdge - yblock; sortBoxVerticies(pmin, pmax); if (!vm->m_area.contains(VoxelArea(pmin, pmax))) @@ -402,7 +402,7 @@ int LuaVoxelManip::create_object(lua_State *L) Map *map = &(env->getMap()); LuaVoxelManip *o = (lua_istable(L, 1) && lua_istable(L, 2)) ? - new LuaVoxelManip(map, read_v3s16(L, 1), read_v3s16(L, 2)) : + new LuaVoxelManip(map, check_v3s16(L, 1), check_v3s16(L, 2)) : new LuaVoxelManip(map); *(void **)(lua_newuserdata(L, sizeof(void *))) = o;