diff --git a/data/mods/default/init.lua b/data/mods/default/init.lua index 537f62e3..c59c34fc 100644 --- a/data/mods/default/init.lua +++ b/data/mods/default/init.lua @@ -1296,36 +1296,6 @@ end register_falling_node("sand", "sand.png") register_falling_node("gravel", "gravel.png") ---[[ -minetest.register_entity("falling_sand", { - -- Definition - collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, - visual = "cube", - textures = {"sand.png","sand.png","sand.png","sand.png","sand.png","sand.png"}, - -- State - fallspeed = 0, - -- Methods - on_step = function(self, dtime) - -- Apply gravity - self.fallspeed = self.fallspeed + dtime * 5 - fp = self.object:getpos() - fp.y = fp.y - self.fallspeed * dtime - self.object:moveto(fp) - -- Turn to actual sand when collides to ground or just move - bcp = {x=fp.x, y=fp.y-0.5, z=fp.z} -- Position of bottom center point - bcn = minetest.env:get_node(bcp) - if bcn.name ~= "air" then - -- Turn to a sand node - np = {x=bcp.x, y=bcp.y+1, z=bcp.z} - minetest.env:add_node(np, {name="sand"}) - self.object:remove() - else - -- Do nothing - end - end -}) ---]] - -- -- Global callbacks -- @@ -1389,6 +1359,17 @@ minetest.register_on_chat_message(function(name, message) end end) +minetest.register_abm({ + nodenames = {"TNT"}, + interval = 10.0, + chance = 1, + action = function(pos, node, active_object_count, active_object_count_wider) + print("TNT ABM action") + pos.y = pos.y + 1 + minetest.env:add_node(pos, {name="papyrus"}) + end, +}) + -- -- Done, print some random stuff -- diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp index 4a162a9b..3294ac57 100644 --- a/src/scriptapi.cpp +++ b/src/scriptapi.cpp @@ -498,6 +498,105 @@ static int l_register_entity(lua_State *L) return 0; /* number of results */ } +class LuaABM : public ActiveBlockModifier +{ +private: + lua_State *m_lua; + int m_id; + + std::set m_trigger_contents; + float m_trigger_interval; + u32 m_trigger_chance; +public: + LuaABM(lua_State *L, int id, + const std::set &trigger_contents, + float trigger_interval, u32 trigger_chance): + m_lua(L), + m_id(id), + m_trigger_contents(trigger_contents), + m_trigger_interval(trigger_interval), + m_trigger_chance(trigger_chance) + { + } + virtual std::set getTriggerContents() + { + return m_trigger_contents; + } + virtual float getTriggerInterval() + { + return m_trigger_interval; + } + virtual u32 getTriggerChance() + { + return m_trigger_chance; + } + virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n, + u32 active_object_count, u32 active_object_count_wider) + { + lua_State *L = m_lua; + + realitycheck(L); + assert(lua_checkstack(L, 20)); + StackUnroller stack_unroller(L); + + // Get minetest.registered_abms + lua_getglobal(L, "minetest"); + lua_getfield(L, -1, "registered_abms"); + luaL_checktype(L, -1, LUA_TTABLE); + int registered_abms = lua_gettop(L); + + // Get minetest.registered_abms[m_id] + lua_pushnumber(L, m_id); + lua_gettable(L, registered_abms); + if(lua_isnil(L, -1)) + assert(0); + + // Call action + luaL_checktype(L, -1, LUA_TTABLE); + lua_getfield(L, -1, "action"); + luaL_checktype(L, -1, LUA_TFUNCTION); + pushpos(L, p); + pushnode(L, n, env->getGameDef()->ndef()); + lua_pushnumber(L, active_object_count); + lua_pushnumber(L, active_object_count_wider); + if(lua_pcall(L, 4, 0, 0)) + script_error(L, "error: %s\n", lua_tostring(L, -1)); + } +}; + +// register_abm({...}) +static int l_register_abm(lua_State *L) +{ + infostream<<"register_abm"< trigger_contents; + lua_getfield(L, current_abm, "nodenames"); + if(lua_istable(L, -1)){ + int table = lua_gettop(L); + lua_pushnil(L); + while(lua_next(L, table) != 0){ + // key at index -2 and value at index -1 + luaL_checktype(L, -1, LUA_TSTRING); + trigger_contents.insert(lua_tostring(L, -1)); + // removes value, keeps key for next iteration + lua_pop(L, 1); + } + } + lua_pop(L, 1); + + float trigger_interval = 10.0; + getfloatfield(L, current_abm, "interval", trigger_interval); + + int trigger_chance = 50; + getintfield(L, current_abm, "chance", trigger_chance); + + LuaABM *abm = new LuaABM(L, id, trigger_contents, + trigger_interval, trigger_chance); + + env->addActiveBlockModifier(abm); + + // removes value, keeps key for next iteration + lua_pop(L, 1); + } + } + lua_pop(L, 1); } #if 0