mirror of
https://github.com/moparisthebest/minetest
synced 2024-12-23 16:08:51 -05:00
Reworked the inventory move handling code, hopefully fixed more problems than caused
This commit is contained in:
parent
49e4f55b09
commit
347216d654
270
src/server.cpp
270
src/server.cpp
@ -2361,6 +2361,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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}
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Player *player = m_env->getPlayer(peer_id);
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ServerRemotePlayer *srp = static_cast<ServerRemotePlayer*>(player);
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if(player == NULL){
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infostream<<"Server::ProcessData(): Cancelling: "
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@ -2530,22 +2531,22 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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std::istringstream is(datastring, std::ios_base::binary);
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// Create an action
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InventoryAction *a = InventoryAction::deSerialize(is);
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if(a != NULL)
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if(a == NULL)
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{
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infostream<<"TOSERVER_INVENTORY_ACTION: "
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<<"InventoryAction::deSerialize() returned NULL"
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<<std::endl;
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return;
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}
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// Create context
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InventoryContext c;
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c.current_player = player;
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/*
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Handle craftresult specially if not in creative mode
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Handle restrictions and special cases of the move action
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*/
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bool disable_action = false;
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if(a->getType() == IACTION_MOVE
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&& g_settings->getBool("creative_mode") == false)
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{
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IMoveAction *ma = (IMoveAction*)a;
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if(ma->to_inv == "current_player" &&
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ma->from_inv == "current_player")
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{
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InventoryList *rlist = player->inventory.getList("craftresult");
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assert(rlist);
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@ -2553,61 +2554,120 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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assert(clist);
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InventoryList *mlist = player->inventory.getList("main");
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assert(mlist);
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IMoveAction *ma = (IMoveAction*)a;
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/*
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Craftresult is no longer preview if something
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is moved into it
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Disable moving items into craftresult from elsewhere
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*/
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if(ma->to_list == "craftresult"
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&& ma->from_list != "craftresult")
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if(ma->to_inv == "current_player"
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&& ma->to_list == "craftresult"
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&& (ma->from_inv != "current_player"
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|| ma->from_list != "craftresult"))
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{
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// If it currently is a preview, remove
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// its contents
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if(player->craftresult_is_preview)
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{
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rlist->deleteItem(0);
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infostream<<"Ignoring IMoveAction from "
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<<ma->from_inv<<":"<<ma->from_list
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<<" to "<<ma->to_inv<<":"<<ma->to_list
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<<" because dst is craftresult"
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<<" and src isn't craftresult"<<std::endl;
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delete a;
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return;
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}
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/*
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Handle crafting (source is craftresult, which is preview)
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*/
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if(ma->from_inv == "current_player"
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&& ma->from_list == "craftresult"
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&& player->craftresult_is_preview)
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{
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/*
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If the craftresult is placed on itself, crafting takes
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place and result is moved into main list
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*/
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if(ma->to_inv == "current_player"
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&& ma->to_list == "craftresult")
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{
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// Except if main list doesn't have free slots
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if(mlist->getFreeSlots() == 0){
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infostream<<"Cannot craft: Main list doesn't have"
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<<" free slots"<<std::endl;
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delete a;
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return;
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}
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player->craftresult_is_preview = false;
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clist->decrementMaterials(1);
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InventoryItem *item1 = rlist->changeItem(0, NULL);
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mlist->addItem(item1);
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srp->m_inventory_not_sent = true;
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delete a;
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return;
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}
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/*
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Crafting takes place if this condition is true.
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Disable action if there are no free slots in
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destination
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If the item is placed on an item that is not of the
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same kind, the existing item will be first moved to
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craftresult and immediately moved to the free slot.
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*/
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do{
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Inventory *inv_to = getInventory(&c, ma->to_inv);
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if(!inv_to) break;
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InventoryList *list_to = inv_to->getList(ma->to_list);
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if(!list_to) break;
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if(list_to->getFreeSlots() == 0){
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infostream<<"Cannot craft: Destination doesn't have"
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<<" free slots"<<std::endl;
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delete a;
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return;
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}
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}while(0); // Allow break
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/*
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Ok, craft normally.
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*/
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if(player->craftresult_is_preview &&
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ma->from_list == "craftresult")
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{
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player->craftresult_is_preview = false;
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clist->decrementMaterials(1);
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/* Print out action */
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InventoryList *list =
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player->inventory.getList("craftresult");
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assert(list);
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InventoryItem *item = list->getItem(0);
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std::string itemname = "NULL";
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InventoryItem *item = rlist->getItem(0);
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std::string itemstring = "NULL";
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if(item)
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itemname = item->getName();
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itemstring = item->getItemString();
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actionstream<<player->getName()<<" crafts "
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<<itemname<<std::endl;
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}
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/*
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If the craftresult is placed on itself, move it to
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main inventory instead of doing the action
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*/
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if(ma->to_list == "craftresult"
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&& ma->from_list == "craftresult")
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{
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disable_action = true;
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<<itemstring<<std::endl;
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InventoryItem *item1 = rlist->changeItem(0, NULL);
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mlist->addItem(item1);
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// Do the action
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a->apply(&c, this, m_env);
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delete a;
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return;
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}
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}
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// Disallow moving items if not allowed to build
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else if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
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/*
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Non-crafting move
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*/
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// Disallow moving items in elsewhere than player's inventory
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// if not allowed to build
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if((getPlayerPrivs(player) & PRIV_BUILD) == 0
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&& (ma->from_inv != "current_player"
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|| ma->to_inv != "current_player"))
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{
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disable_action = true;
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infostream<<"Cannot move outside of player's inventory: "
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<<"No build privilege"<<std::endl;
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delete a;
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return;
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}
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// if it's a locking chest, only allow the owner or server admins to move items
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else if (ma->from_inv != "current_player" && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
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// If player is not an admin, check for ownership of src
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if(ma->from_inv != "current_player"
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&& (getPlayerPrivs(player) & PRIV_SERVER) == 0)
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{
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Strfnd fn(ma->from_inv);
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std::string id0 = fn.next(":");
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@ -2618,13 +2678,20 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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p.Y = stoi(fn.next(","));
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p.Z = stoi(fn.next(","));
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NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
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if(meta->getOwner() != ""){
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if(meta->getOwner() != player->getName())
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disable_action = true;
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if(meta->getOwner() != "" &&
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meta->getOwner() != player->getName())
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{
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infostream<<"Cannot move item: "
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"not owner of metadata"
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<<std::endl;
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delete a;
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return;
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}
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}
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}
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else if (ma->to_inv != "current_player" && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
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// If player is not an admin, check for ownership of dst
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if(ma->to_inv != "current_player"
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&& (getPlayerPrivs(player) & PRIV_SERVER) == 0)
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{
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Strfnd fn(ma->to_inv);
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std::string id0 = fn.next(":");
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@ -2635,24 +2702,33 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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p.Y = stoi(fn.next(","));
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p.Z = stoi(fn.next(","));
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NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
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if(meta->getOwner() != ""){
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if(meta->getOwner() != player->getName())
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disable_action = true;
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if(meta->getOwner() != "" &&
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meta->getOwner() != player->getName())
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{
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infostream<<"Cannot move item: "
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"not owner of metadata"
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<<std::endl;
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delete a;
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return;
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}
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}
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}
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}
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if(a->getType() == IACTION_DROP)
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/*
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Handle restrictions and special cases of the drop action
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*/
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else if(a->getType() == IACTION_DROP)
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{
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IDropAction *da = (IDropAction*)a;
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// Disallow dropping items if not allowed to build
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if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
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{
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disable_action = true;
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delete a;
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return;
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}
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// if it's a locking chest, only allow the owner or server admins to drop items
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else if (da->from_inv != "current_player" && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
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// If player is not an admin, check for ownership
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else if (da->from_inv != "current_player"
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&& (getPlayerPrivs(player) & PRIV_SERVER) == 0)
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{
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Strfnd fn(da->from_inv);
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std::string id0 = fn.next(":");
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@ -2663,30 +2739,24 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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p.Y = stoi(fn.next(","));
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p.Z = stoi(fn.next(","));
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NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
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if(meta->getOwner() != ""){
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if(meta->getOwner() != player->getName())
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disable_action = true;
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}
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}
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}
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}
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if(disable_action == false)
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if(meta->getOwner() != "" &&
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meta->getOwner() != player->getName())
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{
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// Feed action to player inventory
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a->apply(&c, this, m_env);
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infostream<<"Cannot move item: "
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"not owner of metadata"
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<<std::endl;
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delete a;
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return;
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}
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}
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}
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}
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// Do the action
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a->apply(&c, this, m_env);
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// Eat the action
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delete a;
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}
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else
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{
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infostream<<"TOSERVER_INVENTORY_ACTION: "
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<<"InventoryAction::deSerialize() returned NULL"
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<<std::endl;
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}
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}
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else if(command == TOSERVER_CHAT_MESSAGE)
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{
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/*
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@ -2934,7 +3004,6 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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infostream<<"TOSERVER_INTERACT: action="<<(int)action<<", item="<<item_i<<", pointed="<<pointed.dump()<<std::endl;
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ServerRemotePlayer *srp = static_cast<ServerRemotePlayer*>(player);
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v3f player_pos = srp->m_last_good_position;
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// Update wielded item
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@ -4503,26 +4572,49 @@ void Server::UpdateCrafting(u16 peer_id)
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Player* player = m_env->getPlayer(peer_id);
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assert(player);
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ServerRemotePlayer *srp = static_cast<ServerRemotePlayer*>(player);
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/*
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Calculate crafting stuff
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*/
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if(g_settings->getBool("creative_mode") == false)
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{
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// No crafting in creative mode
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if(g_settings->getBool("creative_mode"))
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return;
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// Get the InventoryLists of the player in which we will operate
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InventoryList *clist = player->inventory.getList("craft");
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assert(clist);
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InventoryList *rlist = player->inventory.getList("craftresult");
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assert(rlist);
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InventoryList *mlist = player->inventory.getList("main");
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assert(mlist);
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if(rlist && rlist->getUsedSlots() == 0)
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// If the result list is not a preview and is not empty, try to
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// throw the item into main list
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if(!player->craftresult_is_preview && rlist->getUsedSlots() != 0)
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{
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// Grab item out of craftresult
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InventoryItem *item = rlist->changeItem(0, NULL);
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// Try to put in main
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InventoryItem *leftover = mlist->addItem(item);
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// If there are leftovers, put them back to craftresult and
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// delete leftovers
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delete rlist->addItem(leftover);
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// Inventory was modified
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srp->m_inventory_not_sent = true;
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}
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// If result list is empty, we will make it preview what would be
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// crafted
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if(rlist->getUsedSlots() == 0)
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player->craftresult_is_preview = true;
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if(rlist && player->craftresult_is_preview)
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{
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// If it is a preview, clear the possible old preview in it
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if(player->craftresult_is_preview)
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rlist->clearItems();
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}
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if(clist && rlist && player->craftresult_is_preview)
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{
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// Get result of crafting grid
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// If it is a preview, find out what is the crafting result
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// and put it in
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if(player->craftresult_is_preview)
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{
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// Mangle crafting grid to an another format
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std::vector<InventoryItem*> items;
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for(u16 i=0; i<9; i++){
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if(clist->getItem(i) == NULL)
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@ -4532,13 +4624,11 @@ void Server::UpdateCrafting(u16 peer_id)
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}
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CraftPointerInput cpi(3, items);
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// Find out what is crafted and add it to result item slot
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InventoryItem *result = m_craftdef->getCraftResult(cpi, this);
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//InventoryItem *result = craft_get_result(items, this);
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if(result)
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rlist->addItem(result);
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}
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} // if creative_mode == false
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}
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RemoteClient* Server::getClient(u16 peer_id)
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