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mirror of https://github.com/moparisthebest/minetest synced 2024-12-23 16:08:51 -05:00

Reworked the inventory move handling code, hopefully fixed more problems than caused

This commit is contained in:
Perttu Ahola 2011-11-30 19:49:34 +02:00
parent 49e4f55b09
commit 347216d654

View File

@ -2361,6 +2361,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
}
Player *player = m_env->getPlayer(peer_id);
ServerRemotePlayer *srp = static_cast<ServerRemotePlayer*>(player);
if(player == NULL){
infostream<<"Server::ProcessData(): Cancelling: "
@ -2530,22 +2531,22 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
std::istringstream is(datastring, std::ios_base::binary);
// Create an action
InventoryAction *a = InventoryAction::deSerialize(is);
if(a != NULL)
if(a == NULL)
{
infostream<<"TOSERVER_INVENTORY_ACTION: "
<<"InventoryAction::deSerialize() returned NULL"
<<std::endl;
return;
}
// Create context
InventoryContext c;
c.current_player = player;
/*
Handle craftresult specially if not in creative mode
Handle restrictions and special cases of the move action
*/
bool disable_action = false;
if(a->getType() == IACTION_MOVE
&& g_settings->getBool("creative_mode") == false)
{
IMoveAction *ma = (IMoveAction*)a;
if(ma->to_inv == "current_player" &&
ma->from_inv == "current_player")
{
InventoryList *rlist = player->inventory.getList("craftresult");
assert(rlist);
@ -2553,61 +2554,120 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
assert(clist);
InventoryList *mlist = player->inventory.getList("main");
assert(mlist);
IMoveAction *ma = (IMoveAction*)a;
/*
Craftresult is no longer preview if something
is moved into it
Disable moving items into craftresult from elsewhere
*/
if(ma->to_list == "craftresult"
&& ma->from_list != "craftresult")
if(ma->to_inv == "current_player"
&& ma->to_list == "craftresult"
&& (ma->from_inv != "current_player"
|| ma->from_list != "craftresult"))
{
// If it currently is a preview, remove
// its contents
if(player->craftresult_is_preview)
{
rlist->deleteItem(0);
infostream<<"Ignoring IMoveAction from "
<<ma->from_inv<<":"<<ma->from_list
<<" to "<<ma->to_inv<<":"<<ma->to_list
<<" because dst is craftresult"
<<" and src isn't craftresult"<<std::endl;
delete a;
return;
}
/*
Handle crafting (source is craftresult, which is preview)
*/
if(ma->from_inv == "current_player"
&& ma->from_list == "craftresult"
&& player->craftresult_is_preview)
{
/*
If the craftresult is placed on itself, crafting takes
place and result is moved into main list
*/
if(ma->to_inv == "current_player"
&& ma->to_list == "craftresult")
{
// Except if main list doesn't have free slots
if(mlist->getFreeSlots() == 0){
infostream<<"Cannot craft: Main list doesn't have"
<<" free slots"<<std::endl;
delete a;
return;
}
player->craftresult_is_preview = false;
clist->decrementMaterials(1);
InventoryItem *item1 = rlist->changeItem(0, NULL);
mlist->addItem(item1);
srp->m_inventory_not_sent = true;
delete a;
return;
}
/*
Crafting takes place if this condition is true.
Disable action if there are no free slots in
destination
If the item is placed on an item that is not of the
same kind, the existing item will be first moved to
craftresult and immediately moved to the free slot.
*/
do{
Inventory *inv_to = getInventory(&c, ma->to_inv);
if(!inv_to) break;
InventoryList *list_to = inv_to->getList(ma->to_list);
if(!list_to) break;
if(list_to->getFreeSlots() == 0){
infostream<<"Cannot craft: Destination doesn't have"
<<" free slots"<<std::endl;
delete a;
return;
}
}while(0); // Allow break
/*
Ok, craft normally.
*/
if(player->craftresult_is_preview &&
ma->from_list == "craftresult")
{
player->craftresult_is_preview = false;
clist->decrementMaterials(1);
/* Print out action */
InventoryList *list =
player->inventory.getList("craftresult");
assert(list);
InventoryItem *item = list->getItem(0);
std::string itemname = "NULL";
InventoryItem *item = rlist->getItem(0);
std::string itemstring = "NULL";
if(item)
itemname = item->getName();
itemstring = item->getItemString();
actionstream<<player->getName()<<" crafts "
<<itemname<<std::endl;
}
/*
If the craftresult is placed on itself, move it to
main inventory instead of doing the action
*/
if(ma->to_list == "craftresult"
&& ma->from_list == "craftresult")
{
disable_action = true;
<<itemstring<<std::endl;
InventoryItem *item1 = rlist->changeItem(0, NULL);
mlist->addItem(item1);
// Do the action
a->apply(&c, this, m_env);
delete a;
return;
}
}
// Disallow moving items if not allowed to build
else if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
/*
Non-crafting move
*/
// Disallow moving items in elsewhere than player's inventory
// if not allowed to build
if((getPlayerPrivs(player) & PRIV_BUILD) == 0
&& (ma->from_inv != "current_player"
|| ma->to_inv != "current_player"))
{
disable_action = true;
infostream<<"Cannot move outside of player's inventory: "
<<"No build privilege"<<std::endl;
delete a;
return;
}
// if it's a locking chest, only allow the owner or server admins to move items
else if (ma->from_inv != "current_player" && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
// If player is not an admin, check for ownership of src
if(ma->from_inv != "current_player"
&& (getPlayerPrivs(player) & PRIV_SERVER) == 0)
{
Strfnd fn(ma->from_inv);
std::string id0 = fn.next(":");
@ -2618,13 +2678,20 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
p.Y = stoi(fn.next(","));
p.Z = stoi(fn.next(","));
NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
if(meta->getOwner() != ""){
if(meta->getOwner() != player->getName())
disable_action = true;
if(meta->getOwner() != "" &&
meta->getOwner() != player->getName())
{
infostream<<"Cannot move item: "
"not owner of metadata"
<<std::endl;
delete a;
return;
}
}
}
else if (ma->to_inv != "current_player" && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
// If player is not an admin, check for ownership of dst
if(ma->to_inv != "current_player"
&& (getPlayerPrivs(player) & PRIV_SERVER) == 0)
{
Strfnd fn(ma->to_inv);
std::string id0 = fn.next(":");
@ -2635,24 +2702,33 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
p.Y = stoi(fn.next(","));
p.Z = stoi(fn.next(","));
NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
if(meta->getOwner() != ""){
if(meta->getOwner() != player->getName())
disable_action = true;
if(meta->getOwner() != "" &&
meta->getOwner() != player->getName())
{
infostream<<"Cannot move item: "
"not owner of metadata"
<<std::endl;
delete a;
return;
}
}
}
}
if(a->getType() == IACTION_DROP)
/*
Handle restrictions and special cases of the drop action
*/
else if(a->getType() == IACTION_DROP)
{
IDropAction *da = (IDropAction*)a;
// Disallow dropping items if not allowed to build
if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
{
disable_action = true;
delete a;
return;
}
// if it's a locking chest, only allow the owner or server admins to drop items
else if (da->from_inv != "current_player" && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
// If player is not an admin, check for ownership
else if (da->from_inv != "current_player"
&& (getPlayerPrivs(player) & PRIV_SERVER) == 0)
{
Strfnd fn(da->from_inv);
std::string id0 = fn.next(":");
@ -2663,30 +2739,24 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
p.Y = stoi(fn.next(","));
p.Z = stoi(fn.next(","));
NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
if(meta->getOwner() != ""){
if(meta->getOwner() != player->getName())
disable_action = true;
}
}
}
}
if(disable_action == false)
if(meta->getOwner() != "" &&
meta->getOwner() != player->getName())
{
// Feed action to player inventory
a->apply(&c, this, m_env);
infostream<<"Cannot move item: "
"not owner of metadata"
<<std::endl;
delete a;
return;
}
}
}
}
// Do the action
a->apply(&c, this, m_env);
// Eat the action
delete a;
}
else
{
infostream<<"TOSERVER_INVENTORY_ACTION: "
<<"InventoryAction::deSerialize() returned NULL"
<<std::endl;
}
}
else if(command == TOSERVER_CHAT_MESSAGE)
{
/*
@ -2934,7 +3004,6 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
infostream<<"TOSERVER_INTERACT: action="<<(int)action<<", item="<<item_i<<", pointed="<<pointed.dump()<<std::endl;
ServerRemotePlayer *srp = static_cast<ServerRemotePlayer*>(player);
v3f player_pos = srp->m_last_good_position;
// Update wielded item
@ -4503,26 +4572,49 @@ void Server::UpdateCrafting(u16 peer_id)
Player* player = m_env->getPlayer(peer_id);
assert(player);
ServerRemotePlayer *srp = static_cast<ServerRemotePlayer*>(player);
/*
Calculate crafting stuff
*/
if(g_settings->getBool("creative_mode") == false)
{
// No crafting in creative mode
if(g_settings->getBool("creative_mode"))
return;
// Get the InventoryLists of the player in which we will operate
InventoryList *clist = player->inventory.getList("craft");
assert(clist);
InventoryList *rlist = player->inventory.getList("craftresult");
assert(rlist);
InventoryList *mlist = player->inventory.getList("main");
assert(mlist);
if(rlist && rlist->getUsedSlots() == 0)
// If the result list is not a preview and is not empty, try to
// throw the item into main list
if(!player->craftresult_is_preview && rlist->getUsedSlots() != 0)
{
// Grab item out of craftresult
InventoryItem *item = rlist->changeItem(0, NULL);
// Try to put in main
InventoryItem *leftover = mlist->addItem(item);
// If there are leftovers, put them back to craftresult and
// delete leftovers
delete rlist->addItem(leftover);
// Inventory was modified
srp->m_inventory_not_sent = true;
}
// If result list is empty, we will make it preview what would be
// crafted
if(rlist->getUsedSlots() == 0)
player->craftresult_is_preview = true;
if(rlist && player->craftresult_is_preview)
{
// If it is a preview, clear the possible old preview in it
if(player->craftresult_is_preview)
rlist->clearItems();
}
if(clist && rlist && player->craftresult_is_preview)
{
// Get result of crafting grid
// If it is a preview, find out what is the crafting result
// and put it in
if(player->craftresult_is_preview)
{
// Mangle crafting grid to an another format
std::vector<InventoryItem*> items;
for(u16 i=0; i<9; i++){
if(clist->getItem(i) == NULL)
@ -4532,13 +4624,11 @@ void Server::UpdateCrafting(u16 peer_id)
}
CraftPointerInput cpi(3, items);
// Find out what is crafted and add it to result item slot
InventoryItem *result = m_craftdef->getCraftResult(cpi, this);
//InventoryItem *result = craft_get_result(items, this);
if(result)
rlist->addItem(result);
}
} // if creative_mode == false
}
RemoteClient* Server::getClient(u16 peer_id)