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https://github.com/moparisthebest/minetest
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Simple deco: Allow setting param2 value on placement
Schematics can already be placed with a param2 value, but not simple 1-node plant decorations of the simple type. This adds a `param2` field to the simple deco type that is checked to be between 0 and 255, and put to the placed node at mapgen. This can be used to put a degrotate value in, or e.g. a fill value for leveltype nodes, or a place_param2 value at mapgen placement, or vary the shape of meshoptions plantlike drawtype.
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@ -4040,8 +4040,10 @@ The Biome API is still in an experimental phase and subject to change.
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-- ^ Number of nodes high the decoration is made.
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-- ^ If height_max is not 0, this is the lower bound of the randomly selected height.
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height_max = 0,
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-- ^ Number of nodes the decoration can be at maximum.
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-- ^ Number of nodes the decoration can be at maximum.
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-- ^ If absent, the parameter 'height' is used as a constant.
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param2 = 0,
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-- ^ Param2 value of placed decoration node.
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----- Schematic-type parameters
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schematic = "foobar.mts",
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@ -315,7 +315,7 @@ size_t DecoSimple::generate(MMVManip *vm, PcgRandom *pr, v3s16 p)
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!force_placement)
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break;
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vm->m_data[vi] = MapNode(c_place);
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vm->m_data[vi] = MapNode(c_place, 0, deco_param2);
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}
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return 1;
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@ -100,6 +100,7 @@ public:
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std::vector<content_t> c_decos;
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s16 deco_height;
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s16 deco_height_max;
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u8 deco_param2;
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};
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class DecoSchematic : public Decoration {
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@ -975,6 +975,7 @@ bool read_deco_simple(lua_State *L, DecoSimple *deco)
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deco->deco_height = getintfield_default(L, index, "height", 1);
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deco->deco_height_max = getintfield_default(L, index, "height_max", 0);
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deco->deco_param2 = getintfield_default(L, index, "param2", 0);
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if (deco->deco_height <= 0) {
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errorstream << "register_decoration: simple decoration height"
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@ -990,6 +991,12 @@ bool read_deco_simple(lua_State *L, DecoSimple *deco)
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return false;
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}
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if ((deco->deco_param2 < 0) || (deco->deco_param2 > 255)) {
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errorstream << "register_decoration: param2 out of bounds (0-255)"
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<< std::endl;
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return false;
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}
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return true;
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}
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