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Fix old world search path for non-run-in-place build

This commit is contained in:
Perttu Ahola 2012-03-18 17:17:05 +02:00
parent db5db587be
commit 2e0c0e9d89

View File

@ -130,8 +130,12 @@ std::vector<WorldSpec> getAvailableWorlds()
} }
// Check old world location // Check old world location
do{ do{
#ifdef RUN_IN_PLACE
std::string fullpath = porting::path_user + DIR_DELIM + ".." std::string fullpath = porting::path_user + DIR_DELIM + ".."
+ DIR_DELIM + "world"; + DIR_DELIM + "world";
#else
std::string fullpath = porting::path_user + DIR_DELIM + "world";
#endif
if(!fs::PathExists(fullpath)) if(!fs::PathExists(fullpath))
break; break;
std::string name = "Old World"; std::string name = "Old World";