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https://github.com/moparisthebest/minetest
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MapgenBasic node resolver: Various fixes
Add a fallback node for stair_desert_stone to avoid ignore placed in Minimal subgame desert dungeons. Don't allow river_water_source to fallback to water_source as river water needs to be non-renewable and have a short flow range. Make stair_sandstonebrick fall back to sandstonebrick instead of sandstone. Re-order some lines. Add a comment.
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@ -587,23 +587,23 @@ MapgenBasic::MapgenBasic(int mapgenid, MapgenParams *params, EmergeManager *emer
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//// Look up some commonly used content
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c_stone = ndef->getId("mapgen_stone");
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c_water_source = ndef->getId("mapgen_water_source");
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c_desert_stone = ndef->getId("mapgen_desert_stone");
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c_sandstone = ndef->getId("mapgen_sandstone");
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c_water_source = ndef->getId("mapgen_water_source");
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c_river_water_source = ndef->getId("mapgen_river_water_source");
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// Fall back to more basic content if not defined
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// river_water_source cannot fallback to water_source because river water
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// needs to be non-renewable and have a short flow range.
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if (c_desert_stone == CONTENT_IGNORE)
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c_desert_stone = c_stone;
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if (c_sandstone == CONTENT_IGNORE)
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c_sandstone = c_stone;
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if (c_river_water_source == CONTENT_IGNORE)
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c_river_water_source = c_water_source;
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//// Content used for dungeon generation
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c_cobble = ndef->getId("mapgen_cobble");
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c_stair_cobble = ndef->getId("mapgen_stair_cobble");
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c_mossycobble = ndef->getId("mapgen_mossycobble");
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c_stair_cobble = ndef->getId("mapgen_stair_cobble");
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c_stair_desert_stone = ndef->getId("mapgen_stair_desert_stone");
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c_sandstonebrick = ndef->getId("mapgen_sandstonebrick");
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c_stair_sandstonebrick = ndef->getId("mapgen_stair_sandstonebrick");
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@ -613,10 +613,12 @@ MapgenBasic::MapgenBasic(int mapgenid, MapgenParams *params, EmergeManager *emer
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c_mossycobble = c_cobble;
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if (c_stair_cobble == CONTENT_IGNORE)
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c_stair_cobble = c_cobble;
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if (c_stair_desert_stone == CONTENT_IGNORE)
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c_stair_desert_stone = c_desert_stone;
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if (c_sandstonebrick == CONTENT_IGNORE)
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c_sandstonebrick = c_sandstone;
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if (c_stair_sandstonebrick == CONTENT_IGNORE)
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c_stair_sandstonebrick = c_sandstone;
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c_stair_sandstonebrick = c_sandstonebrick;
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}
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