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https://github.com/moparisthebest/minetest
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Revert "Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop)"
This reverts commit a555e2d9b0
.
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parent
800d192702
commit
2c4a5e1861
@ -36,7 +36,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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FontEngine* g_fontengine = NULL;
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/** callback to be used on change of font size setting */
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static void font_setting_changed(const std::string, void *userdata) {
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static void font_setting_changed(const std::string) {
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g_fontengine->readSettings();
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}
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20
src/game.cpp
20
src/game.cpp
@ -809,31 +809,15 @@ class GameGlobalShaderConstantSetter : public IShaderConstantSetter
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bool *m_force_fog_off;
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f32 *m_fog_range;
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Client *m_client;
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bool m_fogEnabled;
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public:
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void onSettingsChange(const std::string &name)
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{
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if (name == "enable_fog")
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m_fogEnabled = g_settings->getBool("enable_fog");
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}
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static void SettingsCallback(const std::string name, void *userdata)
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{
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reinterpret_cast<GameGlobalShaderConstantSetter*>(userdata)->onSettingsChange(name);
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}
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GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
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f32 *fog_range, Client *client) :
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m_sky(sky),
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m_force_fog_off(force_fog_off),
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m_fog_range(fog_range),
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m_client(client)
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{
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g_settings->registerChangedCallback("enable_fog", SettingsCallback, this);
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}
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{}
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~GameGlobalShaderConstantSetter() {}
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virtual void onSetConstants(video::IMaterialRendererServices *services,
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@ -856,7 +840,7 @@ public:
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// Fog distance
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float fog_distance = 10000 * BS;
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if (m_fogEnabled && !*m_force_fog_off)
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if (g_settings->getBool("enable_fog") && !*m_force_fog_off)
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fog_distance = *m_fog_range;
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services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
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@ -965,15 +965,15 @@ void Settings::clearNoLock()
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void Settings::registerChangedCallback(std::string name,
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setting_changed_callback cbf, void *userdata)
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setting_changed_callback cbf)
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{
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m_callbacks[name].push_back(std::make_pair(cbf,userdata));
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m_callbacks[name].push_back(cbf);
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}
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void Settings::doCallbacks(const std::string name)
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{
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std::vector<std::pair<setting_changed_callback,void*> > tempvector;
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std::vector<setting_changed_callback> tempvector;
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{
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JMutexAutoLock lock(m_mutex);
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if (m_callbacks.find(name) != m_callbacks.end())
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@ -982,9 +982,9 @@ void Settings::doCallbacks(const std::string name)
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}
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}
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std::vector<std::pair<setting_changed_callback, void*> >::iterator iter;
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std::vector<setting_changed_callback>::iterator iter;
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for (iter = tempvector.begin(); iter != tempvector.end(); iter++)
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{
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(iter->first)(name,iter->second);
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(*iter)(name);
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}
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}
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@ -32,7 +32,7 @@ class Settings;
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struct NoiseParams;
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/** function type to register a changed callback */
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typedef void (*setting_changed_callback)(const std::string, void *userdata);
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typedef void (*setting_changed_callback)(const std::string);
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enum ValueType {
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VALUETYPE_STRING,
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@ -204,7 +204,7 @@ public:
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void clear();
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void updateValue(const Settings &other, const std::string &name);
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void update(const Settings &other);
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void registerChangedCallback(std::string name, setting_changed_callback cbf, void *userdata = NULL);
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void registerChangedCallback(std::string name, setting_changed_callback cbf);
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private:
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@ -215,7 +215,7 @@ private:
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std::map<std::string, SettingsEntry> m_settings;
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std::map<std::string, SettingsEntry> m_defaults;
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std::map<std::string, std::vector<std::pair<setting_changed_callback,void*> > > m_callbacks;
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std::map<std::string, std::vector<setting_changed_callback> > m_callbacks;
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// All methods that access m_settings/m_defaults directly should lock this.
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mutable JMutex m_mutex;
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};
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