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fix memory leak on shader shutdown

This commit is contained in:
sapier 2013-04-07 21:42:54 +02:00 committed by kwolekr
parent 7a32698312
commit 2bdff11d54
2 changed files with 7 additions and 0 deletions

View File

@ -388,6 +388,12 @@ ShaderSource::ShaderSource(IrrlichtDevice *device):
ShaderSource::~ShaderSource() ShaderSource::~ShaderSource()
{ {
//m_shader_callback->drop(); //m_shader_callback->drop();
for (std::vector<IShaderConstantSetter*>::iterator iter = m_global_setters.begin();
iter != m_global_setters.end(); iter++) {
delete *iter;
}
m_global_setters.clear();
} }
u32 ShaderSource::getShaderId(const std::string &name) u32 ShaderSource::getShaderId(const std::string &name)

View File

@ -49,6 +49,7 @@ struct ShaderInfo
video::E_MATERIAL_TYPE material; video::E_MATERIAL_TYPE material;
ShaderInfo(): name(""), material(video::EMT_SOLID) {} ShaderInfo(): name(""), material(video::EMT_SOLID) {}
virtual ~ShaderInfo() {}
}; };
/* /*