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Mgv6: Fix uninitialised heightmap used by cavegen
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@ -56,7 +56,6 @@ MapgenV6::MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge)
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this->ystride = csize.X; //////fix this
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this->heightmap = new s16[csize.X * csize.Z];
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memset(this->heightmap, 0, csize.X * csize.Z * sizeof(*this->heightmap));
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MapgenV6Params *sp = (MapgenV6Params *)params->sparams;
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this->spflags = sp->spflags;
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@ -480,6 +479,9 @@ void MapgenV6::makeChunk(BlockMakeData *data)
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generateExperimental();
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// Create initial heightmap to limit caves
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updateHeightmap(node_min, node_max);
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const s16 max_spread_amount = MAP_BLOCKSIZE;
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// Limit dirt flow area by 1 because mud is flown into neighbors.
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s16 mudflow_minpos = -max_spread_amount + 1;
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@ -504,7 +506,7 @@ void MapgenV6::makeChunk(BlockMakeData *data)
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}
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// Create heightmap after mudflow
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// Update heightmap after mudflow
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updateHeightmap(node_min, node_max);
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// Add dungeons
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