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Update minetest.conf.example
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@ -373,14 +373,16 @@
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# Mapgen stuff
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# Mapgen stuff
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#
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#
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# Name of map generator to be used. Currently supported: v6, indev, singlenode, math
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# Name of map generator to be used. Currently supported: v6, v7, indev, singlenode, math
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#mg_name = v6
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#mg_name = v6
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# Water level of map.
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# Water level of map.
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#water_level = 1
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#water_level = 1
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# Size of chunks to be generated.
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# Size of chunks to be generated.
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#chunksize = 5
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#chunksize = 5
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# Map generation attributes. Currently supported: trees, caves, flat, v6_biome_blend, v6_jungles, dungeons, nolight
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# Map generation attributes. Currently supported: trees, caves, flat, dungeons, nolight
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#mg_flags = trees, caves, v6_biome_blend
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#mg_flags = trees, caves
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# Map generation attributes specific to Mapgen V6. Currently supported: v6_biome_blend, v6_jungles, v6_nomudflow
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#mgv6_spflags = v6_biome_blend
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# How large deserts and beaches are
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# How large deserts and beaches are
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#mgv6_freq_desert = 0.45
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#mgv6_freq_desert = 0.45
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#mgv6_freq_beach = 0.15
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#mgv6_freq_beach = 0.15
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@ -398,6 +400,7 @@
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#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66
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#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66
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#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45
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#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45
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#mgv7_spflags = v7_mountains, v7_ridges
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#mgv7_np_terrain = 10, 12, (350, 350, 350), 82341, 5, 0.6
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#mgv7_np_terrain = 10, 12, (350, 350, 350), 82341, 5, 0.6
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#mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6
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#mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6
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#mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0
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#mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0
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