mirror of
https://github.com/moparisthebest/minetest
synced 2024-12-23 16:08:51 -05:00
Maybe fixed the flood of "WARNING: StaticObjectList::remove(): id=13 not found" style debug messages on the server when a player has quit.
This commit is contained in:
parent
8377b5f2a6
commit
288822e73d
61
src/main.cpp
61
src/main.cpp
@ -81,18 +81,75 @@ SUGG: Calculate lighting per vertex to get a lighting effect like in
|
||||
SUGG: Background music based on cellular automata?
|
||||
http://www.earslap.com/projectslab/otomata
|
||||
|
||||
Storyline:
|
||||
----------
|
||||
NOTE: If you read the text below, PLEASE DON'T TELL ANYTHING ABOUT IT TO
|
||||
ANYONE, EVEN OF THE EXISTENCE OF IT. I WILL BE VERY DISAPPOINTED IF I SEE
|
||||
PEOPLE ON THE INTERNET TALKING ABOUT THIS AND IT WILL TAKE AT LEAST HALF
|
||||
OF MY MOTIVATION AWAY.
|
||||
|
||||
At the beginning, there is a sky city (like in CT), in wich is a library
|
||||
(The Important Library), a part of which explodes. Unfortunately the
|
||||
magical Important Book in the library gets thrown out in the wind and flies
|
||||
far away to the dangerous Low Lands. The book is shown to glow in blue when
|
||||
flying in the wind in some animation, when the wind flies it to the
|
||||
horizon. It is early morning and quicky sunrise takes the place of the blue
|
||||
glow. This marks the direction where the book is.
|
||||
|
||||
The rulers of the sky city choose to let some brave young men go and start
|
||||
a mission to get the book back. The rulers still have some magic so they
|
||||
can let them fall onto the ground without damage, but not further. When a
|
||||
new player spawns, he will just be an another missioner.
|
||||
|
||||
The Low Lands are a very dangerous and a tough place to be in, but
|
||||
immediately underneath the sky city there is fairly peaceful, but sometimes
|
||||
dangerous creatures come there too, especially at night.
|
||||
|
||||
The far ancestors of the highlanders lived in the lowlands, but then they
|
||||
learned magic and went to live in the sky. They have really no idea and no
|
||||
tools to survive in the lowlands. One guy is known to have dropped down to
|
||||
the lowlands a long time ago, but it is not known if he survived.
|
||||
|
||||
The missioners will have to find out how to survive in the lowlands by
|
||||
finding materials and crafting tools and weapons and armor and interesting
|
||||
items. As they build up their capabilities, they can go and explore the
|
||||
lowlands further.
|
||||
|
||||
The main flying direction of the book is known from the beginning. The book
|
||||
will have ended up in anywhere, but quite far in any case. A few or ten
|
||||
kilometers probably.
|
||||
|
||||
The book might just lie on the ground but usually some evil castle lord
|
||||
will have hidden it in his castle. There are fairly many peaceful people
|
||||
in the lowlands, and the missioners can talk to them. They will sometimes
|
||||
tell some rumours of the book. "The Important Book? One guy going by told
|
||||
me it was seen falling from the highlands, probably towards the town of
|
||||
Clystaleon." (eh, just a random name I just made up)
|
||||
|
||||
The map would of course be generated randomly, with some small towns and
|
||||
roads. Roads will occasionally have some road signs.
|
||||
|
||||
But of course there will be monsters, especially at night. At the location
|
||||
of the book, there will usually be very little chance to survive without
|
||||
diamond armor and weapons, at least when the book has been stored by the
|
||||
evil castle lord. Useful rare minerals and items will be found only in
|
||||
areas of dangerous monsters.
|
||||
|
||||
There is a blue glow coming from the book, which is a blue circle with a
|
||||
radius of 30m, and which is seen at a distance of 50 to 100m.
|
||||
|
||||
When found, the book has to be transported back to beneath the sky city.
|
||||
|
||||
Gaming ideas:
|
||||
-------------
|
||||
|
||||
- Aim for something like controlling a single dwarf in Dwarf Fortress
|
||||
|
||||
- The player could go faster by a crafting a boat, or riding an animal
|
||||
|
||||
- Random NPC traders. what else?
|
||||
|
||||
Game content:
|
||||
-------------
|
||||
|
||||
- When furnace is destroyed, move items to player's inventory
|
||||
- Add lots of stuff
|
||||
- Glass blocks
|
||||
|
@ -4266,6 +4266,23 @@ void Server::handlePeerChange(PeerChange &c)
|
||||
// The client should exist
|
||||
assert(n != NULL);
|
||||
|
||||
/*
|
||||
Mark objects to be not known by the client
|
||||
*/
|
||||
RemoteClient *client = n->getValue();
|
||||
// Handle objects
|
||||
for(core::map<u16, bool>::Iterator
|
||||
i = client->m_known_objects.getIterator();
|
||||
i.atEnd()==false; i++)
|
||||
{
|
||||
// Get object
|
||||
u16 id = i.getNode()->getKey();
|
||||
ServerActiveObject* obj = m_env.getActiveObject(id);
|
||||
|
||||
if(obj && obj->m_known_by_count > 0)
|
||||
obj->m_known_by_count--;
|
||||
}
|
||||
|
||||
// Collect information about leaving in chat
|
||||
std::wstring message;
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user